Weaponsmith Archive
Thread: PuP's 78 Experimentation !!!
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coptercfi
Wed Aug 25, 2004 7:34 pm
#1
Hey there was wondering if WS were getting a recent rash of bad experimentation on power ups both ranged and melee. I,m using 1000 OQ Metal and 997 OQ Chem and i,m a 13 point WS and using 43 functionality crafting station and I,m only getting 78% experiment cap, funny thing is only a few weeks ago I was banging out 33%max/16%min dmgpups. So whats the dilly? Have I just lost it am I doing something wrong? Or are you also getting the same results? This may not have any bearing but a Jedi friend of mine said he was having a similar problem with building his LS.
Feedback really appreciated !
Thx 
coptercfi
Wed Aug 25, 2004 10:00 pm
#4
ok maybe so but how can you explain how i was able to get better experimentation only a couple of weeks ago (with no change to my current skills) and now I,m only getting 78% ?? What I would like to know is there anyone else having this problem?
DaBarius
Thu Aug 26, 2004 1:06 am
#5
With those resources, if you are a master artisan of course, you should be getting 96%-100% experiment on powerups.
With 996oq metal and 975oq chemical I get 96% experimentation.
I am in a research center, using a 15.0 crafting tool and a 43.01 crafting station.
Jez3an
Thu Aug 26, 2004 1:26 am
#6
Try doing your experimentation outside the Research centre, Iheard this bonus can play havoc with Power-ups. Only a few days ago I made 98% power-ups.
Majorly
Thu Aug 26, 2004 4:55 am
#7
Just to state it...
If you are human and have 4300 artisan, You get 10 experiment points for general item... including WUK's and Power Ups.
4400 will get you 11 points.
4400 and a +5 artisan experiment tape will get you 12 points.
Maj - 11 pt Master Weaponsmith - Corbantis
kettmalice
Thu Aug 26, 2004 7:14 pm
#8
Okay just for saying your a 13 point weaponsmith you get a dumbass award from me. Sorry to be rude.
Ojin
Thu Aug 26, 2004 10:32 pm
#9
whatever the case, I make almost 34% stat powerups with 996/994 metal/chem...in a research center or not. dunno what the problem is, but it sounds like you're having a run of bad luck or you're experimenting in a way that is consistently giving you good/moderate/critical failure rolls. even that's hard to do, lol, cause artisan stuff in general is pretty easy to make.
with powerups, though, it's best to experiment 1-2 at a time and try and get the mods you want to pop out first...then go with mre points at a time. use some pyollian cake if you're gettin bad assembly rolls, but those resources you're using should yield awesome powerups.
Tenfo
Fri Aug 27, 2004 4:49 pm
#10
You must be MASTER ARTISAN to make the best PuPs.
Humans also get an extra experimentation point.
anja
Sat Aug 28, 2004 10:28 pm
#11
Actually, that's incorrect. MA doesn't give any extra exp points.
thegadgetmaker
Sun Aug 29, 2004 12:03 pm
#12
You could be a 57.5 point smith and it wouldnt make a lick of difference, if your resources equal a 98% overall quality thats what you should get after a perfect set of experiments is 98%
Before this turns into a freak fest, lets chill out for a few days and see what happens after the new patch 
HAWKE61
Mon Aug 30, 2004 12:53 am
#13
I have been making 3,4 and 5 mod pups for over a year now. Master artisan with 11 pts to exp althought the 11th pt is an absolute waste on almost everything. I use 991oq chem and 1000 oq mineral always get 99%
HAUKERS WEAPONRY & MUNITIONS
UTILIZING 12 PTS OF EXPERIMENTATION
FOR OVER A YEAR NOW
A DIVISION OF HAWKE ENTERPRISES
SHADOWFIRE, POLIS, NABOO -165, 5095
PURVEYORS OF ARCHITECTURAL EQUIPTMENT
NEVER LESS THEN 3,4 OR 5 MOD PUPS
FINE RESOURCES, OLD & NEW
ATTACHMENTS AND LOOT
HIGH QUALITY STIM E'S LOW MED USE
SPECIAL ORDERS ACCEPTED WITH PLEASURE
HAWKES RESOURCES
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