Weaponsmith Archive
Thread: CU has forever changed crafting as we knew it were now all noobs, Dev's post inside.
I understand perfectly the reasoning and what the issues are now. But have not found any schems that I have used that are any different or the materials that I used in those slots changed. I have always used the best possible materials for everything I craft. That is not impacted by anything so far in the new crafting formulas. I did try, for experiments sake, using some less than perfect material as a comparison and the results were much worse instead of the minor difference that would have occured Pre-CU. So I think everyone is going a bit overboard on the "we are all Noobs now" thing. Not true. Best materials are still best materials by slot.
So for folks who have the best resources, nothing really is changed except you now have an even greater advantage over other folks. This is actually the complete opposite of what everyone was scared of.
not true take polysteel copper High CD high OQ Say 900 CD 1000OG
Now take some off the wall iron that its CD is capped at 100
4 months ago some Iron spawned that hit its cap of 100 CD and its OQ is at 1000
This Iron BLOWS the old server best copper out of the water. Since its the best ever for CD/OQ
This hurts people who have gathered stuff since almost day one. Take a Schematic that just calls for metal 50% CD 50% OQ the iron is now the best overall for that Schematic. but who the hell mined it noone cause its CD was only at 100 "Getting my point now" so yes if a schematic calls for a general metal etc your going to have to go back to day one and now fiqure out its hard cap for that metal "each one" and look for the best one which noone going to have on hand.
Now we have to find every Cap for every res we need and now judge on its hard cap not just if its close to 1000
The thing that get's under my skin is they knew they were making a change with this since last Nov its now live and they forgot to tell anyone even the dev's forgot about the change WTG.
Message Edited by Rage_Frost on 04-30-2005 05:03 PM
Surely if a slot calls for metal, then it will use the resource cap for metal, and not iron (even if you have put iron into the slot)
I resent your statement. If you have always used the best possible resources and still do, you should have no problems at all. Once you take the time to determine that you may have to use materials in slots you would not have before.
Please give some constructive details to your assertions.
check out my example on the plumbum from our own little server :-)
plumbum
What hes saying is that the old best might not be the new best especially when talking about the heavily capped resources
Rage_Frost wrote:
not true take polysteel copper High CD high OQ Say 900 CD 1000OG
Now take some off the wall iron that its CD is capped at 100
4 months ago some Iron spawned that hit its cap of 100 CD and its OQ is at 1000
This Iron BLOWS the old server best copper out of the water. Since its the best ever for CD/OQ
This hurts people who have gathered stuff since almost day one. Take a Schematic that just calls for metal 50% CD 50% OQ the iron is now the best overall for that Schematic. but who the hell mined it noone cause its CD was only at 100 "Getting my point now" so yes if a schematic calls for a general metal etc your going to have to go back to day one and now fiqure out its hard cap for that metal "each one" and look for the best one which noone going to have on hand.
Now we have to find every Cap for every res we need and now judge on its hard cap not just if its close to 1000
The thing that get's under my skin is they knew they were making a change with this since last Nov its now live and they forgot to tell anyone even the dev's forgot about the change WTG.
Message Edited by Rage_Frost on 04-30-2005 05:03 PM
thats not true, I just tried it in a D18, the iron still rates poorly in a general metal slot dispite it being close to the cap for its cap.
would it not have been easier to just remove the respective caps on named resources?
It is the schematic that decides what caps are coming into play.
I tested this very easily by taking some plumbum iron (64 CD) and trying to make a repair kit
If what he said was true I should have been able to experiment my repair tool to 77.78% but I could only exp it to 6% (6.4% to be exact)
This is becasue the schematic calls for a resource that can go to 1000 CD and therefore the plumbum still sucks for repair kits
zaphb wrote:
I agree the poster you quoeted made a mistake I have seen quite alot fo people make today :-|
It is the schematic that decides what caps are coming into play.
I tested this very easily by taking some plumbum iron (64 CD) and trying to make a repair kit
If what he said was true I should have been able to experiment my repair tool to 77.78% but I could only exp it to 6% (6.4% to be exact)
This is becasue the schematic calls for a resource that can go to 1000 CD and therefore the plumbum still sucks for repair kits
I Quoeted a Dev did you try anything else but 1 repair kit with your testing or just that?
From what i have seen the above Quote from The Dev i posted is true and their was another post i just saw about how someone did many test on diffrent things and its working like the Dev stated.
