Weaponsmith Archive

Thread: Weaponsmithing Idea

Nairb3
Sat Jul 10, 2004 11:03 pm
#1

One thing I see is all weaponsmiths are the same.

I was thinking it would be cool if once you master weaponsmithing you can pick a mission..

That mission would give you a bonus to crafting pistols or rifles or swordsmans weapons or what not..

And each weaponsmith could only have 1 of these bonus's

So when you look for a certain weapon you got to a weaponsmith that has the bonus in Pistols or what ever you are looking for.

This would give weaponsmiths content and such

of course the weaponsmith could lose one bonus and trade it in for another its not fair to make them have to stick to one bonus forever.

Just a Idea I thought I'd share



-Tempest-Elmer
Nairb3
Sun Jul 11, 2004 11:40 am
#2

not one reply sheesh



-Tempest-Elmer
Munitionsmaster
Sun Jul 11, 2004 10:18 pm
#3

problem is that there will be those people who will go and do ALL the missions and make weapons so much better then everyone else until they do the mission and when new missions come out they do it too. It might work if you could only get the bonus for like one type of weapon and could not get more bonuses. Like you choose rifles and get an extra experiment point when crafting rifles. Another person can choose swords, pistols, ect. That I would agree with. Good idea



Ternel-

Former Master Weaponsmith for over 2 years
Citizen of the Tempest Server
"Think of how stupid the average person is, and realize that half of them are stupider than that." -George Carlin

Amana
Tue Oct 12, 2004 5:56 pm
#4

I had an idea to help out the crafting class but it didn't go over to well in the forum I placed it in so I had the idea to put it here. My idea is just like the devs helped us out with the crafting bar that gages how good our resources are going into our product what about a highlighting linking schematic. What i'm saying is when we put a schematic into our factory the resources that we will need are highlighted so we know what resources go in where. Have had a couple problems where I have thought I have put in the right resource when I have not. Kind of tedious to search each resource serial number out when i'm tryin to run 3 factories at ones to produce multiple items.



______________________________________________________________________
Amana Wolf Master BE/Master Rifleman (server: radiant)
Vendor open!!! 340 -5364 outside Cnet The Armory the misc item vendor.
Selling great weaponry both krayt,spiderfanged,and custom orders.
Game Guide Links
TruGeek
Tue Oct 12, 2004 6:02 pm
#5

But when you put the schematic in the factory, then select the option under that or whatever, it tells you exactly what resources are needed for that schematic. I've never seen resource serial numbers...

Since my shop and factories are not next to each other I just write down what resource I need for each schematic and how much I need then put each set of resources in a seperate backpack then put the schematic and matching backpack's contents in the factory. I've never had a problem with the wrong resources this way and takes me little extra time.



~Wyr
Charm
Ahazi / Rori / Enrapture


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Amana
Tue Oct 12, 2004 6:40 pm
#6

Well its just an idea for something. I have tons of resources I manage and actually will need to know. I know the resource name and all i'm just saying it would be a much easier way to highlight what we need for the schematic we create. Just getting responses mostly. So would you be for it or against it as an added crafter feature.



______________________________________________________________________
Amana Wolf Master BE/Master Rifleman (server: radiant)
Vendor open!!! 340 -5364 outside Cnet The Armory the misc item vendor.
Selling great weaponry both krayt,spiderfanged,and custom orders.
Game Guide Links
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