Weaponsmith Archive

Thread: Need...HELP!... with Weaponsmithing

Eric-h
Tue Aug 02, 2005 6:35 pm
#1

First than all, let me sayI have no experience what so ever in crafting any weapon in the past. I been a Master Bounty Hunter for a long...long...time, and never tried nothing that had to do with Artisan. The only craftingI have done in my life itwas Camps when I was mastering Scout to become Bounty Hunter. Well I had this idea of crafting a really good DE-10 Pistol and putting an anti-decay kit to it so I could use it as my every-day side arm. At this point I have the Barrel, the Schematic, the Anti-Decay Kit, the 3 indentical 194 DamgeKrayt tissues, and the respec token to become Master Weaponsmith. I'm missing Plumbum Iron, the Ferrous Metal, the Diatium Copper, and the Metal. This is were my questions come:


About resoursesI know very little, as a matter of fact the only thing I know is that it has an "Overall Quality" and the higher it is the better. However I'm guessing there most be more to it than that. What I am imagining is that like in Hide there are some other categories that "Overall Quality" such as "Shock Resistance", "Unit toughness", "Malleability", "Decay Resistance". What concerns me is that I'm guessing that even though the "Overall quality" can be obtain from the average of this othercategories the metal has, some of them manipulate different qualities in the weapon. For example, if I was using hide to make my weapon and had an overall quality of 800, and a shock resistance of 400, and a Malleability of 500, the result would be a nice weapon with less accuracy bonus but more Special attack cost. But what ifI am interest in less SAC? does this works this way?


My other question is what is the best qualityI can find this resorses and for how much. Im guessing since the Plumbum Iron is the main resourse it is the more expensive, so is there such think as a 1000 plumbum Iron and if there is how much is it? ( I just need the nessesary to craft this DE-10, no more, no less)


I also heard about capped max damage in weapons, is there such thing? If yes, what is it in a DE-10, and what's the capeed speed?


Can enhancements in clothing increases the quality of my weapon? I mean, such as CA's for crafting weapons


Whats the chance of failing in the crafting prossesand destroying the items?


As you can seeI havemany questions but you can understand I have put so much time and efford into getting this farthat I surely don't want to mest up at the end. I really appresiate ifyou take the time to answer one or more of this question, Thank You.



Eric-h
Daytona
Tue Aug 02, 2005 10:26 pm
#2

Good questions that I would love to see answered too.


I am sure there is a post about that already, but I couldn't find it.





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Munitionsmaster
Tue Aug 02, 2005 11:07 pm
#3


Ok, it works like this. Overall quality (OQ) is a sperate stat from all the others. You could have a reosurce with 1 oq but all the other stats are 900. There is no break down as you were thinking. Since you are making a ranged weapon, look for High conductivity and overall quality.To make the DE-10, you will also need to make a few Advanced Blaster Power Handlers (ABPH) and a factory. First, assemble the resources for the ABPH. The Gases and polymerhave no conductivity so focus on OQ. Then while crafting, make sure you have a crafting station where you can experiment. Assemble the ABPH (You add the krayt to the ABPHhere and remember to unstack it)and experiment on what stats you want. I do one point of experimentation at a time. There are 3 (4?) stats to experiment on: Damage, speed, effecence (SAC) and (I think) accuracy for the ABPH. When you have spent all the experimentation points, go to the next step and choose Make a schematic. You can keep the limit at 1000 if you dont want to bother with it (just tells the factory how many you want to make. Since you are using krayt you can onyl make as many as identicle tissues you have). Now get an equipment factory and put all the resources you used into the ingredient hopper of the factory (make sure you have the quanity needed to make 2 more). Put some mataince and power into the factory, put in the schematic you made and hit start. In about 5 min or so you will get a message that your factory is finished. Open the output hopper, take out the crate of 2 ABPHand go back to the crafting station. Assemble and experiment on the DE-10. The better the stats on the ABPH, the better the DE-10. When experimentation is done, hit create prototype, name your weapon and create the weapon (Make sure the little box in the corner is NOT checked).


Thats about it. To get more experimentation points (so you can raise the stats more) Get skill tapes of weapon experimentation equil to 20 (so you are a "12 point" smith). Assembly used to do somthing but the feature it affected was removed so dont bother with it. As to the best resources, Plumbum's conductivity is always low (never seen it higher then 200) but the alum and copper can be in the 900's for conductivity. Non-ferrious metals are usualy easier to find with high conductivity then ferrious. Ostrine ore, Irroln (sp) gas and polymer need only high OQ as they have no condictivity. Good luck to ya man.


