Weaponsmith Archive

Thread: weaponsmith crafting it right the first time, or the second.

Shadine
Tue Jan 04, 2005 11:30 am
#1

now I did a little weapon crafting in my time. Tell me if you think this might be worthwile.


Being able to make sub-componets and put them in the frame of a weapon. Very similar to a lightsaber.


example: CDEF pistol.

Needs: CDEF Frame, Barrel, Trigger, Power cell, Grip

Barrel: effects range & damage of weapon

Trigger: effects speed of weapon

Power cell: effects damage & speed of weapon

Grip: effects attack cost & range

CDEF Frame: holds all pieces together and effects all stats.


With this kind of a design template where each componet is made seperately you could pull out the broken part and replace it.


Or say you loot 8 CDEF pistols. A weaponsmith could pull out the best parts of each, repair them and make a good pistol.


Each sub componet would have it's attributes to the weapon plus a Condition of 1000 and a quality % based on materials used to make it. (and skill of weaponsmiths experimenting)

Condition should be set and would be a scale of how battleworn a weapon is. For every 10 points condition lost, the weapon loses 1% in overall effectiveness. ie it takes longer to recharge, the trigger sticks, the sights get knocked off a bit. For each 1% in condition it loses, Rate of fire increases 1%, damage decreases 1%, Costs increase 1%, Aim lessens by 1%. All of which would come back as soon as the weapon is repaired.


To repair the condition you will end up burning the quality of the item. So for every 100 of condition loss you would need to burn 1% of quality to repair the item to full. This is based on a master weaponsmith with no skill tapes or FS. Those skills would up it accordingly.

*Finally repair costs would also be exponential. Meaning the longer you take to repair your weapon, the greater the cost would be.


Repair costs to full:

900 to 1000 would cost only 1% to repair

800 to 899 would cost 2% to repair

700 to 799 would cost 4% to repair

600 to 699 would cost 8% to repair

...and so on.


Repairs can be done either on the weapon as a whole, or on individual pieces. Allow Non-weaponsmiths to repair with the repair kit, where the quality of the repair kit is used instead of the weaponsmiths skill. Allow weaponsmiths to use their tool kits at no cost of resources(based on skill of smith)or use repair kits like non-weaponsmiths.


What does this do, brings in the reality of keep your weapons in good repair, and you'll not have to replace them for a long time. It also allows good well built componets to remain in service even after a subcomponet has failed.

SlaserX
Tue Jan 04, 2005 11:45 am
#2

That's a good idea, but .... it's never going to happen.



Hokage:
The ORIGINAL Wookiee Jedi... ok, so I was the 7th, sue me.
Hurlobacca
Wed Jan 05, 2005 2:26 pm
#3

From the looks of it you did very little weapons crafting in your time No offense, but I don't think too many WS's are clamoring for the ability to make weapons parts repairs a part of our repertoire. There is some speculation that some aspects of re-engineering will be introduced in the future but I would much rather see that take shape in the form of being able to learn schematics rather than taking parts off looted items that can then be used to make other items, primarily becuause crafted items will crate and be much less of a storage burden. The problem with your propsosal is I don't see what benefits there would be for the WS. You'll sell fewer guns as they won't be replaced as frequently and you'll spend a lot of your time dealing with players that want you to repair their gun. No thank you.



Hurlobacca 12 Point Master Weaponsmith
SiyBer Arms South Coronet -200 -5500 Visit Our Vendors:
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Zandergeef
Thu Jan 06, 2005 2:10 am
#4

Interesting idea.


I like the current system as it is though. Would be interesting to get a looted weapon and see if its inards were any good or something. Might be interesting but they decided on what we have now and I dont think they will change it.



Tieler Durden -- Elder Smuggler(retired)
Geef Durden -- Elder Weaponsmith(retired)
Vendor in Twilights End (-2982 5253 Naboo) or at least they used to be

Whrlwnd13
Thu Jan 06, 2005 10:58 am
#5






Hurlobacca wrote:

The problem with your propsosal is I don't see what benefits there would be for the WS. You'll sell fewer guns as they won't be replaced as frequently and you'll spend a lot of your time dealing with players that want you to repair their gun. No thank you.





The problem I see with the original posters ideas, (in addition to Hurlobacca's comments). Is that WS is a pretty complex profession already to change the system whereindividual components that are removable to repair the item would make the profession morelike ship building. WS' would be overwelmed with requests to repair and install components that are looted or crafted by another WS.


I like the current crafting system (though i would also like to see loot schematics that are permanent). What would happen to all the weapons that were crafted under the current system?


Repairs are currently borked as it is,I'd rather have the devs get that fixed than to implement a completely new system.





Xyrek Lok
Master Weaponsmith
12pt WS, +20 FS Experimentation
Crafting High Quality Weapons Since 03/2004

WP 1190 -3620 1km NE of Coronet at the Omega Force Guildhall

- I supported keeping & balancing the old combat system SOE didn't care and gave us the WoW/EQ2 clone anyway
Shadine
Fri Jan 07, 2005 4:01 am
#6

I do appoligise but I intended to mention that weapons could be assembled by anyone. It's the parts and repairs that weapon smiths would be doing. Any infantryman can break down his rifle and do minor repairs. So this concept should stay, I never intended to further bog down a crafting profession. Just make it a little more interesting.
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