Weaponsmith Archive

Thread: Question about the Weaponsmith Toolkit

Eraint
Mon Oct 04, 2004 7:21 am
#1

I bought one of these the other day +5 exp, +5 assembly, with I think two extra slots. If I drop in a +10 exp in one of these slots, it will not affect the +5 and I will end up with +15, correct? I am ssuming the mods in the bandlier work like the mods in a bio shirt would.
Thanks



Llew Eraint-Corbantis:Master Rifleman/Master Swordsman:
Ohock Backnaru-Corbantis: 10 pt Master WS/Merchant: Loot Vendor, Melee Sliced and unsliced Weapons -171, -5796 Corellia, South of Coronet
d0qtrX
Mon Oct 04, 2004 7:29 am
#2

The WS toolkit is:


+5 Repair

+5 Assembly

+3 Experimentation (doh)


It is a bandolier, so you can NOT wear it with a backpack (thanks, devs!)


If you drop a +10 experimentation tape into it, it's like all other mod clothes... the tape will get eaten and you'll end up wasting about 30 million credits.


Darth-Raistlin
Mon Oct 04, 2004 7:50 am
#3

I believe if you put that skill tape in a hat you will then get +13 experimentation




Bankie


A.D.I.D.D.A.S.


Eraint
Mon Oct 04, 2004 8:37 am
#4

Thanks. I still get confused about what happens when what skill tape is dropped where. So it is best not to put any thing of the same type in the same article of clothes.

Thanks

Message Edited by Eraint on 10-04-2004 11:37 AM



Llew Eraint-Corbantis:Master Rifleman/Master Swordsman:
Ohock Backnaru-Corbantis: 10 pt Master WS/Merchant: Loot Vendor, Melee Sliced and unsliced Weapons -171, -5796 Corellia, South of Coronet
Andymantium
Mon Oct 04, 2004 8:38 am
#5







Darth-Raistlin wrote:

I believe if you put that skill tape in a hat you will then get +13 experimentation




edit: sorry, read that wrong. If you add the +10 to a hat, then yes, your total will be +13 experimentation (1 extra exp point)

Message Edited by Andymantium on 10-04-2004 11:39 AM



K

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