Message Edited by Munitionsmaster on 08-02-2005 11:09 PM



Ternel-

Former Master Weaponsmith for over 2 years
Citizen of the Tempest Server
"Think of how stupid the average person is, and realize that half of them are stupider than that." -George Carlin

anja
Tue Aug 02, 2005 11:25 pm
#4

Don't take this as a flame, just thinking out loud, but why would you go through all this trouble, including a respec? IMO, you'd be much better off searching for one of the elite smiths on your server to craft this for you. They already have the experience, resources, experimentation mods, and so forth, to ensure the best possible outcome.

You say "I have put so much time and efford into getting this far that I surely don't want to mess up at the end." Well, in that case, you'd surely want to hook up with one of the best weaponsmiths on your server to make it. Wouldn't you?





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JohnDoh
Tue Aug 02, 2005 11:42 pm
#5

I agree with Anja.


Find a 12 pt force sensitive master weaponsmith on your sever and ask him/her to make it for you. It will save you time, money, the respec token, and it will give you a better end result. The only thing you will lack is the feeling of "I-made-this" with your gun... Which, is quite satisfying tbh


Now that Im thinking about it some more, if you truly want to make it yourself and get the best result possible - first you will need a 12 WS suit... Those cost atleast 10 M and they arent offered that often (on my server i think an average of one per month is about right). Then you'll want the best resource possible for the job, I'm guessing you'll need about 7-8 named resources. They usually sell in 100k units for 30-50 cpu. Add a week or two to find everything you need. Then you'll need some minor stuff like a little pyollian cake (bonus to assembly), bespin port (bonus in exp), crafting station... So right there you are looking at a cost of around 50 M.


Or you could find a good weaponsmith hand him the stuff, pay him 100-200k and he'll craft the gun for you.


If you are thinking about continuing with WS, then it wont matter, but if this is just for one gun... I suggest you re-think your decision.


And I dont mean to offend or flame you in any way.





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Munitionsmaster
Tue Aug 02, 2005 11:48 pm
#6

Yeah, I agree with the above 2. It is alot easier to just pay a WS to make you your weapon. And since you dont want to keep WS it would be alot cheaper.



Ternel-

Former Master Weaponsmith for over 2 years
Citizen of the Tempest Server
"Think of how stupid the average person is, and realize that half of them are stupider than that." -George Carlin

jason67
Wed Aug 03, 2005 4:59 am
#7






anja wrote:
Don't take this as a flame, just thinking out loud, but why would you go through all this trouble, including a respec? IMO, you'd be much better off searching for one of the elite smiths on your server to craft this for you. They already have the experience, resources, experimentation mods, and so forth, to ensure the best possible outcome.

You say "I have put so much time and efford into getting this far that I surely don't want to mess up at the end." Well, in that case, you'd surely want to hook up with one of the best weaponsmiths on your server to make it. Wouldn't you?





This is what I was thinking...


I'm considered one of the top custom smiths on my server, and I've just gotta say it's much more difficult than you expect to make it, especially without the experience of previous crafts. here are a couple of points to consider


1 - Your talking about making it as a 10pt crafter, that's already worse than what any 12pt master weaponsmith will be producing. In order to get your WS suit expect to pay anywhere from 25mill-50mill depending on your server.


2 - You have only taken into account the final craft on the item, and any of your top smiths are not only worrying about the final product but all of the subcomponents as well. ie your scopes and ABPH's in this case since the barrel is looted. Not to mention if you get one of the top crafters they probably still have some pre-curb comps they could use.


3 - Knowing the WS profession is not something you can do over night. It takes time and effort and many craft jobs to make a top quality product. For something like your describing i wouldn't trust it to anyone but the best smiths on your server (which are probably also FS crafters).


4 - learning at what and where to experiment are also key factors. Like you mentioned there are hard caps involved, and learning at what point to stop exp is key to making a top quality product. For example as a newer smith many exp SAC down to 66, then waste an extra point to get them down to the cap which is 65 for pistols. You just wasted 75% of that point if you did that, when instead it could have gone into damage or speed. Same thing goes for damage, if your only a point or two off of the damage cap don't waste the extra point just to hit the cap when you are actually makeing a much less effective weapon.



Obviously the choice is yours to do what you will, but having invested so much time and effort into getting the best possible items you could for this, I would then entrust the crafting to a good weaponsmith instead of attempting the craft yourself as a novice. Just my opinions do with them what you will.







HostageH
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Eric-h
Wed Aug 03, 2005 11:17 am
#8


I really appresiate the help of everyone and I got to admit that i had no clue it was that complicated. I will defenetly reconsider paying a elite WS to make me this weapon. Thank You again


Eric-h
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