Weaponsmith Archive
Thread: Crafting As We Know It Has Changed
Page 1 of 5
SWROChandler
Thu Apr 28, 2005 5:08 pm
#1
The Combat Upgrade did not only affect combatants...
Message Edited by SWROChandler on 04-29-2005 11:25 AM
SWROChandler
Thu Apr 28, 2005 5:10 pm
#2
The Combat Upgrade did not only affect combatants...
Message Edited by SWROChandler on 04-29-2005 11:24 AM
SWROChandler
Fri Apr 29, 2005 8:13 am
#3
If you are a crafter that uses resources, you should read my post on SWGCraft above.
Nixen
Fri Apr 29, 2005 9:32 am
#6
If this is accurate, crafting is changing completely - excellent info.
and, of course,/bump
Shikkari
Fri Apr 29, 2005 11:26 am
#7
Ok I read your sticky post at swgcraft.com....and I understand the examples with the pre/post CU formulas but I'm still having a hard time understanding what I should now lookout for when mining/aquiring resources.
For example, say I am making advanced Vibro blades and I need to find some Desh and Platinite copper. For an Advanced Vibro Blade I need Desh and Platinite with highest UT possible. So Pre-CU I would go about finding some Desh and Platinite with the highest UT that I could find. Now how would this change for me Post-CU?
In other words, I'm used to looking at the key stats required by the schematics and finding the required material with the highest stats in those qualities. How does this change post CU? I'm not seeing the big picture with this change in experimentation formulas.
For example, say I am making advanced Vibro blades and I need to find some Desh and Platinite copper. For an Advanced Vibro Blade I need Desh and Platinite with highest UT possible. So Pre-CU I would go about finding some Desh and Platinite with the highest UT that I could find. Now how would this change for me Post-CU?
In other words, I'm used to looking at the key stats required by the schematics and finding the required material with the highest stats in those qualities. How does this change post CU? I'm not seeing the big picture with this change in experimentation formulas.
............
Shaggscoob
Fri Apr 29, 2005 11:41 am
#8
Shikkari wrote:
Ok I read your sticky post at swgcraft.com....and I understand the examples with the pre/post CU formulas but I'm still having a hard time understanding what I should now lookout for when mining/aquiring resources.
For example, say I am making advanced Vibro blades and I need to find some Desh and Platinite copper. For an Advanced Vibro Blade I need Desh and Platinite with highest UT possible. So Pre-CU I would go about finding some Desh and Platinite with the highest UT that I could find. Now how would this change for me Post-CU?
In other words, I'm used to looking at the key stats required by the schematics and finding the required material with the highest stats in those qualities. How does this change post CU? I'm not seeing the big picture with this change in experimentation formulas.
............
You just stated the big picture, It's those that don't want to go out and find the best possible resources (as they should have been doing in the first place) that are compaining. The rest of us should see it as crafting finally being fixed! No more being held back on experimentation via resource caps, it's a fix that's been needed since hte beginning of this game!
Amscu_Edfo
Fri Apr 29, 2005 11:50 am
#9
I've been screaming about this mistake ever since the CU went to TC. There is now now point to even having named resources. They may as well just remove the caps on all stats, get rid of the variety and just have generics, like "steel", or "iron." This makes me so sick. Talk about dumbing down the crafting game.
Shaggscoob
Fri Apr 29, 2005 11:52 am
#10
Amscu_Edfo wrote:
I've been screaming about this mistake ever since the CU went to TC. There is now now point to even having named resources. They may as well just remove the caps on all stats, get rid of the variety and just have generics, like "steel", or "iron." This makes me so sick. Talk about dumbing down the crafting game.
lol, did you even comprehend the post.... They made the crafting game much more difficult!
Amscu_Edfo
Fri Apr 29, 2005 11:53 am
#11
You just stated the big picture, It's those that don't want to go out and find the best possible resources (as they should have been doing in the first place) that are compaining. The rest of us should see it as crafting finally being fixed! No more being held back on experimentation via resource caps, it's a fix that's been needed since hte beginning of this game!
___________________________________________________________
I've got the best of the best of everything and I'm complaining big time. This is not something that needed to be "fixed/nerfed." There are caps for a reason and that reason is to keep weapons at a certain balance comparable to other weapons.
And like I just said in my above post, they may as well get rid of all named resources and just make one generic type. What a f$^%ing joke.
This deal's getting worse all the time.
___________________________________________________________
I've got the best of the best of everything and I'm complaining big time. This is not something that needed to be "fixed/nerfed." There are caps for a reason and that reason is to keep weapons at a certain balance comparable to other weapons.
And like I just said in my above post, they may as well get rid of all named resources and just make one generic type. What a f$^%ing joke.
This deal's getting worse all the time.
Shikkari
Fri Apr 29, 2005 11:56 am
#12
Shaggscoob wrote:
Shikkari wrote:
Ok I read your sticky post at swgcraft.com....and I understand the examples with the pre/post CU formulas but I'm still having a hard time understanding what I should now lookout for when mining/aquiring resources.
For example, say I am making advanced Vibro blades and I need to find some Desh and Platinite copper. For an Advanced Vibro Blade I need Desh and Platinite with highest UT possible. So Pre-CU I would go about finding some Desh and Platinite with the highest UT that I could find. Now how would this change for me Post-CU?
In other words, I'm used to looking at the key stats required by the schematics and finding the required material with the highest stats in those qualities. How does this change post CU? I'm not seeing the big picture with this change in experimentation formulas.............
You just stated the big picture, It's those that don't want to go out and find the best possible resources (as they should have been doing in the first place) that are compaining. The rest of us should see it as crafting finally being fixed! No more being held back on experimentation via resource caps, it's a fix that's been needed since hte beginning of this game!
Thanks for clearing that up, those math formulas scare me ;P
....
Shaggscoob
Fri Apr 29, 2005 1:06 pm
#13
Amscu_Edfo wrote:
I never asked to have it explained, just to have us told that it was changing.
_________________________________________________________
I don't think this is a nerf and I don't think this is a bug. What they've done is finally properly recognized caps.
If the SR cap for Corellian Decidious Wood is 700 and you have some that 696 then your resource should be treated as a near perfect resource! Doing anything else is plain dumb.
___________________________________________________________
No, I'll try to explain why.
Why do you all think that there are caps and items that call for named resources? If we were intended to be able to max out everything, then they would have no caps, and no different types of resources. Using that stock example, with that 696, you'll be somewhere around 28-29% to start, also assuming you have >815 Link-Steel. If this was intended from the start, why didn't they do it that way, or if they couldn't, why didn't they just require the OQ stat instead? (so then we could max it)
My point is that we were never intended to max out certain items due to game balance reasons. I never said I wouldn't have fun figuring out how to work the system to the full, again, (look at the link in my sig, I'm jealous of no one, on any server), I'm just complaining about the further headupa$$edness that these devs continue to show.
Message Edited by Amscu_Edfo on 04-29-2005 12:59 PM
And I'm guessing you hada developer confirm this for you? Come on, man your arguments don't even make any sense
Page 1 of 5