Weaponsmith Archive

Thread: Weaponsmiths and Force Sensative skills

Nocturnal_Monkey
Thu Jul 01, 2004 7:41 pm
#1

I dont know how many weaponsmiths saw this but in the Jedi Revamp FAQ post on the jedi prof forum there is a list of new skills coming out after pub 10 I think, and if someone made a weaponsmith on their FS slot they could get these skills in the Force sensative skills with Weaponsmith:


Crafting Mastery:


  • Experimentation (force experimentation +20): Increases your chances of getting an Amazing Success.
  • Assembly (force assembly +20): Increases your ability to succeed while crafting.
  • Repair (force repair bonus +20): Increases your chances to repair a damaged or broken item.
  • Technique (crafting technique +4): Decreases you chances of failing while crafting.


You guys could make some awsome junk, if anyone would actually make a FS weaponsmith.




Xed Kai (SOUL)
---Assassin---
MichailArris
Thu Jul 01, 2004 9:04 pm
#2






Nocturnal_Monkey wrote:

I dont know how many weaponsmiths saw this but in the Jedi Revamp FAQ post on the jedi prof forum there is a list of new skills coming out after pub 10 I think, and if someone made a weaponsmith on their FS slot they could get these skills in the Force sensative skills with Weaponsmith:


Crafting Mastery:


  • Experimentation (force experimentation +20): Increases your chances of getting an Amazing Success.
  • Assembly (force assembly +20): Increases your ability to succeed while crafting.
  • Repair (force repair bonus +20): Increases your chances to repair a damaged or broken item.
  • Technique (crafting technique +4): Decreases you chances of failing while crafting.


You guys could make some awsome junk, if anyone would actually make a FS weaponsmith.







Actually the only one i liked was the tree for surveying. It jacked up the survey reading range to 380 meters from 256 meters.


As fr the others I didn't really see a lot of difference.



Mich'ael Paladin

Elder Master Commando
Master Spy

....Has Mastered the Pilot Profession
Test Center 12 pt. Master Weaponsmith
My Ship at Spaceloot


Gunga000
Thu Jul 01, 2004 11:21 pm
#3

where is the link to show all the trees of the force sensitve boxes (that shows all this)




GIGGS
NSPYN

CHAMPIONS LEAGUE
Eola
Fri Jul 02, 2004 5:50 am
#4

I still stand by what my sig says.



Eola Lasmy -- Master Weaponsmith, Master Artisan, Master Merchant
Part of Weyland Yutani Corporation
Ahazi Server: Tranquility, Theed: -3115, 5795
Force Sensitive Crafting my Behind
I've got 1 Million Monkeys and 1 Million Keyboards bet you they
integrate JTLS more smoothly than the Dev Team will.
TheVirg
Fri Jul 02, 2004 7:56 am
#5

With my mon cal on wanderhome I can survey at 320m the step higher than 256. And he hass 0 FS skills



Chevelle- SuoerSport, REF
Elder Jedi
Aston Martin
Shipwright
Waypoint: Lok, city of Mayhem, -3283 3246
Camaro' RallySport
Officer
nojediiam
Fri Jul 02, 2004 5:43 pm
#6

So did they decide to remove extra experimentation points (as in getting +12 without tapes or even +14 with tapes)? I never saw any Dev comments to that end but this does not say anything about getting extra exp pts.



_Posli on Talus near Dearic: Master Weaponsmith (+29 Exp / +24 Asm)
_____My Current Weapons Menu_____
Miner / Master Pistoleer / Merchant
--Talus Arch Tech and Architect Vendors--
Just use /waypoint 1525 -2700 once on Talus, look for the Arch


Pheloneus
Sat Jul 03, 2004 7:25 am
#7

not sure on this one, guess we shall see when weaponsmiths actually try getting to be force sensitive



Bosryth Otwen-Master Shipwright, Master Artisan, Master Merchant
Osavi-Master Whatever he decides to be at that time
Leader of The Enigma Collective
DropOff Vendor -3035, 6091 North of Theed
Otwen Starship Corp -3036, 6006 North of Theed
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