Weaponsmith Archive

Thread: Tissue and stuff customer question

JohnDoh
Tue Aug 02, 2005 1:14 am
#1






Loupgaroo wrote:
Hi all weaponsmiths

I am looking for a very good E11 mark II or Laser Carabine to my Carbineer. I a have som -0.42/+35 krayts tissues and also some yellow geo cubes +20 (?) and was wondering if these are a good start?

What kind of tissues are needed to create a damage capped Carbineer?





First off, the geo cubes arent used in E11 or laser carbines. They are generally used in geo sword/reinforced cores. But are you sure they are +20 ? +10 mac +10 min is standard value, so if you have +20 max its quite good (although i have to admit i havent seen many cubes post-cu)


Second, the tissues you have arent close to enough for dmg cap. Im not sure what is required, but something close to 150-200 depending on what demands you have regarding sac/speed.

+30 dmg is the min for tissues, so you have just barely better than minimum.





. . . . : : ´ ´ ` ` : : . .


IGN Chimaera: Freddo Elder Master Weaponsmith
Weapons and Grenades and misc vendors at Mos Tarkinas Mall -4694, 4948
"Might as well waste money there as anywhere else..."


Loupgaroo
Tue Aug 02, 2005 5:06 am
#2



JohnDoh wrote:


Loupgaroo wrote:
Hi all weaponsmiths

I am looking for a very good E11 mark II or Laser Carabine to my Carbineer. I a have som -0.42/+35 krayts tissues and also some yellow geo cubes +20 (?) and was wondering if these are a good start?

What kind of tissues are needed to create a damage capped Carbineer?


First off, the geo cubes arent used in E11 or laser carbines. They are generally used in geo sword/reinforced cores. But are you sure they are +20 ? +10 mac +10 min is standard value, so if you have +20 max its quite good (although i have to admit i havent seen many cubes post-cu)
Second, the tissues you have arent close to enough for dmg cap. Im not sure what is required, but something close to 150-200 depending on what demands you have regarding sac/speed.
+30 dmg is the min for tissues, so you have just barely better than minimum.





Thx for answering.
For the record the Yellow cubes are 4% min:13 max: 24, also hav some with min: 12 max: 15 4%

Back to the tissues....doh! The tissues are marked with yellow text so I tought they where good. Guess I have to keep looking then.

Thx



_________________________________________________________________________________
JallaBalla EnemyOffline - Ground Zero Mall / Lok @ 4278, 1091

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Pre-CU Jedi | Deliver to "Delivery to Trymm" vendor inside guildhall.

WOW: ign: kimogila | Server: Drak'Thul | Class: Troll Mage
Ecnirp
Tue Aug 02, 2005 5:28 am
#3






Loupgaroo wrote:





JohnDoh wrote:





Loupgaroo wrote:
Hi all weaponsmiths

I am looking for a very good E11 mark II or Laser Carabine to my Carbineer. I a have som -0.42/+35 krayts tissues and also some yellow geo cubes +20 (?) and was wondering if these are a good start?

What kind of tissues are needed to create a damage capped Carbineer?





First off, the geo cubes arent used in E11 or laser carbines. They are generally used in geo sword/reinforced cores. But are you sure they are +20 ? +10 mac +10 min is standard value, so if you have +20 max its quite good (although i have to admit i havent seen many cubes post-cu)


Second, the tissues you have arent close to enough for dmg cap. Im not sure what is required, but something close to 150-200 depending on what demands you have regarding sac/speed.

+30 dmg is the min for tissues, so you have just barely better than minimum.









Thx for answering.
For the record the Yellow cubes are 4% min:13 max: 24, also hav some with min: 12 max: 15 4%

Back to the tissues....doh! The tissues are marked with yellow text so I tought they where good. Guess I have to keep looking then.

Thx





Yeah they must be Pre-CU tissues, the base stats were 30max -0.3 so anything over that was usually yellow text.



ilep
Tue Aug 02, 2005 7:09 am
#4

All that being said, you don't need +150 tissue to get a good carbine. you're +40 won't do much good (espacially compared to pre-CU components), but were you to get +100 or so range.....


in fact you only need something in the +75 range to reach the slicing cap of 1046 max damage (with lvl 3 damage slice) or +105 or so (with a lvl 2 damage slice which is ALOT easier to get). Of course, if you want to reach the crafting cap of 1063 max damage then you need about +170 or so


Btw, these tissues (not the +170) are not so hard to come by now, most drops are in the +80 and over range....





Ilep Zhul, Master rifleman, TKM
Pe'li Zhul, Master weaponsmith, Master artisan, Master merchant
Weapons, Loot, and High quality resource vendors
at -100, 2560 Dantooine (400m from mining outpost)
Loupgaroo
Tue Aug 02, 2005 12:47 pm
#5

Hi all weaponsmiths

I am looking for a very good E11 mark II or Laser Carabine to my Carbineer. I a have som -0.42/+35 krayts tissues and also some yellow geo cubes +20 (?) and was wondering if these are a good start?

What kind of tissues are needed to create a damage capped Carbineer?



_________________________________________________________________________________
JallaBalla EnemyOffline - Ground Zero Mall / Lok @ 4278, 1091

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Pre-CU Jedi | Deliver to "Delivery to Trymm" vendor inside guildhall.

WOW: ign: kimogila | Server: Drak'Thul | Class: Troll Mage
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