Weaponsmith Archive
Thread: Weapon Experimentation SEA's not working for me?
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BattleSw0rd
Sat Jul 02, 2005 8:41 pm
#1
Ok, problem....
I have the weaponsmiths toolkit...which gives a plus 5 to weapon experimentation. Which at master weaponsmith should mod me to 100/+5....which is obviously +105 to experimentation...now tonight i go out and buy a +2 to Experimentation tape and put it into a brand new pair of socketed pants. No big deal right? WRONG
I equip the pants first....brings me up to +102....then the toolkit gets equipped next....and i look at my skill sheet window and it only shows +105...im assuming theres something preventing my +2 tape on the pants from working? If its any help...the tape on my pants has a +2 to melee defense listed first...im not sure if thats the problem but last i checked they fixed that bug where only the first one took...if anyones got any questions about this u can reply here or hit me ingame on tghe bria server on the name Kakos or Driscale.
I'd appreciate if sumone could supply an answer to this becuase i just wasted a mil on a +2 tape...and im pissed.
XrioT
Sat Jul 02, 2005 8:43 pm
#2
Tookit gives +3 to experimentation, +5 to assembly. If you unequip the pants with the tool kit equipped you should only see 103 not 105, which is why you are seeing 105 with them both equipped.
BattleSw0rd
Sat Jul 02, 2005 8:48 pm
#3
wow dude u know what....im a retard...i was misreading the toolkit....then again the tailor who made my toolkit put "+5/+5/+5 Exp/Asm/Repair" in the title....i feel so much better now lol....thanx for makin me look stupid and feel better...
CorenLanra
Sat Jul 02, 2005 9:04 pm
#4
still, you need 5 more points to get up to 11 experimentation points, just gotta find a +5 tape or maybe a +3 or +2, but really you need at least +3's if you plan on going to +20
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