Weaponsmith Archive

Thread: New loot stats negated by optional components...?

WerrtZer
Fri Feb 20, 2004 3:21 pm
#1


Well, like me, you've probably spent the last week hunting down as many of the themepark component rewards as you could get your hands on. I had been finishing component runs and making krayt handlers in prepartion for crafting some top of the line enhaced E11s and Modded Rep Blasters, so did not get a chance to use any of this stuff till tonight.


First thing I made was a Mod Rep Blaster. Used all my best metal as you do, but also used one of those high velocity blaster pistol barrels along with the 0 HAM scopes I usually use, and a Krayt ABPH to top it all off. After dodging the crit fail on this, I proceeded to sink the experimental points into damage as you do. Maxxed it out with one moderate after 7 points and put 2 into condition and 1 into HAM.


Now for the curious part: The looted barrel should have added a 12 range mod to ideal. However my 0 HAM scope ALSO has a range mod of 12 to ideal. The barrel has 25 to wound, but the scope ALSO has 3 to wound. These stats DID NOT stack. The range mods on the finished article were the SAME as my normal scoped RB's. The wound stat showed ONLY the stat from the barrel but not the additional 3 from the scope.I checked again in case I'd missed something but no.


On to the enhanced E11. For this I had one of those superb form fitting stocks. Again I had my usual 0 HAM scopes and another krayt ABPH. Inserted all the parts and my high quality metals and hit combine. This time ALL great sucesses on the experiments with 6 into damage, 2 into condition, 2 into HAM.

Same thing again. The scopes accuracy AND wound mods were negated by the superior stats of the looted stock.


Now this strikes me as being very similar to the skilltape bug that counts only the highest stat when inserted/used in clothing.

I had been hoping to stack these range/wound mods in order to create some superb PvP weapons with the added bonus of bleed DOT attributes. Looks like I was expecting too much.


Obviously I have not repeated either of these crafting stages as the loot is hard to come by, but I do have more and intend to use it in a similar fashion (I prefer not to make all my krayt weapons in one session to avoid the chance of a crit fail) and will report back after having done so, but I was just wondering if anyone else had seen results like this. If this is to be the case maybea lot of this "uber loot" is not as uber as first thought...

Message Edited by WerrtZer on 02-20-2004 05:24 PM



Dev' Eloper uses Combat Balance Reschedule on you for 6-8 months worth of damage points!
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Ubercred It'Duper tips you Cr 27,000,000,000,000,000,000 but you evade it!
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LLJK_Griz
Fri Feb 20, 2004 5:49 pm
#2

I made some featherweight FWG5s yesterday, two with themepark barrels (+25 accuracy) and one with a standard adv PPB (+10 accuracy). All three had +39 accuracy crafted adv scopes.


All components worked properly, the ones with themepark barrels had better accuracy than the one without.





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Xieflow
Fri Feb 20, 2004 6:00 pm
#3

WerrtZer, you should try making "regular" modified republic blasters ones to compare against. Do *not* compare against the regular republic blasters
WerrtZer
Fri Feb 20, 2004 10:19 pm
#4






Xieflow wrote:
WerrtZer, you should try making "regular" modified republic blasters ones to compare against. Do *not* compare against the regular republic blasters






Not really got enough schems to do that being imperial and all. However I have done this with "normal" Enhanced E11's and my fact still stands. The added "Form fitting stocks" mods did NOT stack with the added scope. Instead the higher stat seemed to over ride the lower.


The one other modded RB I made was schematic which is what I'm comparing it to (this was made with normal adv barrels, obviously). Same scenario as the E11: mods did NOT stack.





Dev' Eloper uses Combat Balance Reschedule on you for 6-8 months worth of damage points!
You shoot your mouth off on the forums but miss! You post constructively but it is deleted!
Ubercred It'Duper tips you Cr 27,000,000,000,000,000,000 but you evade it!
Dev' Eloper uses Publish 10 Vendor Fix on you for 55 item limit damage! Your vendors and 12 months of work have become incapacitated!
You use Cancel Account Button on Dev' Eloper for $15 p/m of damage!
Dev' Eloper tries to use JTL Expansion pack on you for $50 worth of damage on you but misses!

You use windows sys32 fdsk utility on StarWars Galaxies program files for 2.4Gb of damage! StarWars Galaxies: An Empire Developed is no more!!
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