Weaponsmith Archive

Thread: Returning to WS questions

AgentDib
Mon Sep 05, 2005 2:02 pm
#1

I was a reasonably successful WS on my server for the first half year or so after launch. I left to focus on PvP and the combat side of SWG.. but now I am restarting as a smith. I have a few questions about the new smith process, however - thanks in advance to anybody who can chip in their 2 cents on these.


- I acquired a +25 WS XP suit, but have no FS Crafting or WS Assembly on the character I am going to use for a smith. How much will this effect my final product if I'm already using bonuses from food/buffs/city? In the original system it simply meant that getting good assembly roles and experiment rolls would be more difficult, but I could still geta string of amazing successes through sheer repetition.


-With the increased difficulty of the slicing process is now advantageous to pre-slice my weapons? Obtaining the components is not a problem and I could convert my MBH to mbh/msmug with a respec token.


- How important are ROTW schematics? The char I am using for WS is not ROTW enabled atm and I was originally planning on waiting until the november expansion when there will probably be a complete package download for JTL, ROTW and TOOW.


-One of the most enjoyable parts of the old system was the absence of a cap, as you could effectively craft a weapon better than anybody else provided you spent the most effort at it (and acquired the best tissues, etc). How often would I hit the new stat caps as a 12 point smith using the best resources and very good tissues?


- Finally, what difference does the very best resource quality make with the new 2% buffs? From an outsider's perspective it looks like these would cap resources that were only 980 in a stat. This is a pretty huge difference from 1000 obviously, as I'd probably have to usea dozen deeds or so to get the right stock of "perfect" materals, but I can get almost perfect at a very reasonable price these days. Does it actually play out like it seems in game?


Thanks in advance




AgentDib -X- Canceled -X-
AgentDib (Chilastra) - Wookiee Defender | Agent'Dib (Chilastra) - BH/Ranger
MuadDib (Chilastra) - 12pt WS/14pt Art
AgentDib (Intrepid) - MBH/MRM | Agent'Dib (Intrepid) - MSmug/MComm


Vaf123
Mon Sep 05, 2005 2:24 pm
#2






AgentDib wrote:

I was a reasonably successful WS on my server for the first half year or so after launch. I left to focus on PvP and the combat side of SWG.. but now I am restarting as a smith. I have a few questions about the new smith process, however - thanks in advance to anybody who can chip in their 2 cents on these.


- I acquired a +25 WS XP suit, but have no FS Crafting or WS Assembly on the character I am going to use for a smith. How much will this effect my final product if I'm already using bonuses from food/buffs/city? In the original system it simply meant that getting good assembly roles and experiment rolls would be more difficult, but I could still geta string of amazing successes through sheer repetition.


I have no FS skill anymore sinceImade my alt WS. I still get many amazings wearing a 25/25 suit, using +25 port, research center, buffsand so on. I dont know how many more amazings I would have with FS exp but in the current system I am able to tripple cap many weapons with enhancers and slicing. I dont get a single moderate or failure, all are great or amazing.


-With the increased difficulty of the slicing process is now advantageous to pre-slice my weapons? Obtaining the components is not a problem and I could convert my MBH to mbh/msmug with a respec token.


In my opinion WS who offer presliced weapons have an advantage, they can decide on the slice while experimenting on the components and so its much easier and cheaper to cap multiple stats.If you make aT21 with 1150 max dam p.e. with 2% slice is not capped (1170) and with 4% slice is over the cap (1190) so you either dont cap it or waste 10 points of damage.


Itsdifferend with pistols and carabines,the slice damage cap is way below crafting cap, its way more customer based, some prefer SAC cap and less damage and somethe other way, however with good tissues its easy enough to cap carabines on both without slice

Prefered sliceis speed 12%


- How important are ROTW schematics? The char I am using for WS is not ROTW enabled atm and I was originally planning on waiting until the november expansion when there will probably be a complete package download for JTL, ROTW and TOOW.


All you really need is the trando rifle schema, it has infinite uses, you need only 1 for ever


-One of the most enjoyable parts of the old system was the absence of a cap, as you could effectively craft a weapon better than anybody else provided you spent the most effort at it (and acquired the best tissues, etc). How often would I hit the new stat caps as a 12 point smith using the best resources and very good tissues?


Depends on the weapon and server but definately too easy (p.e. T21 Damage SAC and Wound cap with 100max tissues and 8%slice)


- Finally, what difference does the very best resource quality make with the new 2% buffs? From an outsider's perspective it looks like these would cap resources that were only 980 in a stat. This is a pretty huge difference from 1000 obviously, as I'd probably have to usea dozen deeds or so to get the right stock of "perfect" materals, but I can get almost perfect at a very reasonable price these days. Does it actually play out like it seems in game?


The new buffs increase myweapons by4-10 points of damage using the best resources, I never tried using worse resources


Thanks in advance










Vaffee
Elder Jedi
Mooto
12pt Master Weaponsmith
Shop Locations: closed for NGE
Vafthrudnir
Elder Master Crowd Control
www.fun-online-gamers.de

Page 1 of 1
Previous Next