Weaponsmith Archive
Thread: Geonosian Cubes guide
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Soix
Sun Mar 20, 2005 4:57 pm
#1
Can someone give me a good linkfor informations or a guideabout the Geo cubes and Sol agents plz?
- their full utility.
-what to craft with them...
-what best to use with them
-what color is best for wich weapons
basic informations like that...
thanks
Message Edited by Soix on 03-20-2005 03:58 PM
Mcgreag
Mon Mar 21, 2005 4:09 am
#2
I am not a weaponsmith but as someone who regulary camps the geolab I have learnt a thing or two.
The cubes are used in Geonosian Sonic Blasters, Tenloss DXR6, Geonosian Sword Cores and Geonosian Reinforcement Cores. All these are looted schematics from the geolab, the Cores can be an optional replacement to the cores weaponsmiths normaly make, or in the case of the Scyth requierd.
Baiscly a geonosian core will be better when the normal version just because of the possibility to add a cube to it.
There are 4 types of cubes:
White - Does nothing other than fill out the spot, basicly worthless.
Red - Lowers ham costs, base is -4 to all costs, I have seen up to -10, probably goes up to -20-30.
Yellow - Increase damage, base is min: 10, max 10: but can go as high as something like 20-60 but anything over 20 is very rare.
Green - Increase condition, base is 250, 400-500+ can be considerd good and are not too hard to get.
What cube to use, well white is not interesting as you might have guessed.
Red is also not very usefull right now, everyone is buffed and even if they weren't I feel the cubes doesn't do enough differnce (let's say you get a nice one with -10 to mind and put it into a dxr6, mind cost will drop from 100 to 90, I say the user of the rifle won't notice the difference.
That leaves green and yellow cubes, here the choice is much harder, it depend a lot on what other things you put into the weapon, if you have nice tissues (100+) 10-20 extra damage will not do that much difference and getting the condition from around 650 to over 1000 can be very interesting alt. BUT there are always these new adk's to take in consideration.
Solidifying agents is an optional enhancement in one (or both?) of the core schematics, base is 10 damage, 500 integ. Damage goes upto perhaps 20-30, integ over 1000.
The cubes are used in Geonosian Sonic Blasters, Tenloss DXR6, Geonosian Sword Cores and Geonosian Reinforcement Cores. All these are looted schematics from the geolab, the Cores can be an optional replacement to the cores weaponsmiths normaly make, or in the case of the Scyth requierd.
Baiscly a geonosian core will be better when the normal version just because of the possibility to add a cube to it.
There are 4 types of cubes:
White - Does nothing other than fill out the spot, basicly worthless.
Red - Lowers ham costs, base is -4 to all costs, I have seen up to -10, probably goes up to -20-30.
Yellow - Increase damage, base is min: 10, max 10: but can go as high as something like 20-60 but anything over 20 is very rare.
Green - Increase condition, base is 250, 400-500+ can be considerd good and are not too hard to get.
What cube to use, well white is not interesting as you might have guessed.
Red is also not very usefull right now, everyone is buffed and even if they weren't I feel the cubes doesn't do enough differnce (let's say you get a nice one with -10 to mind and put it into a dxr6, mind cost will drop from 100 to 90, I say the user of the rifle won't notice the difference.
That leaves green and yellow cubes, here the choice is much harder, it depend a lot on what other things you put into the weapon, if you have nice tissues (100+) 10-20 extra damage will not do that much difference and getting the condition from around 650 to over 1000 can be very interesting alt. BUT there are always these new adk's to take in consideration.
Solidifying agents is an optional enhancement in one (or both?) of the core schematics, base is 10 damage, 500 integ. Damage goes upto perhaps 20-30, integ over 1000.
SigmaXIII
Mon Mar 21, 2005 4:15 am
#3
Mcgreag wrote:
I am not a weaponsmith but as someone who regulary camps the geolab I have learnt a thing or two.
The cubes are used in Geonosian Sonic Blasters, Tenloss DXR6, Geonosian Sword Cores and Geonosian Reinforcement Cores. All these are looted schematics from the geolab, the Cores can be an optional replacement to the cores weaponsmiths normaly make, or in the case of the Scyth requierd.
Baiscly a geonosian core will be better when the normal version just because of the possibility to add a cube to it.
There are 4 types of cubes:
White - Does nothing other than fill out the spot, basicly worthless.
Red - Lowers ham costs, base is -4 to all costs, I have seen up to -10, probably goes up to -20-30.
