Weaponsmith Archive

Thread: Hard Data on City Research Specialization and its affect on crafting

Delbert
Thu Jan 08, 2004 6:04 am
#1

The Experiment.

To see how the Research Specialization affects crafting through a controled experment and the gathering and comparision of Statistical Data.

A city with the Research Specialization gives crafters a 15% bonus to their experimentation results. This experiment was designed to see exactly how that translated into practical useage.

Tools used are prob the best possible in the game or close to it.

General item and Structure Crafting tools with a 14.49 Tool effectiveness rating
General item and Structure Crafting stations with a 42.75 Functionality Rating
Items made by Master Crafter in Artisan and Architect
Exact number of points vary per max results allowed by items.

Procedure.

one series of items made within the city limits and a second series of items outside the city limits.
Same tools and resouces used for both series.
Each item experimented on with 1 xp point at a time causeing the items complexity to increase with each experiment.

Staticital Data Gathered:

Experiment #1 Melee Powerups, 10 experiment points, complexity 5 at start 15 at end (final results affect damage percent)

Series #1. Inside city limits. Critical failures 1, Great Results 55, Amazing Results 15, Experiments attempted 71
Series #2 Outside city limits Critical failures 4, Great Results 58, Amazing Results 12, Experiments attemted 74

Experiment #2 Furniture 10 experiment points, Complexity 25 to 32, (experimentation on furniture does't really affect anything)

Series #1 Outside city limits Critical failures 0, Great 25, Amazing 2, Attempts 27
Series #2 inside city limits Critical failures 0, Great 25, Amazing 2, Attempts 27

Experiment #3 Ore Mining units, 10 experiment points, complexity 12 - 22 (final results for this are critical for best stats)

Series #1. Inside city limits. Critical failures 1, Great Results 28, Amazing Results 10, Experiments attempted 39
Series #2 Outside city limits Critical failures 4, Great Results 36, Amazing Results 0, Experiments attemted 40

Experiment # 4 X34 Landspeeder, 10 experiment points, Complexity 25 - 35, (final results affect hit points)

Series #1 Outside city limits Critical failures 3, Great 39, Amazing 1, Attempts 43
Series #2 inside city limits Critical failures 4, Great 30, Amazing 7, Attempts 41

Experiment #5 exo-protein wafer 11 experiement point, complexity 6- 17 (final results affect stats and amount)

Series #1. Inside city limits. Critical failures 1, Great Results 45, Amazing Results 10, Experiments attempted 56
Series #2 Outside city limits Critical failures 3, Great Results 49, Amazing Results 3, Experiments attemted 55

Results:

#1 Powerups

Crafting inside the city limits resulted in 1.4% chance of a critical failure and a 21% chance for amazing results
Crafting outside the city limits resulted in 5.6% chance of a critical failure and a 16% chance for amazing results

#2 furniture. no difference between inside or outside city limits.

#3 Ore Mining Units.

Crafting inside the city limits resulted in 2.5% chance of a critical failure and a 25.6% chance for amazing results
Crafting outside the city limits resulted in 10% chance of a critical failure and a 0% chance for amazing results

#4 X34 Landspeeder

Crafting inside the city limits resulted in 1.4% chance of a critical failure and a 21% chance for amazing results
Crafting outside the city limits resulted in 5.6% chance of a critical failure and a 16% chance for amazing results

#5 exo-protein wafer

Crafting inside the city limits resulted in 1.7% chance of a critical failure and a 17.8% chance for amazing results
Crafting outside the city limits resulted in 5.4% chance of a critical failure and a 5.5% chance for amazing results

Conclusions.

I got aprox 4 times the critical failures crafting outside the city than crafting inside the city with the research specialization.
inside the city limits the amazing results generaly increased but the amount of increase varried greatly from 5 percentage points
better to 25 percentage points better than crafting outside the city limits.

Personally as a Architect I feel the Research specialization helps a great deal. To understand why I think this I will tell you that for every Harvester I make i have to experment on it at least 4 times for the Base extraction Rate. Any result here less than a "Great" result will make a substandard harvester. After experimenting the Base extration rate to the max, I then use any left over points for increaseing the Harvesters Storage.

The Research specialization doesn't give you any extra points to use for crafting in the city limits however we all know that "amazing" results will often give you a much better percentage in the experimentaion phase so getting more "amazing" results in an item lets you get slightly higher overall in your expermentation percentages than getting just "great" results.

Final Note: The above data is from my own testing, this experimental procedure is designed to be as fair and controled as possible, however all results from expermentation are slightly random so results could vary, which is why I made multiple test runs using different types of items.

DelbertD
Master Artisan
Master Architect
Master Merchant
Flurry
Mos Onarok, Tatooine



DelbertD
Master Artisan
Master Architect
Master Merchant
Flurry
Mos Onarok, Tatooine
MozzerKing
Thu Jan 08, 2004 7:39 am
#2

This is consistent with my own imperical data. I didn't go so far as to calculate all the percentages but I can definitely say for sure that I get less crit fails and more amazing successes crafting in a Research Center. In all my many months playing, I never had three Amazing Successes during the same crafting session and I've done that 4 times now since my city picked up the specialization. Definitely worth it.



Maya
RaiCella
Thu Jan 08, 2004 9:02 am
#3

Great post! Thanks for the data.



Rai




Rai Cella
The Master Smuggler of Tusken's Bane

The Hidden Fist: Fight Club and Black Market
Spices/Sliced Weapons/Slicer Tools/ & More

Just outside of Tusken's Bane, Tatooine
(-4811, -5652)
LLJK_Griz
Thu Jan 08, 2004 4:26 pm
#4

Great post! I'm sure the politician forum would love to see this too.



POKEY THE PENGUIN SIG REMOVED BY GARVA BECAUSE "Just because you are crafty enough to get around the technicality of it being a .jpg or .gif does not mean it is not an image, it is not ascii art, it is an image" SO HERE IS MY NEW SIG.
HUGE UGLY SIG
jmatt
Sat Jan 24, 2004 12:19 pm
#5

So, the value of having the research center has been established. Now the only questions is, does it justify the cost?


I have no idea what the cost is, that's why I ask. It should also be noted that one does not have to be a citizen in order togain the benefit ofthat perk, so it's possible to just use someone else's stations and get that benefit for free.


RaiCella
Sat Jan 24, 2004 3:43 pm
#6

True.


Come to Tusken's Bane on Tatooine/Chilastra: FREE Public Crafting stations in the 40's... Research Center... Shuttle port... Merchant tent locations available!






Rai Cella
The Master Smuggler of Tusken's Bane

The Hidden Fist: Fight Club and Black Market
Spices/Sliced Weapons/Slicer Tools/ & More

Just outside of Tusken's Bane, Tatooine
(-4811, -5652)
Delbert
Sun Jan 25, 2004 2:50 pm
#7

yes its worth it.. as an architect i've offered to pay the weekly charge for this. If it saves me from trashing 2 heavy harvesters a week its paid for itself.

Mos Onarok on Tatooine is a reasearch center.. has public crafting stations rated at 42.75 in the vendors annex by the shuttleport. in the back room



DelbertD
Master Artisan
Master Architect
Master Merchant
Flurry
Mos Onarok, Tatooine
d0qtrX
Tue May 04, 2004 8:13 am
#8

Anyone else notice this effect diminish, if not disappear, after publish 7?


It seems all I get now In or outside a RC are Greats (80%) and Moderates (19%) Amazing (1%)


On certain items, like FWG5, normally I can get all greats. Add in a spider fang and I get at least 1 moderate, often 2, and sometimes 3!


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