Message Edited by Rage_Frost on 04-30-2005 09:13 PM
Ybagi wrote:
Rage_Frost wrote:
not true take polysteel copper High CD high OQ Say 900 CD 1000OG
Now take some off the wall iron that its CD is capped at 100
4 months ago some Iron spawned that hit its cap of 100 CD and its OQ is at 1000
This Iron BLOWS the old server best copper out of the water. Since its the best ever for CD/OQ
This hurts people who have gathered stuff since almost day one. Take a Schematic that just calls for metal 50% CD 50% OQ the iron is now the best overall for that Schematic. but who the hell mined it noone cause its CD was only at 100 "Getting my point now" so yes if a schematic calls for a general metal etc your going to have to go back to day one and now fiqure out its hard cap for that metal "each one" and look for the best one which noone going to have on hand.
Now we have to find every Cap for every res we need and now judge on its hard cap not just if its close to 1000
The thing that get's under my skin is they knew they were making a change with this since last Nov its now live and they forgot to tell anyone even the dev's forgot about the change WTG.
Message Edited by Rage_Frost on 04-30-2005 05:03 PM
thats not true, I just tried it in a D18, the iron still rates poorly in a general metal slot dispite it being close to the cap for its cap.
would it not have been easier to just remove the respective caps on named resources?
Wait, we can have _one_ resource that spawns that has no caps, it spawns every week with different stats.
Then we can have something called "weapon" that everyone can use cause there are just different schematics with whatever CL you want, 10-20-54-80 whatever. Then just craft it and spit out your "weapon", name it whatever you want.
Now everyone can use it, one resource, different stats, and one weapon, different CL
Survival knife
100% SR
used a 418 SR plumbum
Plumbum has caps at 400-498 on SR
now if the resource caps on the individual resource was coming into play I would have been only have been able to experiment said knife to 18.36%
BUt I was able to exp this wonderful knife to 41% wanna give me a guess as to why?
yes true 418 is 41% of 1000 which coincidently is the cap on the resource types called for by the schem.
want more I can do more for ya if you want :-P
zaphb wrote:
yes antse you are right but the old best resources might not be the best anymore
check out my example on the plumbum from our own little server :-)
plumbum
What hes saying is that the old best might not be the new best especially when talking about the heavily capped resources
I fully grasp that. That is why I said we may have to be using things in different places. I for one have always kept at least a back up #2 if not 3 or 4 of all the different resources. I even have some of the Plumbum from our server that capped out CD at 82 in two different flavors. Really can't wait to see what they will do, if anything. So I think we are all on the same page.
I was just offended by the outburst and his throwing of aspersions. Especially after all the other constructive work he had done on this issue.
CorenLanra wrote:
Ybagi wrote:
Rage_Frost wrote:
not true take polysteel copper High CD high OQ Say 900 CD 1000OG
Now take some off the wall iron that its CD is capped at 100
4 months ago some Iron spawned that hit its cap of 100 CD and its OQ is at 1000
This Iron BLOWS the old server best copper out of the water. Since its the best ever for CD/OQ
This hurts people who have gathered stuff since almost day one. Take a Schematic that just calls for metal 50% CD 50% OQ the iron is now the best overall for that Schematic. but who the hell mined it noone cause its CD was only at 100 "Getting my point now" so yes if a schematic calls for a general metal etc your going to have to go back to day one and now fiqure out its hard cap for that metal "each one" and look for the best one which noone going to have on hand.
Now we have to find every Cap for every res we need and now judge on its hard cap not just if its close to 1000
The thing that get's under my skin is they knew they were making a change with this since last Nov its now live and they forgot to tell anyone even the dev's forgot about the change WTG.
Message Edited by Rage_Frost on 04-30-2005 05:03 PM
thats not true, I just tried it in a D18, the iron still rates poorly in a general metal slot dispite it being close to the cap for its cap.
would it not have been easier to just remove the respective caps on named resources?
Wait, we can have _one_ resource that spawns that has no caps, it spawns every week with different stats.
Then we can have something called "weapon" that everyone can use cause there are just different schematics with whatever CL you want, 10-20-54-80 whatever. Then just craft it and spit out your "weapon", name it whatever you want.
Now everyone can use it, one resource, different stats, and one weapon, different CL
you still haven't said what the difference is? what they have done is effectively removed the caps...
the agenda seems to be making the game easier based on all the other changes that are being made, this justs adds confusion for those not in the know.
There will still be named resources for schematics that need to be collected.
I'm not saying that removing caps is good, but its already been done, so why not do it in a sensible manner?