Weaponsmith Archive
Thread: Question about a skill tape
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Sith_Sidious_
Wed Jul 28, 2004 4:45 am
#1
I got a clothing attach the skill mods are as followed
+25 grande asimbly
+25 weapon experimation
I want to get the +25 weapon exp to work. How do I go about doing this?
I would like comments on this and if someone has tryed something and another person has tryed and the other persons method has failed for you I would like to know that as well. Someone please help me on this
Whatspeakyou
Wed Jul 28, 2004 4:46 am
#2
you would have to put it in a clothing item that already has a +25 grenade assembly tape in it.
Sith_Sidious_
Wed Jul 28, 2004 4:51 am
#3
Andone have something eles for me cause I know theres got to be another way. I know that is the best way but still a +25 grande asimbly is going to be had to come by lol
WizKid72
Wed Jul 28, 2004 4:52 am
#4
Sith_Sidious_ wrote:
I got a clothing attach the skill mods are as followed
+25 grande asimbly
+25 weapon experimation
I want to get the +25 weapon exp to work. How do I go about doing this?
I would like comments on this and if someone has tryed something and another person has tryed and the other persons method has failed for you I would like to know that as well. Someone please help me on this
unfortunately you cannot.. with the current (and since beta) skill tape bugs only one mod on a multiple-mod tape will work. Theskill modthat takes effect will do so in the following order:
1. highest number first: for example, if weapon experimentation was +25 and grenade assembly was +10, the +25 will take effect while the +10 will be nullified..
2. if the numbers are equal, it becomes alphabetical.. in this case, grenade assembly has the upper hand.. weapon experimentation is voided.
we have been told countless times that this will be fixed soon, but it just hasn't happened yet.. if I were you, I would hang on to it until that day comes.
Yasha
Wed Jul 28, 2004 4:54 am
#5
I've simply store it in your safety deposit until SOE gets it in gear and fixes the bloody things.
Dannylau
Wed Jul 28, 2004 4:59 am
#6
you could try putting a -1 grenade assembly in the clothing 1st
Sith_Sidious_
Wed Jul 28, 2004 5:11 am
#7
ok ive been told by a ingame friend he has a +4 onehand acc and a +4 unarmed damage. he wanted the one handed but when he stuck it in the clothing it took the unarm damage so I dont know how that would work.
Has anyone tryed the -1 thing before?
CreatureHypnotizer
Wed Jul 28, 2004 5:32 am
#8
WizKid72 wrote:
Sith_Sidious_ wrote:
I got a clothing attach the skill mods are as followed
+25 grande asimbly
+25 weapon experimation
I want to get the +25 weapon exp to work. How do I go about doing this?
I would like comments on this and if someone has tryed something and another person has tryed and the other persons method has failed for you I would like to know that as well. Someone please help me on this
unfortunately you cannot.. with the current (and since beta) skill tape bugs only one mod on a multiple-mod tape will work. Theskill modthat takes effect will do so in the following order:
1. highest number first: for example, if weapon experimentation was +25 and grenade assembly was +10, the +25 will take effect while the +10 will be nullified..
2. if the numbers are equal, it becomes alphabetical.. in this case, grenade assembly has the upper hand.. weapon experimentation is voided.
we have been told countless times that this will be fixed soon, but it just hasn't happened yet.. if I were you, I would hang on to it until that day comes.
2. it is not alphabetaical......its the first listed that works first. Trust me ive experimented with it.
U have to get a nade ass +25 to make wep exp stick......-1 wont do it. The Highest numerical value will lway stick.....i.e. -1 is same as +1 in stick calc.
Abraham
WizKid72
Wed Jul 28, 2004 5:37 am
#9
its been awhile since i read that friday feature which they promptly removed after all of us forum whores bashed the devs for having the nerves to talk about something that doesnt even work.. lol.. my bad.. you're correct.. its highest number first, then order of appearance if equal..
Sith_Sidious_
Wed Jul 28, 2004 2:29 pm
#11
So honestly you have tryed a -1 in a tape that has 2 of the same stats equal?
Quaryn
Wed Jul 28, 2004 2:53 pm
#12
I wish they would simplify this system.. so that how everyone thinks it shoud work.. does.
Dannylau
Wed Jul 28, 2004 4:02 pm
#13
My understanding was that a -1 skill tape inserted 1st would lower the grande assembly to +24 allowing the exp tape to work.
Having said thatI have never tried it myself and cannot unconditionally recommend it.
On the otherhand you could wait for the devs to fix skill tapes,I think it will be done by 2010 (summer)
Message Edited by Dannylau on 07-29-2004 12:03 AM
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