Weaponsmith Archive
Thread: Grenades: would someone please give me their stats for all commando grenades? (all but C12)
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BloodMonk
Tue Sep 28, 2004 4:53 pm
#1
Just the stats of regular, non loot enhanced10m ideal range grenades, or grenades with range upped to 15-20 meters
The numbers are pretty high, so the offset between servers/weaponsmith won't be as bad 
Thank you very much
Sly
nojediiam
Wed Sep 29, 2004 2:49 pm
#2
Current c12 and c22 models created with 12 pts and very good resources:
C12: 205-882 blast, 2.6 spd, 5m radius, 15.6% WC, -10/+5 at 10m/-30 at 32m, 62/52/14 HAM
C22 (AP1): 329-1554 blast, 3.6 spd, 7m radius, 15.6% WC, -10/+5 at 10m/-30 at 32m, 87/87/24 HAM
Stats of the best I made from quite a while ago when I was a 10pt smith:
Cryoban Grenade (AP1): 304-779 cold, 3.2 spd, 5m radius, 15.6% WC, -9/+4 at 10m/ -40 at 32m, 48/116/21 HAM
Glop Grenade (AP0): 362-1731 acid, 3.8 spd, 2m radius, 15.0% WC, -11/+4 at 10m/ -40, 119/50/21 HAM
Proton Grenade (AP1): 1581-3190 heat, 5.1 spd, 10m radius, 29.8% WC, -13/+2/-42, 133/159/122 HAM
Thermal Detonators (AP2): 902-1852 blast, 3.1 spd, 7m radius, 27.4% WC, -13/+2 at 10m/ -36, 93/93/48 HAM
ranges are all at 0m/10m/32m
Message Edited by nojediiam on 09-29-2004 11:59 PM
Ybagi
Wed Sep 29, 2004 6:01 pm
#3
Imp detonators were fixed somewhat recently; last one I made was:
2177-1051 2.7
all other stats pretty much same
Amana
Wed Sep 29, 2004 6:21 pm
#4
hmm nice dets I think mine were 2.9 speed 1047 2165 max dmg and made some 2.8 speed 201 min 847 max dmg C12s.
I think I made some nice glop grenades unfortunately I forget the stats. what are the fixed rates for proton grenades? I made some 5.x speed 2177 or 3000 max dmg ones I believe.
BloodMonk
Wed Sep 29, 2004 7:22 pm
#5
Nice, thanks 
The Proton's really seem the most interesting grenades
, even on an AR1 target they should outdamage the AP2 grenade...
If I may make a little suggestion: try to put some points into acc/range to get ideal range at 15-20m, accuracy get's a lot better too....it really helps a whole lot to avoid missing most of the time 
I'm probably having some long range protons made (don't know the cap for ideal range though
)
Sly
nojediiam
Wed Sep 29, 2004 11:59 pm
#6
Ybagi wrote:
Imp detonators were fixed somewhat recently; last one I made was:
2177-1051 2.7
all other stats pretty much same
good to hear, thanks
BloodMonk
Mon Oct 04, 2004 5:28 am
#7
it it correct that only C22, cryoban and glops can accept acklay venom?
Sly
Torqeumada
Mon Oct 04, 2004 5:43 am
#8
I recently made500 proton grenades with +21M Ideal Range and 3k max damage for some guild buddies. I dont have full Experimentation points at the moment but my customers seem very happy with these. I also made them a batch of Grenade PUPS to accompany their orders.
BlasTech_Ahazi
Mon Oct 04, 2004 9:10 am
#9
Recently, grenades have been the popular choice for combat XP-FS XP conversion. 3:1 ratio I believe. Advise your patrons that the best option to use them is on lairs. No misses, and they ad up to 5K CX XP.
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