Weaponsmith Archive
Thread: Cool Idea ?
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kalasiris
Thu May 06, 2004 4:34 pm
#1
So I've was reading a lot of complaints about capped resources (like rhodium steel), and I had an idea: what if the devs added non-capped or higher-capped resources in to the game, but made them harder to get than normal resources. For instance, significant amounts (200 at least) of non-capped resources could be found in Mag-Seal containers on Corvette missions. Or they could spawn it, but only rarely, in very low densitys on challenge planets (Endor, Yavin 4, maybe Dathomir or even Dantooine). Or if they wanted to make it really rare, code it so that it only spawns in certain parts of the planet, or just a minimum distance (50km?) from a starport or shuttleport. Also these spawns might only happen once in a blue moon,so thatlong-term smiths would have a way to differentiate themselves from their newer counterparts. Alternatively, if they wanted to encourage greater GCW participation, they could make it a faction resource that requires players to spend a large amount of faction points. This would be especially interesting if the imps got one resoure and the rebels got another (smugglers and black market merchants might trade resources between sides
). So what do people think about this idea?
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