Weaponsmith Archive

Thread: A formal appeal to the looted schematic system

tehedin
Tue May 18, 2004 3:26 pm
#1

I had to use "appeal" instead of "petition" because I just cringe at the thought of that word anymore


My beef is obviously the looted schematics design. I'm sure this has been brought up before but I'd to give enough credit to the crafters that they wouldnt just "forget" a schematic after 5 uses or whatever. Instead make everything craftable but allow them to be enhanced by OPTIONAL looted components. The details of the dreaded CB are still very hazy but I'd like to make sure the devs are aware of this serious flaw to the good crafting system they have in place.





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Tarnak_Archvold
Tue May 18, 2004 4:32 pm
#2

Welcome to the club.




"Once upon a time Rangers roamed the galaxies... Before the dark times, before the NGE. "
Once a Ranger, Always a Ranger.
Amscu_Edfo
Tue May 18, 2004 10:39 pm
#3

I am cool with the requirement of looted parts. But the forgetting, like you said, is a little stupid. I think that if they do want to still keep them temporary, fine, but after a certain amount of the same schematic has been learned, it should be acquired permenantly. That should be some of the incentive to staying in a profession for as long as some of us have. We can't go any further in terms of gained skill, at least let the veteran masters of all professions with temp schems learn them for good after so many have been used. Set a high number like 100 or something. I think that this should be a top 5 issue. It is a little silly that aftera fewhundred DXR-6bs made and a few dozen schems in my bank that I have to keep relearning it over and over. Save me some storage space devs, please. lol



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Waou
Wed May 19, 2004 7:53 am
#4

I like the current looted schematic system. It increases inter-profession dependency which is good for an online community. It also assures that the market wont be flooded with high end weapons, giving smiths a chance to make high profits of their rare wares. I work almost exclusivley off of looted schematics as it is the only way I've been able to turn a profit selling weapons at this point (going on 2 months at MWS).


Having wepaon smithspermenantly learn a schematic after using them a number of times makeslogical sense, but it would only serve to flood themarket with rare weapons and makeit even harder for new weapon smiths to break into the market. I feel that weaponsmith is a profesion that really begins at the master level and that the rewards of sticking with the professions are better resources (from having been around longer to pick up better spawns), the ability to buy better components, and extra exp points (from tapes).

Brilyn
Wed May 19, 2004 10:15 am
#5

< I feel that weaponsmith is a profesion that really begins at the master level >


Fair enough.


I felt it began at Novice...... (and no, that's not *just* a sarcastic comment.... )



Brilyn
Master Weaponsmith
Master Shipwright
Main vendor on Naboo, Vagabond's Rest: -1850, 2330
Secondary vendor on Talus, Kyu'mai: 250, -4680
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Tarnak_Archvold
Wed May 19, 2004 11:33 am
#6

The obvious solution would be to have the schematic a permanent thing earned throe a quest, but make it require loot components. Like geo cubes, and what not.
The weaponsmiths would no have to constantly relearn the schematic, and the market would still not be flooded with the new schematics.

I mean they could even slowly give us the ability to make the loot components, as more and more weapons enter the game. Say for every 2 new temp schematic weapons, one "old" temp schematic weapon is made a permanent one. Kind of simulating the arms development in the galaxies.




"Once upon a time Rangers roamed the galaxies... Before the dark times, before the NGE. "
Once a Ranger, Always a Ranger.
Rocacca
Wed May 19, 2004 12:14 pm
#7

its like in mission impossible, after you read the message it self destructs
Eola
Thu May 20, 2004 12:51 am
#8






Waou wrote:

I like the current looted schematic system. It increases inter-profession dependency which is good for an online community. It also assures that the market wont be flooded with high end weapons, giving smiths a chance to make high profits of their rare wares. I work almost exclusivley off of looted schematics as it is the only way I've been able to turn a profit selling weapons at this point (going on 2 months at MWS).


The loo drop schematics don't increase profession inter-dependency. They're just another looted item that can be sold, like Krayt tissues, and Nym loots. If anything they've just increased the lottery nature of loot drops and further reinforced the galactic image of weaponsmiths as some form of cosmic slot machine that they're waiting to get a pay out from.


The only thing keeping a 'flood' of loot weaponry off my vendors is that the loot components drop in such small lots, which I'm told they're limiting even farther. The loot for the Berserker rifle drops in even smaller lots (i.e. of 1), but that is an idocy of a different color.


Having wepaon smithspermenantly learn a schematic after using them a number of times makeslogical sense, but it would only serve to flood themarket with rare weapons and makeit even harder for new weapon smiths to break into the market.


The new schematics being drop onlydon't make it any easier for a new smithto break into the market. As ever it is a case of resources and the built-in clientelle that comes from being in business for awhile. In fact I'd go so far as to say with the schematics being loot-drop limited use, and prices being 5-6M credits for the schematic, the limited use nature keeps new smiths out of the business of making them.


If it could be learned once and you'd always have it? It would be a reasonable investment for a new smith to go 'Geo Weapon Only', but with the schematics being good for such a small set of guns, and with a mandatory investment in other loot to make the guns, it's well out of the reach of a newbie Master Smith.


I feel that weaponsmith is a profesion that really begins at the master level and that the rewards of sticking with the professions are better resources (from having been around longer to pick up better spawns), the ability to buy better components, and extra exp points (from tapes).


Maybe so, but that doesn't change the nature of the looted schematics. I'm still fairly certain that they're a bad idea, and they've increased the amount of time I spend doing custom orders, and reduced my game enjoyment.


Sadly, I think they're here to stay.










Eola Lasmy -- Master Weaponsmith, Master Artisan, Master Merchant
Part of Weyland Yutani Corporation
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