Weaponsmith Archive

Thread: Krayt Tissues in Dot Enhanced Carbines

Ohig
Sat Mar 20, 2004 5:20 am
#1

Someone knows what happens to a dot enhanced weapon when finishes his charges? It works like a normal weapon or is destroyed? I have asked but nobody is 100% sure. I want to use krayt tissues in them but don't want a useless weapon in a few time.



Thanks in advance for your answer and sorry for my poor english


Ohig Molay (corbantis)
LLJK_Griz
Sat Mar 20, 2004 7:42 am
#2

The E11 carbine is a terrible weapon, and you'd be better off using the tissues in something else regardless of what happens when the charges run out.



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Ohig
Sun Mar 21, 2004 4:46 am
#3

Thanks for your fast answer but last week a very good Corbantis weaponsmith have made an Enhanced Carbine with the following mods:


Armor Piercing: Light


Speed: 1.0


Damage 102-243


Wound 31.6


Ham cost 29-36-18


This weapon is unsliced. I think that with a medium slice and a powerup thiswill bethe best enhanced e11 of the server. He has used a very good tissue and a themepark stock in it. Also you know that this carbine only uses one tissue.I have been collecting the themepark stocks and i have enough to make more carbines, also i have some tissues in numbers of 3 or less, not enough to make a laser. Do you understand now why i'm asking this? I would know that this weapon or the other i can have will not be useless in a short span of time.


Ohig

Mystic_Squirrel
Sun Mar 21, 2004 2:00 pm
#4

That's still inferior to a non-krayt Laser Carbine



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CairnTrenor
Sun Mar 21, 2004 4:55 pm
#5



Mystic_Squirrel wrote:
That's still inferior to a non-krayt Laser Carbine





Actually it's not, a master carbineer with only +60 speed needs an carbine with 1.0 spd to hit the speed cap so that gun alot better than any non-krayt laser carb.



Cairn Trenor
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Dodece
Sun Apr 11, 2004 9:49 am
#6

If i recall that is complete garbage. I have made e11s with better low and high end damage. Though the speed is nice. Mine was not that close, and I only used moderate tissues. Once again that variety of gun is junk. Almost all the carbines are. Use tissue in something better. Something where the tissue really shines. It blows but some of the lowend carbines with great tissue can not only be faster but more powerful. Heck I have a base line carbine that does a minimum of 107 max 207 if I dumped a high powered capacistor and advanced themepark stock in I could easliy surpass on the damge and get a decent speed to boot. If you are looking for a seriously hairy carbine get a krayt dxr carbine made. Yes the ham cost can be large, but the damage done is awesome.
Xieflow
Mon Apr 12, 2004 12:02 am
#7

The E11 carbine is the best carbine to krayt. Why? It only takes 1 tissue, has AP1 (unlike the DH17 series), and can come out with pretty good stats. (I believe my personal use E11 has a DPS of 117 or so, ( (min damage + max damage) / 2 ) / attack speed. Doesn't take speed mods into effect though.

I'd rather make 5 Krayt E11 carbines and slice them until I get a great damage slice than 1 krayt laser carbine and end up with a crappy slice.
WerrtZer
Mon Apr 12, 2004 10:51 am
#8






Ohig wrote:

Thanks for your fast answer but last week a very good Corbantis weaponsmith have made an Enhanced Carbine with the following mods:


Armor Piercing: Light


Speed: 1.0


Damage 102-243


Wound 31.6


Ham cost 29-36-18


This weapon is unsliced. I think that with a medium slice and a powerup thiswill bethe best enhanced e11 of the server. He has used a very good tissue and a themepark stock in it. Also you know that this carbine only uses one tissue.I have been collecting the themepark stocks and i have enough to make more carbines, also i have some tissues in numbers of 3 or less, not enough to make a laser. Do you understand now why i'm asking this? I would know that this weapon or the other i can have will not be useless in a short span of time.


Ohig






OK to answer this question instead of going off on some half-assed tangent about why Laser carbine is better.


I made myself a krayted modified Rep Blaster a month or so back. Since then I've hunteda lot with it, and given my penchant for spamming fanshot at closely bunched groups the bleed DoT finally wore out on it (it decrease by one for every shot that hits a target including AoEs) last night. All that has happened the gun is that it now has no bleed DoT. It is fine in every other respect (although it could use a repair) and the original dmg stat remains unchanged. I cannot see why this would be any different for the E11, which IMO is the ideal gun to use those single tissues in...





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LLJK_Griz
Mon Apr 12, 2004 11:00 am
#9






MonroeThanes wrote:





CairnTrenor wrote:





Mystic_Squirrel wrote:
That's still inferior to a non-krayt Laser Carbine







Actually it's not, a master carbineer with only +60 speed needs an carbine with 1.0 spd to hit the speed cap so that gun alot better than any non-krayt laser carb.





ANYONE using a weapon with 1.0spd runs smack into the speed wall






Wrong.


http://www.killyourpc.org/swg/swg_dps.php?weapon_min=100&weapon_max=200&weapon_speed=1&pc_speed=30&class=Rifle


At low +speed levels, you won't cap anything besides default attack with a 1.0 weapon.




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MonroeThanes
Mon Apr 12, 2004 12:50 pm
#10






CairnTrenor wrote:





Mystic_Squirrel wrote:
That's still inferior to a non-krayt Laser Carbine







Actually it's not, a master carbineer with only +60 speed needs an carbine with 1.0 spd to hit the speed cap so that gun alot better than any non-krayt laser carb.





ANYONE using a weapon with 1.0spd runs smack into the speed wall



I'm Monroe Thanes and I approve of this message.
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fuzzmana
Tue Apr 13, 2004 12:15 am
#11

yeah, on valcyn i cant keep krayt ehanced E11's in stock....BH's love them.. its super quick and its AP1 and the min damage is ok for PvP.



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