Weaponsmith Archive

Thread: Weapon Assembly

jiperz
Sat Jul 03, 2004 1:51 pm
#1

Can you go beyond 10 points with this skill? I know it is good toget 12pts on experimentation. Is it just as vital for assembly?



...:::JPZMast.er Weaponsmith.__________________
IGN:Jpz 12pt Master Weaponsmith Jiperz Rebel Pilot
All cl 80+ models always stocked
Vendors 3465 -940 Commerce City, Lok
Custom order drop offs to 5840 -3661 Falkland, Naboo.
neilc
Sat Jul 03, 2004 2:03 pm
#2

U can max weapon ass to 25, same with any mod. however its waste of time on weapon exp as it takes 10 tape points to get 1 extra exp point.

I have total of +10 to weapon ass, and i think i do get better results. i fill boxes in experimentaion using one point more oftern, get alot less failures (i got belt at same time as revamp so im not sure if its due to this).



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jiperz
Sat Jul 03, 2004 2:11 pm
#3

Thanks for the quick response. I have heard alot of fuss made over the experimentation tapes and the importance of being a 12pt weaponsmith but I've not really heard much about the assembly points. I just did a 1 mill buyout on a CA weaponassembly +4 tape and I have the belt. I hope this leads to a higher starting point before experimentation.



...:::JPZMast.er Weaponsmith.__________________
IGN:Jpz 12pt Master Weaponsmith Jiperz Rebel Pilot
All cl 80+ models always stocked
Vendors 3465 -940 Commerce City, Lok
Custom order drop offs to 5840 -3661 Falkland, Naboo.
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