Weaponsmith Archive

Thread: Newb WS question

MooseHead77
Thu Jan 29, 2004 10:50 am
#1

I've been going about the profession very slowly and deliberately. I've been gathering resources over the past two months following some of the great advice offerred by the community. My one question today is, what are the hard caps for the OQ and Cond of polonium iron.


Thanks in adavnce for the responses.
enok5us
Thu Jan 29, 2004 11:26 am
#2

I am also new to the profession but I thought 1000 was the highest anything could go, like qq or other aspects or the resources. Please correct me if I am wrong.







Enok
Kauri - Tatooine
Master Weaponsmith & Artisian
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Xieflow
Thu Jan 29, 2004 11:51 am
#3

I am also new to the profession but I thought 1000 was the highest anything could go, like qq or other aspects or the resources. Please correct me if I am wrong.

The stat range of resources is 0 - 1000, yes... however certain types of resources have "invisible" caps, IE: a range you'll never see the stat go. There may be a metal that will never have Conductivity under 200, and never greater than 700. (this is just a mde up example)
enok5us
Thu Jan 29, 2004 12:31 pm
#4

Ahhh that i did not know. Is there a list of these caps? Swhgcraft have a handy dandy list that I have not found yet? See I learn something new everyday.




Enok
Kauri - Tatooine
Master Weaponsmith & Artisian
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Cerr
Thu Sep 02, 2004 11:18 am
#5

Sorry have searched on my own but have not been able to find,



What is the enhancement item you can use on the projectile pistol barrel?



Thanks,







Mayor Nu' Maoi City
~~~~~~~~~~~~
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Master Artisan
Master Weaponsmith
Mor-Dan
Thu Sep 02, 2004 11:11 pm
#6

i am going to assume you mean projectile feed mechs as there is nothing you can power up a barrel with.

there are three items that will do this:

1) Spider Fangs - looted from the fire breathing spider in the geonosian cave

2) Nym Feeders - looted from Nym NPCs on Lok

3) Gorax Shards - looted from the Gorax. Additionally, these can have the highest mods of the three. Sunrunner has seen shards in excess of +100dmg.



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Ovarb
Thu Dec 16, 2004 12:27 pm
#7

Hello everyone . . . I just have a question you for you. it's probably stupid question but i still gota ask.


Anyways here it is : if you have a schematic that calls for nothing but UT but one of the resources does not have a UT stat . . do you need to worry about any other stats . . or can you just slap something in there and not worry about your expermentation rate?
Scythe
Thu Dec 16, 2004 12:38 pm
#8

Don't worry about it.



Scythykins - Starsider
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Ace11987
Thu Jun 30, 2005 8:33 pm
#9

what should i buy to start up once master is reached? ive tried asking around and NO ONE will help which is quite depressing


ne help would be appreciated



PseudoDraco Arikaon-


AHAZI



PseudoDraco Bull -StarSider
Lythand
Thu Jun 30, 2005 9:14 pm
#10

I am a new WS myself and from what I have gathered, if you want to compete in the WS business, you need a 12 point WS experimentation suit. Plan on spending quite a bit to get one too.



Tempist De'Oro -Bounty Hunter


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Ace11987
Thu Jun 30, 2005 9:23 pm
#11


need one more peice to be 12 pnt smith


im 11 1/2 atm


im speaking about resources lol if ne one is on ahazi id love help thnx




PseudoDraco Bull -StarSider
Summerflame
Thu Jun 30, 2005 11:54 pm
#12

Theres so many named and unnamed resources that it would take a lot to list them all. hence why people dont care to answer that question. Either look on this forum for a spreadsheat I know theres one somewhere or do as I do, check each resource on swgcraft when they spawn and see if theyre used in weapoons in anyway.



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Xix13
Fri Jul 01, 2005 11:06 am
#13

When I first mastered WS, I couldn't make a single gun. It's taken about a year to collect the best available of all the different resources needed for WSing.


Staples, though, would be a Hi 50/50 OQ/CD steel, iron, copper and aluminum for guns and Hi SR Steel, copper and Aluminum for melee weapons.


Your adv blaster power handlers are probably your most important component, and those need rares (CD/OQ 66/33): Polymer, Diatium Copper, Ostrine Carbonate Ore, Phrik Aluminum and Irolunn Reactive Gas


You need to get to know your resources too. Plumbum Iron, Chromium Aluminum, Diatium Copper, Ditanium Steel...these are all used a lot in higher level stuf and they ALWAYS look like they suck. So be aware that, say,a Plumbum Iron with CD 75 is actually GOOD!


There's so many different resources and so many different stat combinations that you need, it will take a LONG time before you'll be competing with the big boys (and girls). Might be good at the beginning to mine out something that's spawning good at the moment, see what weapons need it, and build a specialization on that weapon. At least until you get the 100-odd resources at top level to be able to make everything.


And, yes, you NEED a 12-pt suit post-CU.





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