Weaponsmith Archive

Thread: Upping my Experimentation.

DumbThings
Thu Oct 07, 2004 5:16 am
#1

Guys,

I am 10 experimentation at the moment and want to get that up a point or two - can anyone recommend which sea I need (is it just the experimentation sea?) and where to get one as every vendor that sells seas seems to be scarily devoid of anything WS related.

Thanks

Dima
Dova
Thu Oct 07, 2004 6:29 am
#2

They are very very expensive. Look for them in auctions on your trade forums and hope that a true friend loots one and hooks you with it as well.
Poodge21
Thu Oct 07, 2004 8:48 am
#3

What is the cap for experimentation from attachments?



WSC-III Weapons
South of Cornet 164 -5676
Metai
Thu Oct 07, 2004 10:14 am
#4

+120 weapon experimentation will get you 12 points to experiment with, that's the max.



Tene
Master Weaponsmith (12pt) k Master Smuggler
Chilastra
Zandergeef
Thu Oct 07, 2004 10:34 am
#5



Metai wrote:
+120 weapon experimentation will get you 12 points to experiment with, that's the max.




Even though you could get up to +125 weapons experimentation it would not give you another point so it would be useless.



Tieler Durden -- Elder Smuggler(retired)
Geef Durden -- Elder Weaponsmith(retired)
Vendor in Twilights End (-2982 5253 Naboo) or at least they used to be

Cherokaa
Thu Oct 07, 2004 11:34 am
#6

I've already reached that cap and so now I'm looking to fill my available sockets with Weapon Assembly skilltapes. Not quite as expensive as Weapon Experimentation, but still quite effective in warding off the crit fail demons and allows me to make better use of my 12 points.



---------------------------------------------------------
Cherokaa: Scout/Riflewook/ 12 pt Master Weaponsmith, Starsider.

Crellam: Architect, Mos Athens, Tatooine, Flurry.
swyteck
Sun Oct 10, 2004 1:58 am
#7

To give you an idea of what kind of money they are talking about, i just bought a +3 CA ws exp for 5 million credits. I currently have the ws toolkit, and some boots with +2 exp, +3 assembly, i found the +3 tape and bidding was going on at somewhere around 2 million or so. I immediately jumped at the chance of using the buyout option at 5 million creds, since at this price i will rougly be paying about 35 million or so for the suit. Now, this is pretty cheap since i just saw a suit start the bidding war at 48 million just last week. So seriously think about the time and effort it takes to make that much before commiting y ourself to this adventure. IMO it's not worth it unless you are used to hopeless quests. You'll see in my sig that now i'm involved with two such quests, wink.



Crockett Sonnian - Master WS/Master Architect/Master Artisan
Tubbbbss Miami - Jedi Knight
Tantiss, Naboo
PHO
TwilekOfDoom
Sun Oct 10, 2004 2:04 am
#8

i just got me a full suit off the trade forums with +21 wp exp for a modest 26 mil

WOOHOO!!!

sorry didn't mean to gloat.





Hardy

Master Smarta$$



i take it back...i am not sorry Mwuhahaha
Munitionsmaster
Sun Oct 10, 2004 7:51 pm
#9






TwilekOfDoom wrote:

i just got me a full suit off the trade forums with +21 wp exp for a modest 26 mil

WOOHOO!!!

sorry didn't mean to gloat.





Hardy

Master Smarta$$



i take it back...i am not sorry Mwuhahaha






Modest 26 mil?!......to me that is alot but then again I am a poor smith even though I have been one for over a year biwan:



Ternel-

Former Master Weaponsmith for over 2 years
Citizen of the Tempest Server
"Think of how stupid the average person is, and realize that half of them are stupider than that." -George Carlin

oneeyedjack2
Mon Oct 11, 2004 3:50 am
#10

Expect for it to take you six months or a year to find weapon experimentation tapes. They rarely show on auction and when they do they are bought out instantly. Be very agressive in buying them, because you may not have another for awhile.



"What about Super Kesey?"
Muzz
Mon Oct 11, 2004 6:48 am
#11






Zandergeef wrote:





Metai wrote:
+120 weapon experimentation will get you 12 points to experiment with, that's the max.






Even though you could get up to +125 weapons experimentation it would not give you another point so it would be useless.





While +125 doesn't give you more points than +120 I believe if you have the extra 5 it helps a bit with the success rolls during experimenting.



Orgama

Weaponsmith (12pt), Artisan (14pt), Merchant, Force Crafting Master
ludio ludius utpote 2003, in pello utpote 11/2005
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