Weaponsmith Archive
Thread: Geo Cubes and Uses ???
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OckaClan
Sun Jan 23, 2005 4:52 am
#1
Trying to clean out some old components and was wondering what the red geo cubes were used for. They have stats that make me think both WS and AS. Are they worth saving? Or would even stock greens/Yellows be better to use?
Also what stats would ppl consider good for looted cores, both Geo and Regular, and rienforced/regular versions of those?
Thanks a bunch.
JoleneArcher
Sun Jan 23, 2005 5:37 am
#2
Red Cubes are for reducing HAM costs, although i never used them yet. 
On looted cores all Dmg with 40/40 and more is pretty good ore even a little bit less if they got good speed.
On looted cores all Dmg with 40/40 and more is pretty good ore even a little bit less if they got good speed.
Tomatec
Sun Jan 23, 2005 5:50 am
#3
pretty sure armorsmiths can use geo cubes, thats about all I know tho, anyone else know more?
JoleneArcher
Sun Jan 23, 2005 5:52 am
#4
The Interwoven RIS Schematic needs yellow cubes, thats why they got base effectiveness.
OckaClan
Sun Jan 23, 2005 5:58 am
#5
Cool, that clears up a bit for me. So on red cubes? Not worth buying/saving? Better to just use Yellow or Green if you're going to make an enhanced Item anyways?
And if the RIS armor needs Reds, maybe just save the good ones for that then?
This sound about right?
On the cores, 40/40 dmg is a place to start, what would u consider good spd, for ones lower than 40/40? above -.6spd ?
Thanks again everyone
AspiringBountyHunter
Sun Jan 23, 2005 11:26 am
#6
It will depend on what you want to do. THe reds are great for armor because of the emcumberance reduction, even though in the days of buffs, it doesn't make that big of a deal. I would hold onto them as after the CU people my be wantiing stuff made with them. It may very well become a time of HAM costs over damage.
Right now, I never use a green cube, even in sonic blasters and DXR6bs. Most people want the higher damage from the yellows over condition.
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