Weaponsmith Archive

Thread: Ideas for the comunity and Devs to consider for Weaponsmith

intrepidoken
Thu Mar 18, 2004 5:22 pm
#1







Hey I dont know if you will read this or not but this is just a few suggestions I have to vastly improve the diversity and range of weapon types in SWG.


1. I realize this is a non implemented feature so this would be slightly difficult at minimum and if these materials are hard coded, well downright hard but here goes.


Damage types should be part of experimentation. For Example to convert an FWG5 from heat to acid damage it would cost X experimentation points. This would not apply to all kinds of weapons though cause a flamethrower is obviously a heat damage weapon. This kind of experimentation could also alter the damage of the weapon higher or lower depending on conditions


2. Make all weapons charge based tothed extent that they would require a reload module kind of like droid battery. These reload modules would have variable damage types and charges(condition) in them.

This would provide for a renewable income source for weaponsmiths similar to the item decay for armorsmiths


For Example. a current issue FWG5 is about 40 - 160 Dmg heat. well you could reset the average to something more along the lines of 20-120 Dmg and then have a reload module that is 20-40 heat damage. or for example there would be a 5-15 Dmg stun module. or perhaps things like 0-0 damage + poision or disease mod. Potentially a loot item or schematic quest.


These are just 2 suggestions that I have as to diversify the weapons in the game. I would be more than willing to entertain comments and suggestions from all on this thread. Especially from the developers, if they are at all interested. I realize there are other pressing issues in the game and this would be very difficult to implement but it would be very impressive and more realistic feel to combat and weaponsmithing.


It is just a thought. I often dont speak my mind but i have had several different professions on several different characters and this is the biggest thing i would like to see. and I was never a BH or a Chef or a droid engineer so I know it could be much worse.



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p4Samwise
Thu Mar 18, 2004 5:24 pm
#2




intrepidoken wrote:








This would provide for a renewable income source for weaponsmiths similar to the item decay for armorsmiths



Weapons already decay through usage. I'm generally opposed to any change which requires people to carry around more items.




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intrepidoken
Thu Mar 18, 2004 5:27 pm
#3

So you are suggesting that these weapons really do last 6 months without a recharge. I am viewing reloading and repairing as completely separate things here. and as for the item count. that is the cost of wanting to carry different damage types. if you wanna go standard FWG then it is only 1 item <buy a crate> or just pay attention to your loaded ammunition and make sure it isnt to low.



I signed up to fight a war. What I got was was a huge flea maket.
intrepidoken
Thu Mar 18, 2004 5:29 pm
#4

So you are suggesting that these weapons really do last 6 months without a recharge. I am viewing reloading and repairing as completely separate things here. and as for the item count. that is the cost of wanting to carry different damage types. if you wanna go standard FWG then it is only 1 item <buy a crate> or just pay attention to your loaded ammunition and make sure it isnt to low.



I signed up to fight a war. What I got was was a huge flea maket.
LLJK_Griz
Thu Mar 18, 2004 7:03 pm
#5

Ammunition and such are abstracted and it is assumed that the player always has basic supplies like ammo, food, and water. You don't run out of bullets, and you don't starve or dehydrate. Adding items like these, which are required in large amounts by every player, would add an enormous number of objects to a database that's already overloaded.



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intrepidoken
Fri Mar 19, 2004 6:32 am
#6

OK I dont Doubt that the database is overloaded so what about the first idea. everyone who has taken the time to comment has only complained about the second idea without mentioning the first. You cannot argue that the weapon diversity in the game is terrible. There should be at least 2 or 3 weapons certs. for each level of basic marksmanship.I mean comon how can a player not use an FWG5 but can use a CDEF pistol, a pistol is a pistol isnt it? the hit rate could be different and lower if you do not have the proper pistol experience but there damage should be the same no matter who fires it.


And as for the DB issues that is an issue for the Devs to solve not me, it wouldnt be the first or last database glitch to happen around here.


Another quick note, this is not WS related. There should be a timeout before you can clone just like there is a timeout before you rise from incap. PvP is a real issue if you fight in a player city a kill against a team provides no benefit because they just keep comming back and with little or no penalty for dying. And there should be a penalty for being a faction member that does not declare frequently, It is a war and the war should be encouraged. It is not required to participate in the war or do PvP but also it is not required to be an imperial or a rebel either. If you dont want to participate dont join a faction.



I signed up to fight a war. What I got was was a huge flea maket.
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