Weaponsmith Archive

Thread: Projectile Mechanisms, Pistol Barrels, and Power Blaster Handlers

KaliMirchi
Sat Feb 21, 2004 3:23 pm
#1

Is there a trick to experimenting on these parts? Is it betterto increase say - efficiency on Barrels and, and max out damage on power blaster handlers?


Or do you just max out mostly damage and play a little with the secondary stats here and there...




Seena







SYRI, Mistress of Melee. Serious Melee Weapons for Intelligent Meleers. It ISN'T always about Damage!
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WerrtZer
Sat Feb 21, 2004 3:41 pm
#2

Throw it all into damage till you max it out, but there are some exceptions...


On BPH and PFMdon't even bother with the durability in case you get a fail (it messes up the other stats)


On barrels go for dmg then range.


On scopes go for HAM unless someone has specifically asked for range mods.


On stocks go for dmg then HAM.





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Nilieran
Sat Feb 21, 2004 4:26 pm
#3

A few more thoughts:


With feed mechs, I've found that allocatingas manypointsas will fit in the barto damage in each experiment actually seems to give the best damage (or at least this was the case a few months ago, not sure if it's been changed).


With stocks, Ace pointed out that using 6-7 experiment points on the first experiment, then the rest on the second, tends to give the best damage/lowest fail percentageand my experience bears this out (I've actually gotten better results from using 6/4 than 7/3 - YMMV).


For power handlers, I seem to get good results using 5/3/2 points on the experiments, but this is hard to measure with any real certainty. Note that this doesn't give better damage, just seems to give me fewernon-greats.


I don't know of any particular trick for pistol barrels (although I would point out that for any gun with a stock and a blaster barrel, you can use a non-advanced barrel to partially offset the stock's speed hit, while only taking a minor reduction in damage).


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KaliMirchi
Sat Feb 21, 2004 11:49 pm
#4






WerrtZer wrote:

Throw it all into damage till you max it out, but there are some exceptions...


On BPH and PFMdon't even bother with the durability in case you get a fail (it messes up the other stats)


On barrels go for dmg then range.


On scopes go for HAM unless someone has specifically asked for range mods.


On stocks go for dmg then HAM.









Thanks guys - so much....




When you say... go for damage, and then range... how much of damage, before ranged? As much as you can?




Seena




SYRI, Mistress of Melee. Serious Melee Weapons for Intelligent Meleers. It ISN'T always about Damage!
I've been a successful melee combatant since launch. I know melee.
Short ride SE of Coronet. 804 - 5348

LLJK_Griz
Sat Feb 21, 2004 11:55 pm
#5






KaliMirchi wrote:

When you say... go for damage, and then range... how much of damage, before ranged? As much as you can?





All of it unless you're doing some weird custom order.


Durability experimentation on BPH and PFM has no effect on anything so it doesn't matter if you experiment it or not.



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KaliMirchi
Sun Feb 22, 2004 9:03 am
#6

Thanks a huge bunch --your answers were really helpful!







Seena





SYRI, Mistress of Melee. Serious Melee Weapons for Intelligent Meleers. It ISN'T always about Damage!
I've been a successful melee combatant since launch. I know melee.
Short ride SE of Coronet. 804 - 5348

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