Weaponsmith Archive
Thread: Crafted DoT weapon proposal
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ValcynChiana
Wed Jan 05, 2005 7:55 pm
#1
Ok, i posted this on the commando, then pikeman forums, but someone suggested that i put the idea forth to weaponsmiths... i'll put a description below for more detail on my idea of the weapons.
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Ok, before anybody flames me about nerfings, this isnt a request to kill the flame dot. Rather, i'm asking if it would be possible to add a visual particle effect to players who have the fire DoT stuck on them. I want to actually see people run around on fire when they get blasted with a flame thrower (or fire dot weapon). Would be nice if the fire dot made them run around out of control, in a panic mode, but that would be a bit unbalancing
Having a visual effect to being on fire isnt a big task, even for SOE
Another suggestion i have is to Somewhat change the Fire DoT weapons (excluding flamethrower, im talking about the pikes and such). I really dont see how an axe or knife or lance is supposed to set someone on fire.
My suggestion for that is a new command ability given to all players with novice brawler, an "activate weapon" ability. First off, for "vibro" weapons (vibroblades, vibroswords, vibro axes, vibro lances, etc.) the weapon has a humming noise and maybe a glow around the blade when 'activated', and being activated gives the weapon +1 Armor peircing. Now, before the arguments, I'm suggesting that there be limited uses, just like DoT weapons currently have. Say the average Vibro weapon (crafted) would have 100-1000 uses depending on experimentation. This would show the vibro motor as becoming broken and worn out after repeated use.
This would allow players to enhance their damage, but only when they wish to deplete the "uses" on their weapon. For some things like the LVA (which normally has AP2) it would give players an AP3 weapon for anywhere from 100-1000 attacks, like a powerup built into the weapon.
For weapons with Fire DoTs, i suggest some new 'flame' weapon similar to the vibro weapons, craftable as well. These, when 'activated' would have a small device in the hilt that emits a stream of fire along the blade's length (particle effect here). The Fire DoT from the crafted fire weapons would have between 100-500 uses, and be quite a bit weaker than the super dots out there now. the DoT strength would have to be experimented on a "fire unit" that is input into these weapons as a component. The Fire dot would probably be like a powerful bleed (ticking for perhaps 20-100 damage based on experimentation), and the dot would only last for maybe 5 ticks. Also, dont let people stack the fire dot, once someone is on fire they're on fire, end of story. You cant make them burn more.
This would add some neat visual effects to weapons, and some new stuff for weaponsmiths to make and sell, while not being overly powerful. The low uses would mean that you would only "activate" the weapon when you need to. While not activated, the weapon functions as any other standard weapon. Fire swords, axes, lances, knucklers, etc. could be used. Another balance could be that the dot only effects health from these weapons, so the powerful mind fire ones would still be rare and only looted.
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Ok basically im saying, weapons like the curved sword, standard sword, cleaver, long vibro axe, etc. currently have a slot (at list i think some of those do...) for a "vibro unit". My proposal is that where this goes, the weaponsmith could put either a vibro motor or a flame unit.
The vibro motor would have a humming sound and glow effect, and while "active" would raise the weapon's AP by 1. However it would have a limited number of uses similar to dots. if you have 100 uses on it, after 100 attacks you can no longer use the vibro unit on that weapon.
The flame unit would have a Fire particle effect on the blade while active, and would give the weapon a limited number of fire DoT attacks (rather weak fire DoTs, something similar to a strong bleed maybe, or perhaps without the wounds?).
If the number of charges were low enough, weaponsmiths could charge a higher price and make more money for themselves, while giving stronger weapons available to melee fighters.
ana-mo-cara
Wed Jan 05, 2005 9:04 pm
#2
I think you will find little support for this sentiment. As a general rule weaponsmiths would prefer people took greater stock in the quality of the damage range on a weapon more so then a dot attached to it. There is too much dot wars as is without bringing it out further. Some professions rely heavily on dots, and if you just make it available to all you undercut those professions. Technically a bh can set another player on fire with a cdef pistol. You might not have known that.
Dots are find but giveing everyone dot weapons reguardless of professional prowess is not too great an idea.
Secondly there is a fire animation in the game. Over the heads of your victim you will see a red flameing icon. Anything more exotic will probabally tax the graphics engine in the game too greatly. After all in this game its not uncommon to not even see blaster bolts or weapons discharges. Infact in the eula they warn people not to use particle intensive weapons in crowded areas, and inform players that it can be considered griefing.
ValcynChiana
Wed Jan 05, 2005 11:12 pm
#3
well... ok, guess maybe the fired ot went too far.
But what do you think about the vibro unit idea? when active gives a damage bonus for a set number of hits on the weapon? Not a Dot, but more like a built in powerup, based on the quality of the vibro motor put into it.
WILDMAN_SOLO
Thu Jan 06, 2005 5:36 am
#5
I would have to say no to this in that DOT wars are what shafted the P v P aspect of this game. Making them more freely available in the form of crafted weapons is a big no no in my book. Sorry
CTRL_ALT
Thu Jan 06, 2005 6:39 am
#6
I'm sticking with no crafted DoTs, only looted. Way to much lag with all those graphics...VKs with AP2 are simply too powerful.
Message Edited by CTRL_ALT on 01-06-2005 05:42 AM
Rhadida
Thu Jan 06, 2005 8:05 am
#7
There are already 2 craftable Dot weapons and that is more than enough 
JoleneArcher
Thu Jan 06, 2005 8:55 am
#8
I think there should be some craftable weapons with dots like Enhanced E11 or Modified Republic Blaster, but not with uber dots.
Scythykins
Thu Jan 06, 2005 9:06 pm
#9
DOTs are already out of control, hence the -1 nerf. I seriously doubt SOE will ever consider this.
CTRL_ALT
Fri Jan 07, 2005 1:30 am
#10
Rhadida wrote:
There are already 2 craftable Dot weapons and that is more than enough
Yeah, but they are crummy bleeding DoTs
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