Weaponsmith Archive
Thread: Precision tunes scopes from impe themepark
OOPS - my bad. Just re-read the post. I was talking about the STOCKS, not the sucky scopes. Sorry.
Too long a load session after a patch makes me twitchy, heh.
Wrong Answer. They (on wanderhome at any rate) have been coming in at 25-30, -0.5, 10%, +15, 0/0/0.
SO, minus speed (-0.5), Better ideal (+15) and ZERO HAM additions make them sweet.
I can beat SOME of those stats, but not All at the same time and speed is always upped, not lowered.
Actually consider them one of the better Loot Drops, which is why you see me sitting outside the theme park in idle times trading weapons for them <grin>.
OOPS - my bad. Just re-read the post. I was talking about the STOCKS, not the sucky scopes. Sorry.
Too long a load session after a patch makes me twitchy, heh.
I was doing some wounding tests earlier in the week. To try and figure out how wounds work. Those scopes come with a plus 20 to wound, and a decent range mod too. So you might do slightly more damage, but if recollection serves aswell the ham costs really blow.
Sadly with doctors and medics in abundance. Wounds are like not even a consideration anymore. I worked with a customer to make a acid rifle. I got it up to 62.2 percent wound chance. Anyone got a wound chance on a gun higher then this and what was it.