Weaponsmith Archive
Thread: Updated Theorectical Max on Weapons and components
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AldaronTavish
Tue Aug 31, 2004 6:12 pm
#1
Here's the updated list using the formula on my previous thread that someone posted and updating those items that had one or more resources with only 1 of the required stats (marked in red).
82.70% Acid Stream Launcher
50.51% Advanced Vibro Blade Unit
86.50% Advanced Blaster Power Handler
64.20% Advanced Blaster Pistol Barrel
49.50% Advanced Blaster Rifle Barrel
93.40% Advanced Chemical Dispersion Mechanism
80.43% Advanced Projectile Feed Mechanism
82.98% Advanced Projectile Pistol Barrel
83.92% Advanced Projectile Rifle Barrel
83.80% Advanced Reinforcement Core
87.30% Advanced Sword Core
100.00% Advanced Weapon Scope
72.89% Advanced Weapon Stock
77.65% Anti-Vehicular Mine
81.43% Beam Rifle
80.00% Beserker Rifle
94.33% Blacksun Executioner's hack
100.00% Blade Vibro Unit
100.00% Blaster Power Handler
96.80% Blaster Pistol Barrel
97.00% Blaster Rifle Barrel
100.00% C12 Frag Grenade
100.00% C22 Frag Grenade
95.40% Chemical Dispersion Mechanism
73.50% Chemical Warhead
100.00% Cryoban Grenade
100.00% Curved Sword
100.00% D18 Pistol
71.08% DE-10 Pistol
94.95% DH17 Carbine
100.00% DH17 Pistol
94.95% DH17 Short Carbine
84.39% DL44 Metal Pistol
100.00% DL44 Pistol
89.96% DLT20 Rifle
89.96% DLT20a Rifle
77.65% DRX Mine
85.40% DX2 Pistol
80.27% DXR6 Carbine
78.75% DXR6b Disruptor Rifle
68.32% E11 Carbine
67.67% E11 Rifle
80.15% EE3 Carbine
72.78% Elite Carbine
71.03% Enhanced E11 Carbine
67.05% Featherweight FWG5 Pistol
81.30% Flame Thrower
80.15% FWG5 Pistol
100.00% Gaderiffi Baton
83.80% Geonosian Reinforcement Core
83.07% Geonosian Sonic Pistol
71.80% Geonosian Sword Core
100.00% Glop Grendae
81.28% Heavy Acid Rifle
82.70% Heavy Particle Beam Cannon
94.79% Heavy Warhead Mechanism
100.00% Imperial Detonator
88.30% Jawa Ion Rifle
100.00% Lance
92.99% Laser Carbine
92.71% Laser Rifle
79.23% Launcher Pistol
85.60% Light Lightning Cannon
100.00% Light Warhead Mechanism
82.70% Lightning Beam Cannon
85.34% Long Vibro Axe
98.82% Medium Warhead Mechanism
100.00% Metal Staff
71.07% Modified Republic Blaster
89.43% Nightsister Energy Lance
96.55% Power Hammer
67.21% Power5 Pistol
100.00% Projectile Feed Mechanism
100.00% Projectile Pistol Barrel
100.00% Projectile Rifle Barrel
96.53% Proton Grenade
100.00% Reinforcement Core
67.98% Republic Blaster
82.53% Rocket Launcher
100.00% Ryyk blade
80.27% Scatter Pistol
94.00% Scout Blaster
94.33% Scythe blade
92.54% SG82 Rifle
87.86% Spraystick
68.11% SR Combat Pistol
80.15% Striker Pistol
86.32% Stun Baton
100.00% Sword
100.00% Sword Core
70.30% T21 Rifle
91.26% Tangle Pistol
89.16% Thermal Detonator
80.00% Tusken Rifle
88.97% Two-Handed Axe
85.86% Two-Handed Cleaver
100.00% Two-Handed Curved Sword
83.98% Vibro Axe
97.50% Vibro Knuckler
86.02% Vibro Lance
97.50% Vibroblade
92.20% Warhead Fusing Mechanism
91.70% Warhead Stabilizing Device
100.00% Weapon Scope
75.71% Weapon Stock
77.41% Wookie Bowcaster
