Weaponsmith Archive
Thread: Krayt Tissues in Dot Enhanced Carbines
Thanks for your fast answer but last week a very good Corbantis weaponsmith have made an Enhanced Carbine with the following mods:
Armor Piercing: Light
Speed: 1.0
Damage 102-243
Wound 31.6
Ham cost 29-36-18
This weapon is unsliced. I think that with a medium slice and a powerup thiswill bethe best enhanced e11 of the server. He has used a very good tissue and a themepark stock in it. Also you know that this carbine only uses one tissue.I have been collecting the themepark stocks and i have enough to make more carbines, also i have some tissues in numbers of 3 or less, not enough to make a laser. Do you understand now why i'm asking this? I would know that this weapon or the other i can have will not be useless in a short span of time.
Ohig
Mystic_Squirrel wrote:
That's still inferior to a non-krayt Laser Carbine
Actually it's not, a master carbineer with only +60 speed needs an carbine with 1.0 spd to hit the speed cap so that gun alot better than any non-krayt laser carb.
I'd rather make 5 Krayt E11 carbines and slice them until I get a great damage slice than 1 krayt laser carbine and end up with a crappy slice.
Ohig wrote:
Thanks for your fast answer but last week a very good Corbantis weaponsmith have made an Enhanced Carbine with the following mods:
Armor Piercing: Light
Speed: 1.0
Damage 102-243
Wound 31.6
Ham cost 29-36-18
This weapon is unsliced. I think that with a medium slice and a powerup thiswill bethe best enhanced e11 of the server. He has used a very good tissue and a themepark stock in it. Also you know that this carbine only uses one tissue.I have been collecting the themepark stocks and i have enough to make more carbines, also i have some tissues in numbers of 3 or less, not enough to make a laser. Do you understand now why i'm asking this? I would know that this weapon or the other i can have will not be useless in a short span of time.
Ohig
OK to answer this question instead of going off on some half-assed tangent about why Laser carbine is better.
I made myself a krayted modified Rep Blaster a month or so back. Since then I've hunteda lot with it, and given my penchant for spamming fanshot at closely bunched groups the bleed DoT finally wore out on it (it decrease by one for every shot that hits a target including AoEs) last night. All that has happened the gun is that it now has no bleed DoT. It is fine in every other respect (although it could use a repair) and the original dmg stat remains unchanged. I cannot see why this would be any different for the E11, which IMO is the ideal gun to use those single tissues in...
MonroeThanes wrote:
CairnTrenor wrote:
Mystic_Squirrel wrote:
That's still inferior to a non-krayt Laser Carbine
Actually it's not, a master carbineer with only +60 speed needs an carbine with 1.0 spd to hit the speed cap so that gun alot better than any non-krayt laser carb.
ANYONE using a weapon with 1.0spd runs smack into the speed wall
Wrong.
http://www.killyourpc.org/swg/swg_dps.php?weapon_min=100&weapon_max=200&weapon_speed=1&pc_speed=30&class=Rifle
At low +speed levels, you won't cap anything besides default attack with a 1.0 weapon.
CairnTrenor wrote:
Mystic_Squirrel wrote:
That's still inferior to a non-krayt Laser Carbine
Actually it's not, a master carbineer with only +60 speed needs an carbine with 1.0 spd to hit the speed cap so that gun alot better than any non-krayt laser carb.
ANYONE using a weapon with 1.0spd runs smack into the speed wall