Weaponsmith Archive
Thread: SAC, Accuracy, Damage or speed....which should I cap
IMO yes cap SAC first on both sub component and final. Sub comps will make it easier to cap on the final craft and then you can go into damage. Heres why I think so. Simply you can slice for damage/speed but you can't slice for SAC. You may have Pup's for SAC but you also have ones for Damage and speed.
What I've been finding mostly too, is anyone buying a high end weapon( or low/mid grinding weapon) doesn't want to be in the middle of fighting another player or a krayt or what/whoever and see "your too tired", while they watch their health drop, and not be able to return the favor.
So I would say SAC would have to go first. It's totaly different from Pre CU.No-one really even payed attention to SAC. I had a few peoepl think it wasa totaly new thing they added......it was just that before any buff kept you from needing to worry about it.
Interesting, most of my ppl want dmg, but as long as I can toss a rifle stock on it I can give them what they want and not feel too bad.
Personally, I go SAC on subs and then experiment fully on damage and leftovers into SAC on the final build. Low level weapons however (<CL 10) I fully experiment on damage and then speed as most people at that level are moreconcerned about DPS.
Curiously, I have had a customer recently come to me and has asked for high end weaponry and says to h3ll with SAC and wants straight DPS. Managed to get a HLR to311 base DPS without any enhancements at all.
I have been experimenting my subs by putting all exp points into efficiency first then speed. Then in the final build I put all points into damage and then speed.
However, when using enhancements like Krayt tissues for Blaster Power Handlers, should I still put all exp points into effeciency or should I max out damage and then effeciency?
Thanks,