Weaponsmith Archive
Thread: Pistoleer needs Weaponsmithing advice
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DarthPanza
Sun Oct 10, 2004 1:28 pm
#1
Hello, smiths
I am a smuggler/pistoleer on Sunrunner, and have given myself the quest of getting the BEST POSSIBLE modified republic blaster ever made. I will collect all the supplies required and then give them to my favorite smith to craft me the weapon of my dreams. I like the 'peronalization' involved.
So anyway, I have a schematic. That is really it. I have looted or found some various components, pistol barrels, etc. and am scouring Tatooine for Krayt tissue. Anyhow, after reading a bunch of weaponsmithing threads for insight, I realize I just dont have the crafting knowledge to make sense of what I need to do.
Could one of you kind smiths tell me exactly what I need to have in hand to turn over to my smith for the crafting? I want the BEST OF THE BEST in components. I want to leave nothing undone that could improve the quality of my blaster.
TIA
Iome Ice, Sunrunner
I am a smuggler/pistoleer on Sunrunner, and have given myself the quest of getting the BEST POSSIBLE modified republic blaster ever made. I will collect all the supplies required and then give them to my favorite smith to craft me the weapon of my dreams. I like the 'peronalization' involved.
So anyway, I have a schematic. That is really it. I have looted or found some various components, pistol barrels, etc. and am scouring Tatooine for Krayt tissue. Anyhow, after reading a bunch of weaponsmithing threads for insight, I realize I just dont have the crafting knowledge to make sense of what I need to do.
Could one of you kind smiths tell me exactly what I need to have in hand to turn over to my smith for the crafting? I want the BEST OF THE BEST in components. I want to leave nothing undone that could improve the quality of my blaster.
TIA
Iome Ice, Sunrunner
kettmalice
Sun Oct 10, 2004 1:32 pm
#2
If you are wanting the energy dmg then I would go with a de-10.
Sygil_Sunrunner
Sun Oct 10, 2004 5:18 pm
#3
I'll try to field this one, I guess.
First, if you're looking for energy damage, then the de-10 is the way to go, but it's a LOT more expensive. The modified republic comes with a nice built-in dot, so it can still be worth it to make a good one of those. As always, you're the customer, so it what you want
Anyway, here's kinda what you need:
Barrel, qty: 1
Blaster Pistol barrel. Most looted pistol barrels are absolute junk. For reference, most weaponsmiths make blaster pistol barrels with these stats: 15-15dmg -0.72sec wnd:9%. So, anything looted must be better than that to even consider using. I haven't actually seen blaster pistol barrels looted better than that, so it could be a while for you to search for one (if they exist). But, it HAS to be blaster pistol.. projectile pistol barrels won't work. Neither will de-10 barrels, but if you have one of those, just make a de-10
Power Handler, qty: 2 identical
This is where the krayt tissue goes. It's actually an enhancement that makes the blaster power handler do more damage and make it faster. You need at least 3 identical krayt tissue for 1 gun, and 2 more identical for each successive gun (you need 1 tissue for the schematic, and 2 per gun). So, 5 for 2 guns, 7 for 3, 9 for 4, and 11 for 5. Base krayt tissue adds 30 damage and subtracts 0.3 from the speed value.
A cheaper alternative for these guns are "high powered energy capacitors". They go in the same slot as the krayt tissue and can make some REALLY nice guns. They add around 20-25 damage to the final gun, but don't make the gun any faster. These are dropped by nym NPCs and droidekas. They're almost as good as bottom-of-the-line krayt tissue, and i've made some fantastic scatters with these capacitors. They aren't as good as krayt tissue, especially since krayt tissue can end up adding 150+ damage to the weapon, but the tissues that add that much are RARE and expensive.
Resources: 35 plumbum, 18 ferrous, 7 general metal and 10 diatium copper.
Most smiths will provide this on their own unless they're just starting out. The resources for this gun are pretty easy to find, tho.
Hope that helps answer your question, man. Toss me a tell/email in game if you have any other questions or just reply here.
First, if you're looking for energy damage, then the de-10 is the way to go, but it's a LOT more expensive. The modified republic comes with a nice built-in dot, so it can still be worth it to make a good one of those. As always, you're the customer, so it what you want
Anyway, here's kinda what you need:
Barrel, qty: 1
Blaster Pistol barrel. Most looted pistol barrels are absolute junk. For reference, most weaponsmiths make blaster pistol barrels with these stats: 15-15dmg -0.72sec wnd:9%. So, anything looted must be better than that to even consider using. I haven't actually seen blaster pistol barrels looted better than that, so it could be a while for you to search for one (if they exist). But, it HAS to be blaster pistol.. projectile pistol barrels won't work. Neither will de-10 barrels, but if you have one of those, just make a de-10
Power Handler, qty: 2 identical
This is where the krayt tissue goes. It's actually an enhancement that makes the blaster power handler do more damage and make it faster. You need at least 3 identical krayt tissue for 1 gun, and 2 more identical for each successive gun (you need 1 tissue for the schematic, and 2 per gun). So, 5 for 2 guns, 7 for 3, 9 for 4, and 11 for 5. Base krayt tissue adds 30 damage and subtracts 0.3 from the speed value.