Yellow - Increase damage, base is min: 10, max 10: but can go as high as something like 20-60 but anything over 20 is very rare.
Green - Increase condition, base is 250, 400-500+ can be considerd good and are not too hard to get.
What cube to use, well white is not interesting as you might have guessed.
Red is also not very usefull right now, everyone is buffed and even if they weren't I feel the cubes doesn't do enough differnce (let's say you get a nice one with -10 to mind and put it into a dxr6, mind cost will drop from 100 to 90, I say the user of the rifle won't notice the difference.
That leaves green and yellow cubes, here the choice is much harder, it depend a lot on what other things you put into the weapon, if you have nice tissues (100+) 10-20 extra damage will not do that much difference and getting the condition from around 650 to over 1000 can be very interesting alt. BUT there are always these new adk's to take in consideration.
Solidifying agents is an optional enhancement in one (or both?) of the core schematics, base is 10 damage, 500 integ. Damage goes upto perhaps 20-30, integ over 1000.
perfect answer..if only i could 5 star /sad
Soix
Mon Mar 21, 2005 7:34 am
#4
thank you for those excellent informations.
now another set of questions...
what other weapons can be crafted with those cubes?
how many cubes are required for the crafting of Tenloss and sonic pistols, and other wepons? (not the scythe... there's already plenty of threads about that)
What's the crafting process and ingredientsof a good geo pistol and how many with one schem...?
What's the crafting process and ingredientsof a goodTenloss rifleand how many with one schem...?
Mcgreag
Mon Mar 21, 2005 8:08 am
#5
Depends on how you mean, the only schematics they are used in is sonic blast, tenloss, sword core and reinforcement core. But all non vibro melee weapons use either a sword or reinforcement core so the final weapons they can be used in are several, for ex: Stun Baton, Gaderffi stick, Power Hammer, 1h and 2h curved sword, rykk blade etc.
5 uses per schematic, they can be used for factory runs so you can get a lot more guns per schematic.
The crafting process would be the same as with any other weapon.
Geo Sword Core (100% UT)
50 Neutronium Steel
1 Geo Power Cube
1 opt Solidifying Agent
Geo Reinforcement Core (100% UT)
50 Ditanium Steel
1 Geo Power Cube
1 opt Solidifying Agent
Geo Sonic Blaster (50% OQ/50% CD)
170 Chromium Alum
60 Mythra Copper
4 (idnt) Blaster Power Handlers
1 Blaster Pistol Barrel
1 Geo Cube
1 opt Weapon Scope
DXR-6B Disruptor Rifle
15 Duarlumin Aluminum
40 Platinite Copper
100 Titanium Aluminum
5 (idnt) Blaster Power-Handler
1 Blaster-Rifle Barrel
2 (idnt) Geo Power Cubes
1 opt Scope
1 opt Stock
5 uses per schematic, they can be used for factory runs so you can get a lot more guns per schematic.
The crafting process would be the same as with any other weapon.
Geo Sword Core (100% UT)
50 Neutronium Steel
1 Geo Power Cube
1 opt Solidifying Agent
Geo Reinforcement Core (100% UT)
50 Ditanium Steel
1 Geo Power Cube
1 opt Solidifying Agent
Geo Sonic Blaster (50% OQ/50% CD)
170 Chromium Alum
60 Mythra Copper
4 (idnt) Blaster Power Handlers
1 Blaster Pistol Barrel
1 Geo Cube
1 opt Weapon Scope
DXR-6B Disruptor Rifle
15 Duarlumin Aluminum
40 Platinite Copper
100 Titanium Aluminum
5 (idnt) Blaster Power-Handler
1 Blaster-Rifle Barrel
2 (idnt) Geo Power Cubes
1 opt Scope
1 opt Stock
Soix
Mon Mar 21, 2005 5:38 pm
#6
thanks again...
another basic question...
I'm nearly master WS...
I've done no expeimentation so far... I only grinded.
Could someone explain to me the experimentation window?..
the lil green boxes...
the red scale to the right that go up and down... what's the purpose?
CorenLanra
Tue Mar 22, 2005 9:12 am
#7
/cry
You click in the boxes to make them green (usually 1-2 points per try) and hit experiment. Depending on the experiment it could do nothing, make it better, or make it worse.
You click in the boxes to make them green (usually 1-2 points per try) and hit experiment. Depending on the experiment it could do nothing, make it better, or make it worse.
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