100.00% XG Mine
If noone finds anything wrong with these calculations can we possibly get this stickied? Thanks
82.70% Acid Stream Launcher
50.51% Advanced Vibro Blade Unit
86.50% Advanced Blaster Power Handler
64.20% Advanced Blaster Pistol Barrel
49.50% Advanced Blaster Rifle Barrel
93.40% Advanced Chemical Dispersion Mechanism
80.43% Advanced Projectile Feed Mechanism
82.98% Advanced Projectile Pistol Barrel
83.92% Advanced Projectile Rifle Barrel
83.80% Advanced Reinforcement Core
87.30% Advanced Sword Core
100.00% Advanced Weapon Scope
72.89% Advanced Weapon Stock
77.65% Anti-Vehicular Mine
81.43% Beam Rifle
80.00% Beserker Rifle
94.33% Blacksun Executioner's hack
100.00% Blade Vibro Unit
100.00% Blaster Power Handler
96.80% Blaster Pistol Barrel
97.00% Blaster Rifle Barrel
100.00% C12 Frag Grenade
100.00% C22 Frag Grenade
95.40% Chemical Dispersion Mechanism
73.50% Chemical Warhead
100.00% Cryoban Grenade
100.00% Curved Sword
100.00% D18 Pistol
71.08% DE-10 Pistol
94.95% DH17 Carbine
100.00% DH17 Pistol
94.95% DH17 Short Carbine
84.39% DL44 Metal Pistol
100.00% DL44 Pistol
89.96% DLT20 Rifle
89.96% DLT20a Rifle
77.65% DRX Mine
85.40% DX2 Pistol
80.27% DXR6 Carbine
78.75% DXR6b Disruptor Rifle
68.32% E11 Carbine
67.67% E11 Rifle
80.15% EE3 Carbine
72.78% Elite Carbine
71.03% Enhanced E11 Carbine
67.05% Featherweight FWG5 Pistol
81.30% Flame Thrower
80.15% FWG5 Pistol
100.00% Gaderiffi Baton
83.80% Geonosian Reinforcement Core
83.07% Geonosian Sonic Pistol
71.80% Geonosian Sword Core
100.00% Glop Grendae
81.28% Heavy Acid Rifle
82.70% Heavy Particle Beam Cannon
94.79% Heavy Warhead Mechanism
100.00% Imperial Detonator
88.30% Jawa Ion Rifle
100.00% Lance
92.99% Laser Carbine
92.71% Laser Rifle
79.23% Launcher Pistol
85.60% Light Lightning Cannon
100.00% Light Warhead Mechanism
82.70% Lightning Beam Cannon
85.34% Long Vibro Axe
98.82% Medium Warhead Mechanism
100.00% Metal Staff
71.07% Modified Republic Blaster
89.43% Nightsister Energy Lance
96.55% Power Hammer
67.21% Power5 Pistol
100.00% Projectile Feed Mechanism
100.00% Projectile Pistol Barrel
100.00% Projectile Rifle Barrel
96.53% Proton Grenade
100.00% Reinforcement Core
67.98% Republic Blaster
82.53% Rocket Launcher
100.00% Ryyk blade
80.27% Scatter Pistol
94.00% Scout Blaster
94.33% Scythe blade
92.54% SG82 Rifle
87.86% Spraystick
68.11% SR Combat Pistol
80.15% Striker Pistol
86.32% Stun Baton
100.00% Sword
100.00% Sword Core
70.30% T21 Rifle
91.26% Tangle Pistol
89.16% Thermal Detonator
80.00% Tusken Rifle
88.97% Two-Handed Axe
85.86% Two-Handed Cleaver
100.00% Two-Handed Curved Sword
83.98% Vibro Axe
97.50% Vibro Knuckler
86.02% Vibro Lance
97.50% Vibroblade
92.20% Warhead Fusing Mechanism
91.70% Warhead Stabilizing Device
100.00% Weapon Scope
75.71% Weapon Stock
77.41% Wookie Bowcaster
100.00% XG Mine
If noone finds anything wrong with these calculations can we possibly get this stickied? Thanks
Message Edited by AldaronTavish on 08-31-2004 08:13 PM
Message Edited by AldaronTavish on 09-06-2004 07:07 PM
d0qtrX
Thu Sep 02, 2004 10:23 am
#3
Good post.