A cheaper alternative for these guns are "high powered energy capacitors". They go in the same slot as the krayt tissue and can make some REALLY nice guns. They add around 20-25 damage to the final gun, but don't make the gun any faster. These are dropped by nym NPCs and droidekas. They're almost as good as bottom-of-the-line krayt tissue, and i've made some fantastic scatters with these capacitors. They aren't as good as krayt tissue, especially since krayt tissue can end up adding 150+ damage to the weapon, but the tissues that add that much are RARE and expensive.
Resources: 35 plumbum, 18 ferrous, 7 general metal and 10 diatium copper.
Most smiths will provide this on their own unless they're just starting out. The resources for this gun are pretty easy to find, tho.
Hope that helps answer your question, man. Toss me a tell/email in game if you have any other questions or just reply here.
JBushesq
Sun Oct 10, 2004 6:37 pm
#4
As for the blaster pistol barrel, you probably want to find some high velocity ones that are given as a reward for the rebel theme park, they are 20-25, -.7, so these will as another 10 to max damage.
jason67
Mon Oct 11, 2004 10:43 am
#5
JBushesq wrote:
As for the blaster pistol barrel, you probably want to find some high velocity ones that are given as a reward for the rebel theme park, they are 20-25, -.7, so these will as another 10 to max damage.
High Velocity barrels are projectile not blaster so they won't work. I would leave the resources up to your smith and wouldn't bother trying to get those yourself. A good smith on your server will have by far better resources than you'll be able to hunt down. The looted components are where you can help out the most. Looted barrels are rare and you'll likely have to purchase them off the forums if you plan on finding good ones. You'll probably end up having to use a regular crafted barrel in all likelyhood. The best area to improve your weapon will be in the Advanced Blaster Power Handler. This is what krayt tissues go into and the krayt tissues will be the single most impactful piece in this weapon. A good set of tissues can be expensive but if your goal is one of the best Blasters then this is what is going to determine it's quality. If someone on your server happened to have looted some exceptional pistol blaster barrels then see if you can talk them out of one as these can make a huge difference as well(though very very rare). Hope this info helps.
JBushesq
Mon Oct 11, 2004 10:51 am
#6
jason67 wrote:
JBushesq wrote:
As for the blaster pistol barrel, you probably want to find some high velocity ones that are given as a reward for the rebel theme park, they are 20-25, -.7, so these will as another 10 to max damage.
High Velocity barrels are projectile not blaster so they won't work.
No, there are Definitly High Velocity Blaster Pistol Barrels, I have used & have a bunch myself, you can get these from 3PO in the reb theme park. Make sure if you do try to buy these tho, that they are indeed "Blaster Pistol Barrels" as there are also High Velocity Projectile barrels as well.
jason67
Mon Oct 11, 2004 11:12 am
#7
The ones I'm talking about come from the Imp theme park I guess so perhaps the Reb Theme park gives the blaster version.
DarthPanza
Mon Oct 11, 2004 5:11 pm
#9
Thank u smiths for all the great tips! I am going to set out on the Rebel Themepark tonite, and of course continue my long-standing search for Krayt.
Next question: What is the best possible Geo Blaster made out of?
Iome Ice, Sunrunner Smuggler
Next question: What is the best possible Geo Blaster made out of?
Iome Ice, Sunrunner Smuggler
Zandergeef
Tue Oct 12, 2004 1:22 am
#10
DarthPanza wrote:
Thank u smiths for all the great tips! I am going to set out on the Rebel Themepark tonite, and of course continue my long-standing search for Krayt.
Next question: What is the best possible Geo Blaster made out of?
Iome Ice, Sunrunner Smuggler
Your best bet as a master pistoleer and master smuggler is to go to dant and make a few million credits running janta/mokk missions. Then go to your galaxies trade forum and buy a set of at least 3 identical krayt tissue.This is much easier then hunting the krayt unless you get in a group that is hunting krayt and they allow you to loot rights or give you tissues that are looted. krayts are tough and a master pistoleer will not be able to solo them.
Good geo blasters are made with yellow cubes and then 5 krayt tissues are needed. You will also need to either find a weaponsmith with a geo blaster schematic or get one yourself.
cerVantes77
Tue Oct 12, 2004 7:03 am
#11
You can craft advanced scopes down to 1 ham cost for the added range its worth it. Precision Tuned weapon scopes....yes would not be worth it.
Nifo
Tue Oct 12, 2004 12:40 pm
#12
cerVantes77 wrote:
Simple enough:
Modified Republic Blaster: You need a High Velocity Pistol Barrel-reward for rebel themepark,You need Krayt tissue the higher obviously better.A 12pt smith to make it so your scope will be best possible with current resources.And a schematic for the modified blaster or just use a regular Repub i think its damage isSlightly higher.
DE-10: You need a yellow label barrel from the DWB or the 0,0 endor spawn.You need the schematicalso from DWB or 0,0 spawn.12 pt smith for the scope,Krayt tissue same as above.
Message Edited by cerVantes77 on 10-11-2004 01:31 PM
scope on a republic blaster? crafted republics show ideal range right at 0m, the same as point blank, so the negative ideal range really isn't calculated at all on a crafted gun, unless you are looking for higher wound it isn't worth the added HAM costs to put a scope on a republic blaster....(looted republics show ideal at 10m...)
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