Weaponsmith Archive

Thread: SAC, Accuracy, Damage or speed....which should I cap

thedangermouse
Sun Jul 31, 2005 8:31 pm
#1

Most of the weapons I build try to get a good overall balance. I've noticed that low SAC weapons seem to sell better. Should I focus on capping SAC before anything else??


Thanks,


Vomer
jaygar
Sun Jul 31, 2005 8:46 pm
#2

IMO yes cap SAC first on both sub component and final. Sub comps will make it easier to cap on the final craft and then you can go into damage. Heres why I think so. Simply you can slice for damage/speed but you can't slice for SAC. You may have Pup's for SAC but you also have ones for Damage and speed.


What I've been finding mostly too, is anyone buying a high end weapon( or low/mid grinding weapon) doesn't want to be in the middle of fighting another player or a krayt or what/whoever and see "your too tired", while they watch their health drop, and not be able to return the favor.


So I would say SAC would have to go first. It's totaly different from Pre CU.No-one really even payed attention to SAC. I had a few peoepl think it wasa totaly new thing they added......it was just that before any buff kept you from needing to worry about it.





Jaygar


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joisey
Mon Aug 01, 2005 4:42 am
#3

Interesting, most of my ppl want dmg, but as long as I can toss a rifle stock on it I can give them what they want and not feel too bad.





*Altec/Ockham*
Didn't even leave flowers
"Master of Nothing they took my soul"
Drop off vendor located in Spirit, just pass cantina.
DawinGamond
Mon Aug 01, 2005 7:07 am
#4

Personally, I go SAC on subs and then experiment fully on damage and leftovers into SAC on the final build. Low level weapons however (<CL 10) I fully experiment on damage and then speed as most people at that level are moreconcerned about DPS.


Curiously, I have had a customer recently come to me and has asked for high end weaponry and says to h3ll with SAC and wants straight DPS. Managed to get a HLR to311 base DPS without any enhancements at all.





Dawin Gamond
Gawin Gamond
Faden Gamond

Gamond Family Portrait

Like Obi Wan, I am in exile


Geodan
Mon Aug 01, 2005 8:51 am
#5

I have been experimenting my subs by putting all exp points into efficiency first then speed. Then in the final build I put all points into damage and then speed.


However, when using enhancements like Krayt tissues for Blaster Power Handlers, should I still put all exp points into effeciency or should I max out damage and then effeciency?



Thanks,







Rayo-Geo - Rebel Colonel
Geo's Vendors in Ghost Town Mall . Ghost Town, Dantooine
12pt Master Weaponsmith . 12pt Master Armorsmith . Merchant

DawinGamond
Mon Aug 01, 2005 9:32 am
#6


Even if you're using enhancements, I'd still put all my experimentation into SAC and then speed. On mine, I can take the ABPH from SAC 4 on the initial build to -8 after experimentation. Conversely, on the ABPH when experimenting damage I go from 41on the initial build to48 after full experimentation.



Dawin Gamond
Gawin Gamond
Faden Gamond

Gamond Family Portrait

Like Obi Wan, I am in exile


Geodan
Mon Aug 01, 2005 9:46 am
#7

Thanks ... much appreciated!







Rayo-Geo - Rebel Colonel
Geo's Vendors in Ghost Town Mall . Ghost Town, Dantooine
12pt Master Weaponsmith . 12pt Master Armorsmith . Merchant

Jadeddy
Tue Aug 02, 2005 4:05 am
#8

Take it from a customer: SAC, Damage, Speed. Rifle corro said a similar thing, but im also a BH, so I have very long fights, I hate using a rifle over 85 SAC now lol. Hope it helps.



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-Jaded-

Accamim
Tue Aug 02, 2005 4:30 am
#9

It depends on how your customers fight. What's wrong with making several different models. I was a BH/Rifleman and I used specials every shot, so I needed low SAC weapons. Now, I went Ranger/Rifleman and I only use one special and ranged shot, so a 124 SAC Bowcaster lasts me quite a while in a fight.
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