Weaponsmith Archive

Thread: Tenloss DXR-6b Disrupter Rifle

CJMWarrior
Mon Aug 01, 2005 1:48 pm
#1

Hello fellow weaponsmiths,


I made a sell last night, and I wanted to pass it along to you guys to see if I was in line.


I have aquired a schematic of the Tenloss DXR-6b Disrupter Rifle, and made my first last night.

It had the following stats (from memory):


205.65 DPS

2.73 Spd

138 Special Attack Cost. (He didn't want any exp here)


I sold it to the guy for 200k. I should have researched it more, but he wanted the

rifle and he was a returning customer. To be honest, I don't know if I gave the guy

a good deal or a bad deal, as I couldn't find anything to compare on Bria last night.

I did not use any tissues, just very good resources and 2 decent power cubes.


Let me know what you guys think, because I really don't want to hurt my reputation as

a fair priced weaponsmith (or too cheap if that is the case). By the way, I have 4 more

uses left on the schematic.



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Kryus - Bria
Munitionsmaster
Mon Aug 01, 2005 9:58 pm
#2

IMO you are lucky you got the sale. Schem weapons are hard to sell because they are hard(er) to get then normal weapons and not as good
Most important thing is that you both walked away happy though

Message Edited by Munitionsmaster on 08-01-2005 09:58 PM



Ternel-

Former Master Weaponsmith for over 2 years
Citizen of the Tempest Server
"Think of how stupid the average person is, and realize that half of them are stupider than that." -George Carlin

CJMWarrior
Tue Aug 02, 2005 5:32 am
#3


I agree, we both walked away happy. And about the loot schematic weapons not being as good: The Tenloss was my first schematic weapon that I created. The best Tusken (equal CL of 40) that I can make right now is a 195 DPS. Of course 1 resource isn't up to par, but that Tenloss did beat it by 10 DPS.


I also wonder if the Tenloss has a higher min/max damage cap?


Message Edited by CJMWarrior on 08-02-2005 05:32 AM



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Kryus - Bria
donkeyP
Tue Aug 02, 2005 7:26 am
#4

If that is the way he wanted it he then that is what he wanted, sometimes with custom weapons they are asked to be made in a way other than we would like. But he walked away happy from your account so that is what matters.


The way DPS is calculated it will not give you a fair estimate of how the weapon will perform. When i make my weapons i go SAC then speed on all components, then SAC then dmg, then speed on the final product. This way the finished weapon will allow the user to shoot over longer period of time doing dmg. What some people don't get yet is that low action = 0 dmg. With the 138 SAC he might get off 3 or 4 shots before running low. Just thought i would throw my opinion out there. I understand that many get stuck on DPS for weapons but like i said low action = 0 DPS.



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Yivvits
Tue Aug 02, 2005 7:32 am
#5






donkeyP wrote:


The way DPS is calculated it will not give you a fair estimate of how the weapon will perform. When i make my weapons i go SAC then speed on all components, then SAC then dmg, then speed on the final product. This way the finished weapon will allow the user to shoot over longer period of time doing dmg. What some people don't get yet is that low action = 0 dmg. With the 138 SAC he might get off 3 or 4 shots before running low. Just thought i would throw my opinion out there. I understand that many get stuck on DPS for weapons but like i said low action = 0 DPS.





Exactly how I go as well - I may not have the highest DPS on my stuff, but you certainly won't run out of action as quickly and you'll deal more damage per shot.







Y i v v i t s
My words of wisdom to the developers: Fix, Improve, Never take away.


Listen to "Star Wars Galaxies with Yivvits and MrBubble"
CJMWarrior
Tue Aug 02, 2005 8:15 am
#6


I see your point about the SAC, but I have tried experimenting on speed with components. I find the improvement is minimal. I think (until the decimal point issue with speed modifiers is resolved) that maxing damage then SAC on components, then speed and/or SACon the final would turn out a better weapon.


I believe I will keep shooting for the DPS on my lower level weapons, butfocus more on SAC on the CL 30 and above weapons.


Again, it is what the buyer wants, but I appreciate the discussion. I love discussing people's different crafting tehniques.


Thanks again guys.



