Weaponsmith Archive

Thread: minimum damage , whats the point ?

gunner4life
Fri Jul 01, 2005 2:07 am
#1


i did some testing using 2 advanced lazer rifles .


rifle # 1 ) 540 - 1050 = average damage of 795


rifle # 2 ) 450 - 1120 = average damage of 785


even though rifle no 1 has the higher average damage i was doing more damage with rifle no 2 . this indicates that only max damage is relevant . is this working as intended ?


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Anach
Fri Jul 01, 2005 2:30 am
#2

Im not entirely sure what exactly these mean. Seeing its possible to have weaker or stronger attacks than the set min/max based on your abilities. Damage should be more a ratio or percentage. Like DPS is a equation of Speed and Damage.






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da-bro
Fri Jul 01, 2005 3:12 am
#3

Damage is affected by the difference between the attackers accuracy and the defenders defence.

If the defender has more rnaged/melee defence than the attackers accuracy with a particular weapon type, then the attackers damage is reduced towards the weapons minimum damage. The greater the defenders defence is above the atatckers accuracy, the more damage is scales towards the weapons minimum.

Average defence for a 250 skill point template is around 200, average accuracy is around 220, so in general, everyone is hitting at max damage. The only people who are getting a reduction in damage are the tanking professions and rightly so. This is because they have Aura/CoB/Duelist stance, which pushes their defence above most attackers accuracy. However, there are extreme examples. My alt (melee one, see sig) has over 400 accuracy, so even the tanking professions ahrdly see any damage reduction versus her and wiht her wielding a 1100 max damage Power Hammer, she can lay the hurt on even the toughest tanks quite easily.

On the other end of the scale, accuracy above defence grants a damage bonus to the attacker. So with me having double the accuracy of most peoples defence, I get a nice damage boost versus most people.



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HardwiredXMan
Fri Jul 01, 2005 7:51 am
#4






da-bro wrote:
Damage is affected by the difference between the attackers accuracy and the defenders defence.

If the defender has more rnaged/melee defence than the attackers accuracy with a particular weapon type, then the attackers damage is reduced towards the weapons minimum damage. The greater the defenders defence is above the atatckers accuracy, the more damage is scales towards the weapons minimum.

Average defence for a 250 skill point template is around 200, average accuracy is around 220, so in general, everyone is hitting at max damage. The only people who are getting a reduction in damage are the tanking professions and rightly so. This is because they have Aura/CoB/Duelist stance, which pushes their defence above most attackers accuracy. However, there are extreme examples. My alt (melee one, see sig) has over 400 accuracy, so even the tanking professions ahrdly see any damage reduction versus her and wiht her wielding a 1100 max damage Power Hammer, she can lay the hurt on even the toughest tanks quite easily.

On the other end of the scale, accuracy above defence grants a damage bonus to the attacker. So with me having double the accuracy of most peoples defence, I get a nice damage boost versus most people.





I Couldn't have said it better myself. Sadly, most people totally forget about accuracy vs defense when considering a weapon to buy or use.


The only thing that I'm disappointed about is that damage ranges of weapons would have meant a lot more if we weren't restricted to only fighing mobs close in combat level to our own (PVP is a little different). This makes the impact of the damage range on weapons almost useless.


As for having 400 accuracy, I'm thinking (and hoping) that diminished returns affect that too.....because if it doesn't, then that completely throws any meaning of defense a person has out the window since 400 defense is nearly impossible to get. At 250 RD/MD, any extra RD/MD you add doesn't show any noticeable difference more than a point or two. Now the foods and special abilities help, but against a 400 accuracy template, it wouldn't mean much.



Summerflame
Fri Jul 01, 2005 7:58 am
#5


As far as I know both damage slicingand pup enhancing is calculated from Min Dam



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Mor-Dan
Fri Jul 01, 2005 9:45 am
#6



Summerflame wrote:
As far as I know both damage slicingand pup enhancing is calculated from Min Dam






only pups are from the min dmg. slicing is for each stat. 8% slice is min + 8% and max + 8%.



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AldaronTavish
Sat Jul 02, 2005 12:09 am
#7



HardwiredXMan wrote:


da-bro wrote:
Damage is affected by the difference between the attackers accuracy and the defenders defence.

If the defender has more rnaged/melee defence than the attackers accuracy with a particular weapon type, then the attackers damage is reduced towards the weapons minimum damage. The greater the defenders defence is above the atatckers accuracy, the more damage is scales towards the weapons minimum.

Average defence for a 250 skill point template is around 200, average accuracy is around 220, so in general, everyone is hitting at max damage. The only people who are getting a reduction in damage are the tanking professions and rightly so. This is because they have Aura/CoB/Duelist stance, which pushes their defence above most attackers accuracy. However, there are extreme examples. My alt (melee one, see sig) has over 400 accuracy, so even the tanking professions ahrdly see any damage reduction versus her and wiht her wielding a 1100 max damage Power Hammer, she can lay the hurt on even the toughest tanks quite easily.

On the other end of the scale, accuracy above defence grants a damage bonus to the attacker. So with me having double the accuracy of most peoples defence, I get a nice damage boost versus most people.


I Couldn't have said it better myself. Sadly, most people totally forget about accuracy vs defense when considering a weapon to buy or use.

The only thing that I'm disappointed about is that damage ranges of weapons would have meant a lot more if we weren't restricted to only fighing mobs close in combat level to our own (PVP is a little different). This makes the impact of the damage range on weapons almost useless.

As for having 400 accuracy, I'm thinking (and hoping) that diminished returns affect that too.....because if it doesn't, then that completely throws any meaning of defense a person has out the window since 400 defense is nearly impossible to get. At 250 RD/MD, any extra RD/MD you add doesn't show any noticeable difference more than a point or two. Now the foods and special abilities help, but against a 400 accuracy template, it wouldn't mean much.






With CoB and BE defense clothing I can get 800 defense. There is also chef food that raises defense so it's not impossible. My accuracy OTOH is only 180-200.



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