Weaponsmith Archive

Thread: Some new ideas that I was throwing around in my head for you smiths!

Malovec
Sat May 15, 2004 7:40 am
#1

I think with the aid of a combat medic creating a DOT vile as a component that you could added that to a wookie bow caster so the currently not so fear legendary wookie weapon has some UMPH into it, can be made by you guys and give you a new product to produce.


Also I think that weaponsmiths should be able to deconstuct weapons with a % similar to the repair function that if they do it badly they could severly damage the components. Regardless, to make it fair the components should always have some kind of damage because they are considered 2nd hand.



"Dee Doo Dittle, Doottile!" - R2-D2
Dodece
Sat May 15, 2004 9:22 am
#2

Um yeah I think it makes no sense what you said. Only wookies may use bowcasters. None of the other species get this bonus. The wookies have some ham advantages and now got armor. So they are balanceing out to the other species as is now. I am sure as a wookie you think makeing anon certification poison ranged weapon sounds like a good idea. It is not I assure you for one other characters cannot change species template. So giveing someone that kind of advantage is not really fair. You would get the ability to uber damage people with surprise surprise no hard work to merit that. Besides only wookie weaponsmiths can make bowcasters.


Second part once a weapon is assembled the system removes the components used to make it from the system. Thats a data drip. So the game may get one new item but three or four were removed to make it. Your idea would require that all the loot weapons in the game would have to have a huge bottom sheet of data for it. I am sure you are seeing this as yet another way to make poison guns. Since blaster power handlers are most likely where that dot would be. Just what we need more camping. People liveing in midlevel dungeons raiding the chests looking for guns to tear apart.
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