*I just reread your post, and I think I just repeated what you said. If I did, I apologize.*

Message Edited by CJMWarrior on 08-02-2005 08:18 AM



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Kryus - Bria
HardwiredXMan
Tue Aug 02, 2005 9:46 pm
#7

has it occured to people that the guy may not want the weapon for combat use. He could have wanted it for a trophy display or something, in which the stats of the weapon don't matter.


The important thing is that the customer was happy though and in the event that he does use it for combat, it was his wish to have the weapon crafted the way it is. If he finds later that he does not like the weapon, then he certainly has no right to discredit the WS who made the weapon when he made his wishes perfectly clear what he wanted. It's totally on him then.


The thing is that even if he would try and discredit your name, your other products you make won't be like his weapon and your other customers will see this and if they have any kind of sense, they would quickly know that you are a creditable WS. I wouldn't worry about it too much though.






donkeyP wrote:

If that is the way he wanted it he then that is what he wanted, sometimes with custom weapons they are asked to be made in a way other than we would like. But he walked away happy from your account so that is what matters.


The way DPS is calculated it will not give you a fair estimate of how the weapon will perform. When i make my weapons i go SAC then speed on all components, then SAC then dmg, then speed on the final product. This way the finished weapon will allow the user to shoot over longer period of time doing dmg. What some people don't get yet is that low action = 0 dmg. With the 138 SAC he might get off 3 or 4 shots before running low. Just thought i would throw my opinion out there. I understand that many get stuck on DPS for weapons but like i said low action = 0 DPS.





I agree, I also craft my weapons like this most of the time. going damage on components is a total waste. Speed should be secondary if you happen to have some extra points left after doing SAC. Final weapon is more about who I'm selling too. Low level players need speed while high level players need damage. The thing is that low level players may think damage is better, but with very low defenses, they need to have the engagement last as short as possible. For that, you need a fast weapon with decent damage, not great damage.Having a high damage when you can only shoot it once every4 secondsmeans the mobhas time to hit you2- 3 times between shots, sometimes 4 if your notfast enough. I found speed being my biggest issue with weapons when I was leveling up. So it depends on who I"m crafting for.


The second thing is that for the really serious combatants, they will use powerups, spice, buffs and food. With the right combinations and the right weapon, you can virtually not run out of action or mind. Don't forget slices either. Slicing can make up for speed or damage too.


The reason I say all of this is because with my combat character, I use weapons with 105 - 115 SAC. With preparation, timing, macros and understanding of what I need to do when I need to do it.....Action is absolutely the very last thing that I ever have to worry about in any fight (PVP or PVE). I often find myself worried about surviving any damage that I take more often than if I'm running out of action...because honestly, as a low - mid level player, I've never ran out of action except when I was a commando or rifleman with a bad rifle using nothing but the highest (also the slowest) level specials.


It's the same way with my Jedi. All the jedi I know keep telling me that I should experiment on SAC for my saber. 115 SAC is fine on my saber because of the spice and foods I use. I also don't spam the highest specials either....I play more tactically rather than usingthe brute force style. If your a brute force kind of combatant, then you certainly should want low SAC.....However, you can always compenstate for many things a weapon lacks in after it's crafted. I make +20% SAC, 1 - 3% negative accuracy powerups. With a 100 SAC weapon with a slight accuracy bonus on it, I end up with around 80ish SAC, still have a accuracy bonus on my weapon and max damage with good speed.


Now if I was to go with the "get SAC as low as possible during the crafting process" kind of thinking on all my weapons.....then I would more than likely end up suffering a loss in one of the above area's.


So all I'm saying is that knowing your customers and there particular needs....you can make the perfect weapon for them without even having to do a custom order. One of my motto's is that I don't just sell weapons based off of my knowledge of crafting. I sell weapons based off of that and my knowledge of using weapons. I will also explain to my customers exactly the kind of weapons they should look for based on what they are trying to do (PVE, PVP, Grinding, Loot camping, group hunting, solo hunting, high end PVE..etc.) I won't just tell them to buy a low SAC weapon with the best damage......I will tell them that you can take a good weapon and make it great with the right tools. Buffs, foods, slicing, powerups, profession abilities and knowledge of the gameare all complements to a person's weapon. It's those things that make the fighter, not the weapon.
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