Weaponsmith Archive
Thread: components for uber T21 rifle (HELP PLEASE)
poulp wrote:
Thanks for reading this. I looked over 8 pages of the forum; found info on the looted components applicable for rifle, but nothing about NUMBERS required. How many krayt tissus, yellow and green cubes, and all the other mechanical components better than weaponmaster's made. Just the number and type of added components would be very much appreciated.
Poulp
Stocks, scopes, barrels: 1 in all cases.
Krayt tissues: One more than the number of power handlers required for the gun. Here's some popular weapons to krayt-ize and the # of tissues needed.
1: Scatter Pistol, E-11 Carbine
3: Republic Blaster, DE-10
4: Laser Carbine, Laser Rifle
5: Geonosian Sonic Blaster, DX2 Pistol, Flamethrower, LLC
6: DXR6-B Disrupter Rifle, Jawa Ion Rifle,
Geonosian Power Cubes: Varies. DXR6-B and Geo Blaster need two. Other use is in Geonosian Reinforcement/Sword cores, which take one apiece. These are used in hammers, swords, scythes, stun batons, etc. Anything needs only one, aside from a scythe (and a 2h Cleaver, I suppose.) For a scythe, you need three cubes total for one weapon; if you have a set of seven cubes, you can have the weaponsmith make two scythes from a single use of the schematic. Optionally, you can also use Solidifying Agents, which simply increase damage. You also need one per crafted core.
Hope this helps out.
poulp wrote:
Thanks a lot guys. Still need to know how many cubes for the T21: 1 yellow and 1 green? or only one can be used?
Poulp
0 cubes are required for a T-21.