Weaponsmith Archive
Thread: So what does force experimentation do? Do i need it?
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Mor-Dan
Tue Sep 07, 2004 10:46 pm
#1
OMG... i am so freekin excited about force experimentation. it makes being in a research center seem like being a +50 smith. i decided after getting this line to do some tests. you know, to see how well it suc....er...works. turns out, the skill definitely is not broken. while it does not add any experimentation points, it does increase your Amazing rate significantly. i tested it with my Artisan stuff. the highest complexity stuff i had. my skill is only +75 in artisan for experimenation.
first item... all 7 points put in the line... the little % clicks up... 12% risk factor... click the button...
Amazing success!
next item, a little higher complecity. all 7 points sent the % factor up to 15%...
Amazing success!
now, i did have some regular ol' grats, but about 50% of my chances were amazing, and usually a multi point amazing. do, what does it do (other than kick major a$$)? It makes everything you make better and easier to craft. Do you need it? oh hellz yeah...
first item... all 7 points put in the line... the little % clicks up... 12% risk factor... click the button...
Amazing success!
next item, a little higher complecity. all 7 points sent the % factor up to 15%...
Amazing success!
now, i did have some regular ol' grats, but about 50% of my chances were amazing, and usually a multi point amazing. do, what does it do (other than kick major a$$)? It makes everything you make better and easier to craft. Do you need it? oh hellz yeah...
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