Weaponsmith Archive
Thread: my thoughts on presliceing
Ybagi wrote:Another consideration to selling presliced is the fact the customer usually will have a hard time even finding a slicer, or may not even know about slicing.I think the imperial crackdown squads should do random searches on vendors as they do on players and confiscate illegal goods or give out fines, that would add some risk to selling presliced.
Crackdown is a joke. I have sold almost 5000 sliced weapons since July 2004 and not one stormtrooper has come near my shop. When they do stop you in the middle of nowhere and scan, they usually find nothing, and if you run you just get switched overt.
If you price right, you will ALWAYS make more money slicing everything than selling unsliced. I mark up my 30+ dmg slices very high and they almost always sell within 30 days, every once in a while I repost and knock off 10-30% and they sell next round. Bad speed slices I price sometimes cheaper than an unsliced model. Overall it works out as more $, only if you charge right.
ana-mo-cara wrote:
Here is the dilema your a good weaponsmith. You try to keep your prices low you try to make the best that you can, and you are finding that unless you sell the weapons sliced. You are really going to hurt sales wise. Players take into account how a bad slice can doom an otherwise good weapon. So they prefer to buy weapons already sliced so they themselves can avoid the risk entirely. I have thought long and hard about what can be done to make this less of an issue in the game.
Reduce the smuggler prerequisites. Perhaps smuggler should just branch off of the pistol line with no brawler required. This alone would make it more point effective for weapon and armorsmiths to take up the profession. Right now I cannot master another craft, and my artisan is in shambles to get the merchant I need and keep smuggler. I do not even have the points to have advertise. Reduceing the cost of smugglers would give smiths more flexibility.
Make sliced weapons unvendorable. That means if you make a weapon and slice it you cannot sell it on a vendor or the bizarre. Net result no smith is forced to be a smuggler, and the non crafting smugglers can get some love back. If a weaponsmith still wants to sell sliced weapons. They can be a open air merchant.
Lockin slices so that they are standardized say make the slice a standard 25 percent. Plus let the smuggler chose either speed or damage. This means that presliced or not. The buyer is takeing no real risk. The bonus can be applied at anytime equally. Maybe set a sliceing limit specific to every gun.
Crate sliceing allow smugglers to slice an entirecrate of weapons in one go. A weaponsmith getting one gun at a time sliced is
increadibly slow.
Give weaponsmiths/armorsmiths a plus to slice mod in the mastery. That way the elite crafters would only need to go up the sliceing line of smuggler. They would max out with dedicated smugglers when it comes to sliceing their goods. Perhaps make the sliceing akin only to weapons for weaponsmiths and armor for armorsmiths.
Allow smugglers to make and sell some sort of bake in slice. That way smiths can buy crates of them without actually haveing to go to the smuggler everytime. You buy ten crates of restrictor overides, and you can put them in your weapons at leasure.
Those are the best ideas I have. I took the time to master smuggler. So I could sell my weapons presliced about have to on my server. Though I wish I did not necassarily have to spend all the points to get it in order to sell my wares. I dislike the thought of haveing to spend the points to do it though. I would have much rather mastered a combat, or mastered another craft. What do you guys think of these ideas.
Personally I disagree with most of this. If only pre-sliced weapons sell, then obviously their price could be raised. You're suppose to be paying to eliminate the risk, and if everyone is buying them then raise the prices. I understand that this isn't your point, just a view of mine.
Thispost seems to be aimed at just making it easier for every WS/AS do that plus everything else. I feel that the requirements for smuggler are well balanced as it is. You are suppose to have to make sacrifices/choices when making a template as everything takes a matter of days to master.
I agree that smuggers should be able to choose a slice type. If you think about it a smuggler would be able to sit down and say I'm going to make it faster, or stronger. How ever I don't agree with the use of standard slices. Random Tinkering would have random effects in "real life". It's part of what makes crafting in this game so much better then most others. Lets not get into the world of "My axe is just like yours"
Having a smuggler just give you something that makes the stats different doesn't make sense. The reason they have smugglers do slices is because they are trained in doing it. If it was a matter of just adding some piece to it, they would eliminate smuggler, and just make it another optional component. What I'm trying to say is that it's a skill that smugglers have.
I like it just how it is, people have to make that choice.
You forget one really big option, make smuggler friends.