Weaponsmith Archive

Thread: looted 5 X 182 dmg , -8 action cost enh power cells....

Tahjee
Thu Aug 25, 2005 11:02 pm
#1

max dmg 182
spd -0.79
Action -8

stack of 5
how good of a carbine would these make?

Message Edited by Tahjee on 08-26-2005 11:47 AM

Message Edited by Tahjee on 08-26-2005 11:48 AM



Nuke Castle
*A-II* +STEALTH+
Majestic Oaks 5950 -4650 Tucumcari, Lok
Zandergeef
Thu Aug 25, 2005 11:03 pm
#2

Same as krayt tissue, so if you know how krayt tissue works then you will no how these work.



Tieler Durden -- Elder Smuggler(retired)
Geef Durden -- Elder Weaponsmith(retired)
Vendor in Twilights End (-2982 5253 Naboo) or at least they used to be

Summerflame
Fri Aug 26, 2005 3:16 am
#3

Have a look here to see how many enhacers each weapon take



----------[N*W]Weaponry (+2 and FS)----------
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{{{Summerflame k Nalai{{{
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Bermag
Fri Aug 26, 2005 7:03 am
#4

Yes, you can either make E11 mk 2 which will take 4 and sell the fith to me lol or elite carbine which will take 5. If you are master carb then make E11 mk II



---
Bermag [SiyBer Arms]

ex-NGE 12 pt Master Weaponsmith/FS Crafting Mastery- Wanderhome
Corellia: (Coronet -200, -5500) Dantooine Imp op -4422 -2383
High quality and low price
Now playing Eve
Tahjee
Fri Aug 26, 2005 8:51 am
#5

i have a carbine (mk II) with 2.31 spd (not my mod speed), 427-1052 dmg, and 73 SAC

will these make a better carbine?

i know im only a few points from max dmg, and the SAC is absolutely beautiful, but my acc bonus is only 1
so id really like to get one w similar stats (especially SAC) but with better acc bonus

if not, ill just sell them



Nuke Castle
*A-II* +STEALTH+
Majestic Oaks 5950 -4650 Tucumcari, Lok
flounder05
Fri Aug 26, 2005 9:13 am
#6

Should be able to make you a better weapon with those. With the resources I have, I would only need to experiment the ABPH's to -14 sac, with a -24 sac stock to not have to worry about experimenting at all on sac on the final build, which should free up 3 possibly 4 experimentations in the speed line.



CROSYK ~ LIGHTINGRIDER
Down With Pants
- V -
fabkins
Fri Aug 26, 2005 11:00 am
#7



The short answer to the posters original question, is yes you can make a great carbine.


As for the experimentation;


You do no want to beexperimenting too much on SAC on the components.


Those cells will produce an ABPH that will have a SAC reduncion of -18.


I use stocks with SAC reduction of -20.


IF I were to use a a barrel with SAC reduction of -9, I would be well below the SAC CAP of Carbine which is -73.This means that I am wasting points.


So dont use a -24 stock. Try -18to -20 and try to get the stock speed overhead right down.


On assembly you will have SAC cap, assuming no amazings will have 2 points you can put against speed. With some amazings more.


Either way it will be a very nice carbine. You should use a looted scope to get the speed even further down. You should end up with a speed of around 2.1. Damage maybe must shy of damage max cap.


Message Edited by fabkins on 08-26-2005 11:06 AM



Fabkins Museum Complex:
3505, 2838 near Mos Entha (Tatooine)

Tahjee
Sat Aug 27, 2005 10:05 am
#8

if any wanderhome weaponsmiths want to make me teh ubah mkII carbine w 4 of my cells ill give the fifth away.

only on the condition that its "better" than my existing one





Nuke Castle
*A-II* +STEALTH+
Majestic Oaks 5950 -4650 Tucumcari, Lok
Muzz
Sat Aug 27, 2005 10:23 am
#9

Fabkins is right, it's worth playing around with a few standard components to work out what you need to experiment the SAC down to on the ABPH. I only have to get the ABPHs to -12 to exactly hit the SAC cap on Carbs & Rifles.

Message Edited by Muzz on 08-27-2005 06:23 PM



Orgama

Weaponsmith (12pt), Artisan (14pt), Merchant, Force Crafting Master
ludio ludius utpote 2003, in pello utpote 11/2005
ShugFlurry
Sat Aug 27, 2005 11:31 am
#10

I use pre-cu barrels (better damage and speed but less sac bonus) and experiment ABPH down all the way. Has a very similar effect but I find it works better.



Shug
12pt Master WeaponSmith Master Force Crafter
-843 2827 Dantooine, Mining Outpost
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