I just have a couple questions:
On the Flame Thrower, my tool says I can experiment to 76%. This is beyond your stated max of 70.0%
Also, I can get 86.8% Experientation on the LVA, where your max states 85.34%
I have triple-checked my resources on these items, and they arecorrectly entered.
Everything else looks great. How did you do this? Simply put dummy resources in JnF's tool with stats at the caps?
Message Edited by d0qtrX on 09-02-2004 12:33 PM
AldaronTavish
Thu Sep 02, 2004 5:46 pm
#4
Actually never thought about using dummy resources would have been easier than calculating by hand 
I used formlas for the red marked weapons that someone posted. Apparently noone know for 100% sure how to calculate weapons/components that have resources for only one of the required stats (ie Flamethrowers, etc.)
If anyone can give me a for sure 100% positive way to calculate these?
I used formlas for the red marked weapons that someone posted. Apparently noone know for 100% sure how to calculate weapons/components that have resources for only one of the required stats (ie Flamethrowers, etc.)
If anyone can give me a for sure 100% positive way to calculate these?
Taco_Panocea
Thu Sep 02, 2004 6:13 pm
#5
Post the resource caps you are using and which schematics.
AldaronTavish wrote:
Actually never thought about using dummy resources would have been easier than calculating by hand
I used formlas for the red marked weapons that someone posted. Apparently noone know for 100% sure how to calculate weapons/components that have resources for only one of the required stats (ie Flamethrowers, etc.)
If anyone can give me a for sure 100% positive way to calculate these?
AldaronTavish
Thu Sep 02, 2004 9:46 pm
#6
Every one marked in red and this thread on caps also the formula you posted in my other thread
resource
caps
resource
caps
Taco_Panocea
Thu Sep 02, 2004 10:09 pm
#7
Flamethrower
130 units steel 650co/1000oq
70 iron 500co/1000oq
15 metal 1000co/1000oq
28 liquid petro 1000oq
Total units for CO= 215
Total units fo OQ= 243
(130x650+70x500+15x1000)/215=62.56%
(130x1000+70x1000+15x1000+28x1000)/243=100%
(62.5%+100%)/2=81.28%max
Message Edited by Taco_Panocea on 09-02-2004 10:16 PM
AldaronTavish
Fri Sep 03, 2004 9:50 am
#8
Dang it! Somehow a function got messed up in the spreadsheet I made to do the calcs. Now I have to go back and recheck those. Stay tuned for an update.
AldaronTavish
Mon Sep 06, 2004 5:08 pm
#9
Ok, list has been updated yet again. Hopefully for the last time
Grisbilen
Mon Sep 06, 2004 5:23 pm
#10
I wrote a rather lengthy explanation of the inner workings of crafting after a discussion that originated on a board called "The amazon basin" (I lost the link unfortunately, butI basically summed up that discussion) on the architect forums, maybe it can be of some use if someone is confused about something (or maybe you will just be more confused).
Well anyways, as I spent a few mins on writing it up (and countless hours testing crafting), it would be a shame to not plug it here some more:
It focuses mainly on crafting stations and their subcomps, but the principle is the same for all crafting.
Message Edited by Grisbilen on 09-07-2004 02:25 AM
AldaronTavish
Wed Sep 08, 2004 7:02 pm
#11
/bump
Does anyone think this should be stickied or should I just be satisfied it's here.
Does anyone think this should be stickied or should I just be satisfied it's here.
Gebetob
Wed Sep 08, 2004 10:02 pm
#12
/sigh I feel like a noob again.
I'm a pvp'er but I'm getting into crafting. Gonna make my alt master WS/smuggler. I guess these numbers are the best % of experimenation using the best possible resources?
SeaRaptor
Thu Sep 09, 2004 5:50 am
#13
Correct. Translating these into hard numbers is somewhat difficult, but these are the theoretical maxes that can be obtained on each item due to resource caps. They should at least give you a ballpark idea of how your stuff will stack up to "the best" with the resources you have.
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