Weaponsmith Archive
Thread: Sac on Pistols how to
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anubis1134
Fri Sep 02, 2005 10:25 am
#1
Ok so on my subs for ABPH and Barrels, I go all sac and then dmg or speed. When I combine for the gun I am going up to dmg cap or as close as possible. The rest I dump in sac.
I am using pretty good resources 85%-95% on most everything from my server.
I can't seem to get the cap on my pistols lower than 90ish.
How are you guys getting down to SAC cap and such? Even when I use leftover cells/tissues 150+ or more I still don't get close.
Is it pre cu parts or something?
Ecnirp
Fri Sep 02, 2005 10:49 am
#2
anubis1134 wrote:
Ok so on my subs for ABPH and Barrels, I go all sac and then dmg or speed. When I combine for the gun I am going up to dmg cap or as close as possible. The rest I dump in sac.
I am using pretty good resources 85%-95% on most everything from my server.
I can't seem to get the cap on my pistols lower than 90ish.
How are you guys getting down to SAC cap and such? Even when I use leftover cells/tissues 150+ or more I still don't get close.
Is it pre cu parts or something?
Whats the SAC on your subs?
And what SAC do you get on the weapon on assembly?
Mine normally come out on assembly at around 91ish SAC I think, I use -8 to -9 SAC subs.
tesop
Fri Sep 02, 2005 3:11 pm
#3
BH loot drops
they have a SAC modifier that Krayt tissues don't have, making tissues a second-class enhancer
hmm, I see you mentioned cells. in that case, I'm not sure. in my case, using cells/casings with SAC maxed components (all post-CU) final combine comes out 75-80 before any experimentation.
they have a SAC modifier that Krayt tissues don't have, making tissues a second-class enhancer
hmm, I see you mentioned cells. in that case, I'm not sure. in my case, using cells/casings with SAC maxed components (all post-CU) final combine comes out 75-80 before any experimentation.
Message Edited by tesop on 09-02-2005 03:14 PM
CorenLanra
Fri Sep 02, 2005 4:07 pm
#4
I need at least a 5pt Amazing experiment on SAC (dumped all at once) using a -6 SAC barrel to cap SAC with a -8 EPC or RC. I recently double capped with 182 dmg -8 SAC a Featherweight at 966max 65SAC. Min dmg was a tad lower than if i'd have exp'd as far as I could have gone in the dmg line.
anubis1134
Mon Sep 05, 2005 8:37 am
#5
I get -6 on my barrels and abph's maybe 7 if I get a few amazings. I am not sure what I get on finally assy.
I try to max dmg on my pistols and then I go all sac. I expect my customers to get speed slices as I get dmg cap or close to it.
I will have to check when I get home. I am down in Shreveport, LA right now helping out peeps who are displaced.
Cherisse
Mon Sep 05, 2005 8:49 am
#6
I have this same problem and posted another thread on this issue.
I use -9 attack cost on all subs (with attack cost modifiers) except the advance weapon stock which is -25 attack cost.
All guns start out around the 88 SAC range, which is great for rifles but awful for pistols and carbines. I used my best resources and I know I must be doing something wrong. Is it my resources?
Primary resources used:
Copper, Resiba Polysteel Copper,CD 973 OQ998
Dibaganide, Hardened Arveshium Steel CD 812 OQ 1000
Trilajy, Kammris Iron, CD630, OQ 997
Trigeso, Duralloy Steel, CD 630, OQ 932
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