Weaponsmith Archive
Thread: Tenloss DXR-6b Disrupter Rifle
Message Edited by Munitionsmaster on 08-01-2005 09:58 PM
I agree, we both walked away happy. And about the loot schematic weapons not being as good: The Tenloss was my first schematic weapon that I created. The best Tusken (equal CL of 40) that I can make right now is a 195 DPS. Of course 1 resource isn't up to par, but that Tenloss did beat it by 10 DPS.
I also wonder if the Tenloss has a higher min/max damage cap?
Message Edited by CJMWarrior on 08-02-2005 05:32 AM
donkeyP wrote:
The way DPS is calculated it will not give you a fair estimate of how the weapon will perform. When i make my weapons i go SAC then speed on all components, then SAC then dmg, then speed on the final product. This way the finished weapon will allow the user to shoot over longer period of time doing dmg. What some people don't get yet is that low action = 0 dmg. With the 138 SAC he might get off 3 or 4 shots before running low. Just thought i would throw my opinion out there. I understand that many get stuck on DPS for weapons but like i said low action = 0 DPS.
Exactly how I go as well - I may not have the highest DPS on my stuff, but you certainly won't run out of action as quickly and you'll deal more damage per shot.
Message Edited by CJMWarrior on 08-02-2005 08:18 AM
has it occured to people that the guy may not want the weapon for combat use. He could have wanted it for a trophy display or something, in which the stats of the weapon don't matter.
The important thing is that the customer was happy though and in the event that he does use it for combat, it was his wish to have the weapon crafted the way it is. If he finds later that he does not like the weapon, then he certainly has no right to discredit the WS who made the weapon when he made his wishes perfectly clear what he wanted. It's totally on him then.
The thing is that even if he would try and discredit your name, your other products you make won't be like his weapon and your other customers will see this and if they have any kind of sense, they would quickly know that you are a creditable WS. I wouldn't worry about it too much though.
donkeyP wrote:
If that is the way he wanted it he then that is what he wanted, sometimes with custom weapons they are asked to be made in a way other than we would like. But he walked away happy from your account so that is what matters.
The way DPS is calculated it will not give you a fair estimate of how the weapon will perform. When i make my weapons i go SAC then speed on all components, then SAC then dmg, then speed on the final product. This way the finished weapon will allow the user to shoot over longer period of time doing dmg. What some people don't get yet is that low action = 0 dmg. With the 138 SAC he might get off 3 or 4 shots before running low. Just thought i would throw my opinion out there. I understand that many get stuck on DPS for weapons but like i said low action = 0 DPS.
I agree, I also craft my weapons like this most of the time. going damage on components is a total waste. Speed should be secondary if you happen to have some extra points left after doing SAC. Final weapon is more about who I'm selling too. Low level players need speed while high level players need damage. The thing is that low level players may think damage is better, but with very low defenses, they need to have the engagement last as short as possible. For that, you need a fast weapon with decent damage, not great damage.Having a high damage when you can only shoot it once every4 secondsmeans the mobhas time to hit you2- 3 times between shots, sometimes 4 if your notfast enough. I found speed being my biggest issue with weapons when I was leveling up. So it depends on who I"m crafting for.
The second thing is that for the really serious combatants, they will use powerups, spice, buffs and food. With the right combinations and the right weapon, you can virtually not run out of action or mind. Don't forget slices either. Slicing can make up for speed or damage too.