Weaponsmith Archive
Thread: buged skilled tapes!
Also just to add, if you have a tape with 2 or more skill mods on it, only the highest takes effect when used, or if they're the same number, the first listed.
Take my tape I've had for 2 months now, for instance:
-5 to One-handed weapon accuracy
+13 to Terrain Negotiation
+10 to Weapons Experimentation
Until (or if) they're fixed this is all but useless to me (unless I want +13 to terrain neg
)
I mean they can take the time to completely revamp f*cking jedi skilltree and FS unlock system but yet they can't fix something (arguably very simple code fix)that effects EVERY PLAYER with a skilltape? No wonder this game is loosing players at the rate it is...
I have read in some other post that you CAN get the use of a lower number (+10 WS exp), if there was already a lower mod on the clothingin the higher stat (say a +1 Terrain Negotiation was alreay on the clothing, it would cancel out the Terrain negotiation +13).
Can anyone confirm this? (Werrt' please dont that my word for it, hehe)
I just came across a bunch of unusable tapes (stats that don't have any function in the game, or at least are not ilisted in the character skill trees.) I'd be willing to try this experiment to see if it works, as soon asI confirm whether or not the tapesI have are any good. (The ones I have are in the +10 range, so I don't want to waste them intul i make sure they are not usable)
Get a +1 terrain neg, put that in the clothing item you want, then add your multiple mod tape. The terrain neg ill be cancelled out and the +10 wep experimentation will stick.
WerrtZer wrote:
Also just to add, if you have a tape with 2 or more skill mods on it, only the highest takes effect when used, or if they're the same number, the first listed.
Take my tape I've had for 2 months now, for instance:
-5 to One-handed weapon accuracy
+13 to Terrain Negotiation
+10 to Weapons Experimentation
Until (or if) they're fixed this is all but useless to me (unless I want +13 to terrain neg
)
I mean they can take the time to completely revamp f*cking jedi skilltree and FS unlock system but yet they can't fix something (arguably very simple code fix)that effects EVERY PLAYER with a skilltape? No wonder this game is loosing players at the rate it is...
No, from my tests with other multiple tapes (I'm not gonna risk this tape till I'm 110% sure) you need an equal or higher tape.
Also it's easy to find Group terrain Neg tapes, but normal terrain neg tapes aren't as common.
Like I've said, they need to fix these. Not just for my benefit (of course I'm biased) but there are a a LOT of people out there with tapes like these that are worthless. I got rated down for saying anything against jedi revamp, which just shows where a lot of the posters on these forums stand on the FS/Jedi system.
In continuing to ignore simple bug fixes in favour of huge rewrites on game systems that look good on the retail packaging, SOE insists on driving the player base away from this game. It really can't be more than 1000 lines of code that effects this whole skilltape thing (stacking and mulitple skills) that could be dealt with by a few coders in a day or so. I'm not even gonna mention the drops of gloves/boots that have WS skill mods while only being equippable by 5 of the playable species.
Eukae wrote:Wouldnt it just be easier if you could PICK the skill you want to stick, regardless of the stats or alphabet? or even if it was random.. there would still be a chance..![]()
But what's the point in making things easy? Bah, it really does stink, finding a +6 Experimentation, only to have some other useless scale before it.