Weaponsmith Archive

Thread: Stun Batons-whats a realistic damage range

Redguard
Sat May 15, 2004 11:06 am
#1

I'm getting alot of fencers asking me if I can make the Stun Batons with max damage in the 200 range. Right now I'm using an average polysteel 700SR range and a durralloy with a SRin the 900's. My Reinforcement cores were made with a high 800 SR iron. The crystals how ever are kind of substandard 300sr range. I'm getting results of 2.7 speed and damage in the 75min-138 max range.


Even if I had the best materials available would it be possible to get to the plus 200 damage range with standard unenhanced components?


What is a realistic damage range for the basic model of this weapon?


Do the Power conditioners factor into the equation?



Given the choice between style over substance. I'll take a sandwich.
Survivalist
Sat May 15, 2004 11:23 am
#2

Only with enhancements like Acklay bones you will get results in the 200 max dmg range. Regular crafted ones are like your current Stun Batons (I am using copper with 790 SR and steel with 992 SR while crafting StunBatons and my results end also around 90-145 dmg, 2.5 spd).

Not sure about the power conditioners, i always have had only quality 4 ones (i never tried out it with lower quality).




Gina LaFey Pistoleer / Fencer / 12-pts-FS-Weaponsmith (retired)
Proud citizen of Lake Eol Sha

WerrtZer
Sat May 15, 2004 4:54 pm
#3






Survivalist wrote:

Only with enhancements like Acklay bones you will get results in the 200 max dmg range. Regular crafted ones are like your current Stun Batons (I am using copper with 790 SR and steel with 992 SR while crafting StunBatons and my results end also around 90-145 dmg, 2.5 spd).

Not sure about the power conditioners, i always have had only quality 4 ones (i never tried out it with lower quality).





You sure about those stats? I'm using 797 polysteel and 1000 steel and am maxxing my SBs at 90-133 2.5. That's using adv. cores made with 837 UT ditanium. The dmg is 91% experimental and given that copper is gated to 800sr I can't see them going more than 2-3 points higher with better ditanium.




Dev' Eloper uses Combat Balance Reschedule on you for 6-8 months worth of damage points!
You shoot your mouth off on the forums but miss! You post constructively but it is deleted!
Ubercred It'Duper tips you Cr 27,000,000,000,000,000,000 but you evade it!
Dev' Eloper uses Publish 10 Vendor Fix on you for 55 item limit damage! Your vendors and 12 months of work have become incapacitated!
You use Cancel Account Button on Dev' Eloper for $15 p/m of damage!
Dev' Eloper tries to use JTL Expansion pack on you for $50 worth of damage on you but misses!

You use windows sys32 fdsk utility on StarWars Galaxies program files for 2.4Gb of damage! StarWars Galaxies: An Empire Developed is no more!!
Redguard
Sat May 15, 2004 8:03 pm
#4

Thanks guys.


I was feeling somwhat inadequite when people were asking about the 200 damage batons. I don't really have any enhancements so I guess the answer will be no. Looks like I need to get some better crystals as they appear to be lowering the average.


Later


BG





Given the choice between style over substance. I'll take a sandwich.
jimbajimba
Sat May 15, 2004 8:20 pm
#5

as a non-weaponsmith - 148 seems to be max damage i have found without acklay bones



Jinag, Chimaera's Favourite Neon Wookiee, Vendors: Rhodia, Talus -591 -4996 (nr. Daeric)
"It struck him as curious that you could create dead men but not living ones."
Survivalist
Sat May 15, 2004 8:23 pm
#6

Hiya Werrtzer,


no, iam notsure, cuz i am not in game and cant check it right now. If you are sure about the stats, it must be around 10 pts less at max damage. I only wanted to say with it, that itis not possible to get regular crafted SBs with a max dmg of 200.


Thanks for correcting that





Gina LaFey Pistoleer / Fencer / 12-pts-FS-Weaponsmith (retired)
Proud citizen of Lake Eol Sha

SabbathChild
Sat May 15, 2004 10:29 pm
#7

My batons max out at 132. Though I haven't made any with the cores I have cooking now.



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WerrtZer
Sun May 16, 2004 7:51 am
#8






Survivalist wrote:

Hiya Werrtzer,


no, iam notsure, cuz i am not in game and cant check it right now. If you are sure about the stats, it must be around 10 pts less at max damage. I only wanted to say with it, that itis not possible to get regular crafted SBs with a max dmg of 200.


Thanks for correcting that








Thank goodness for that. For a minute there I thought I was missing something vital.



Dev' Eloper uses Combat Balance Reschedule on you for 6-8 months worth of damage points!
You shoot your mouth off on the forums but miss! You post constructively but it is deleted!
Ubercred It'Duper tips you Cr 27,000,000,000,000,000,000 but you evade it!
Dev' Eloper uses Publish 10 Vendor Fix on you for 55 item limit damage! Your vendors and 12 months of work have become incapacitated!
You use Cancel Account Button on Dev' Eloper for $15 p/m of damage!
Dev' Eloper tries to use JTL Expansion pack on you for $50 worth of damage on you but misses!

You use windows sys32 fdsk utility on StarWars Galaxies program files for 2.4Gb of damage! StarWars Galaxies: An Empire Developed is no more!!
blckrain
Mon May 17, 2004 9:33 am
#9

I use copper with 800 SR and steel with 1000 SR and max at 133 DMG... my cores are made with steel with 870 UT... so anything over 133 i would like to know how they got it so high..





~ Bib- Fortuni ~
~~~~~~~~~~~~ Weaponsmith~~~~~~~~~~~~
~ Fortuni Weapons ~

Whrlwnd13
Mon May 17, 2004 9:52 am
#10

I crafted some Stun Batons they came out 90-133 2.5 15.3 wound +10 range



Xyrek Lok
Master Weaponsmith
12pt WS, +20 FS Experimentation
Crafting High Quality Weapons Since 03/2004

WP 1190 -3620 1km NE of Coronet at the Omega Force Guildhall

- I supported keeping & balancing the old combat system SOE didn't care and gave us the WoW/EQ2 clone anyway
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