Weaponsmith Archive
Thread: A few wishlist items that would make smithing so much easier.
Page 1 of 1
ana-mo-cara
Sun Jan 23, 2005 5:37 pm
#1
The devs have said they will address the serial components by letting them stack at some point. Probabally is not a good idea right now seeing as one player can kill a krayt dragon.
I personally think themepark rewards blow. Just enough to give you the chills and then you cannot get anymore. These items should fall from some high level faction npcs, and be different for each faction. Then make them more reasonable they shouldnt be competeing head to head with what we can make. A form fitted stock should probabally be a bit slower, and have lower damage. More reasonable trade up.
The resource stacking issue. Simply allowing smiths to stack more into less is pointless. No matter what we will never have enough room to suit our needs. Can go into this generally, but I think a better solution would be to reduce the amount of ingredients weaponsmiths need. Then again once all weapons become viable we can probabally start burning through seldom used resources faster.
My greif with the weaponsmith toolkit is the same grief I have with skilltapes in general. How exactly can I loot 300 pikemen attachments before I see one weaponsmith tape. Then its usually grenade assembly oh boy thats real valuable. 1 out of 46 professions in the game and the looting of our tapes uber rare. Seems a little descriminatory, and the toolkit being a total joke. Maybe the answer is to remove the moding of clothing anyway or allow tailors to make moded clothes.
TheLemming
Mon Jan 24, 2005 1:08 am
#2
Ok, I was thinking last night about what it is that bothers me as a WS. I've been a WS for a long time, and I can only think of three things that would make me screech like a schoolgirl if they came through. They seem reasonably simple as well. (note: yes many were covered as problems in the sticky, this is more about possible solutions)
1. Resource storage. If you've been a WS for long you probably have at least 2 of every major resource. One that is the very best that you're running short of and only use on special order/enhanced jobs, and a second that is nearly the best and you were able to get a lot of it (especially for things like stocks/scopes/barrels). As you know, all these stacks of resources take a lot of room. I know that I often have to look through my crafting house, my vendor tent, my bank, and my factories for a resource when I need it. This is the one thing that really annoys me.
There is something that seems like a simple solution for this. What if there was some sort of craftable resource bin that only accepted resource stacks, and only accepted them when it was dropped in a house. It could count as perhaps 20 items in a house, but hold 50 resource stacks (or something similar). They could even add it as a lootable architect schematic. But I don't see where it would be game breaking, I don't see where it would be a crazy database strain (as we'll still have the resources without it...we'll just have them spread through a few houses/factories/vendors), but I do see where it would make life for a WS a great deal easier.
2. Looted and themepark weapon enhancements. The stacks of these are often just as bad as resources. and I know that I've dedicated 2 factories to them.
I believe our correspondent had a very good, and very simple solution in the sticky about issues. This solution was to allow stacking same serial loot items. This seems like a very simple solution, and I would assume that it would even reduce database strain. I don't pretend to be a programmer, but I assume that a crate of the same item takes up less database than 7 same serial items. I do know that I could probably store most of my loot in one bookcase if it did happen though, and that would make life so much easier when it came time to find something.
3. WS toolkits. The shame about this item is that you have to drop an often almost full backpack to use it, so quite a few WS don't even bother with them. This is extremely difficult if all your houses are already full of loot and resources as I stated above.
What I would suggest is that the reinforced fiber panels (I think that's what they take, since I've seen BE ones that I believe had combat BE enhancements) be replaced with storage pockets (like a backpack) in the schematic. Then you could have bandoleers that function just like the rest of the themepark backpacks, without additional mods that would make them overly useful. There could even be a system to turn in previously crafted toolkits to NPC WS trainers for ones with storage that only have the base mods (like they did with turning in creature pets to CH trainers when non-ch pet level was reduced from 15 to 10). In other words, the turn-in system would strip away any SEAs or BE clothing mods to provide you with 50 item storage and the built-in WS mods. This doesn't seem out of line now that neutral pilots can obtain a bandoleer with storage. It would, however, add great utility to the WS toolkit.
This is not a petition. These are just some things that I thought of that would make the life of a WS much easier. The problems were brought up in our correspondent's stickied issues thread, but I only saw the loot stacking as a provided solution. This thread is more about solutions to old, known problems than stating new problems. These are news to no WS.
1. Resource storage. If you've been a WS for long you probably have at least 2 of every major resource. One that is the very best that you're running short of and only use on special order/enhanced jobs, and a second that is nearly the best and you were able to get a lot of it (especially for things like stocks/scopes/barrels). As you know, all these stacks of resources take a lot of room. I know that I often have to look through my crafting house, my vendor tent, my bank, and my factories for a resource when I need it. This is the one thing that really annoys me.
There is something that seems like a simple solution for this. What if there was some sort of craftable resource bin that only accepted resource stacks, and only accepted them when it was dropped in a house. It could count as perhaps 20 items in a house, but hold 50 resource stacks (or something similar). They could even add it as a lootable architect schematic. But I don't see where it would be game breaking, I don't see where it would be a crazy database strain (as we'll still have the resources without it...we'll just have them spread through a few houses/factories/vendors), but I do see where it would make life for a WS a great deal easier.
2. Looted and themepark weapon enhancements. The stacks of these are often just as bad as resources. and I know that I've dedicated 2 factories to them.
I believe our correspondent had a very good, and very simple solution in the sticky about issues. This solution was to allow stacking same serial loot items. This seems like a very simple solution, and I would assume that it would even reduce database strain. I don't pretend to be a programmer, but I assume that a crate of the same item takes up less database than 7 same serial items. I do know that I could probably store most of my loot in one bookcase if it did happen though, and that would make life so much easier when it came time to find something.
3. WS toolkits. The shame about this item is that you have to drop an often almost full backpack to use it, so quite a few WS don't even bother with them. This is extremely difficult if all your houses are already full of loot and resources as I stated above.
What I would suggest is that the reinforced fiber panels (I think that's what they take, since I've seen BE ones that I believe had combat BE enhancements) be replaced with storage pockets (like a backpack) in the schematic. Then you could have bandoleers that function just like the rest of the themepark backpacks, without additional mods that would make them overly useful. There could even be a system to turn in previously crafted toolkits to NPC WS trainers for ones with storage that only have the base mods (like they did with turning in creature pets to CH trainers when non-ch pet level was reduced from 15 to 10). In other words, the turn-in system would strip away any SEAs or BE clothing mods to provide you with 50 item storage and the built-in WS mods. This doesn't seem out of line now that neutral pilots can obtain a bandoleer with storage. It would, however, add great utility to the WS toolkit.
This is not a petition. These are just some things that I thought of that would make the life of a WS much easier. The problems were brought up in our correspondent's stickied issues thread, but I only saw the loot stacking as a provided solution. This thread is more about solutions to old, known problems than stating new problems. These are news to no WS.
StrandedonEarth
Mon Jan 24, 2005 2:35 pm
#3
I totally agree with the loot stacking and toolkit gripes. I hope they get loot stacking properly implemented sooner rather than later. After those, my top smithing wish is more for crafing in general, but it would probably be most useful to WS since we use so many named resources. We have the resource filter while loading up ingredients, right? I wish it could 're-filter.' After we've loaded the basic General-Purpose copper into the 'metal' slots,as well asany GP irons or steels, turn the filter off, then turn it back on and it only shows resources that will go into the EMPTY slots. That would make itSO much easier to find that rhodium steel, polonium iron, etc...
Page 1 of 1