Weaponsmith Archive

Thread: Did T21's get nerfed again?

Flamingdeath
Wed Feb 04, 2004 8:49 am
#1


I had went to my vendor to look over what needed to be restocked and one of the items was T21's. So I went back to my shop and got started crafting a new bunch. Since the last batch I had upgraded on one of the resources and all of the components were upgraded to better results. My previous T21 was 383 Dmg/7.9 Spd(yes its stocked). So now I go to put the new one together with the new components(should add 11-15 Dmg) and it comes out to 360 Dmg/8.3 Spd. I try this 4 more times with the same results. Should have been roughly 394-399 Dmg/7.7 Spd.


Anyone else notice this happening to thier T21's?



Cyrus/Cynister -- no intentions of ever logging in again
Ehan
Wed Feb 04, 2004 8:59 am
#2

I didn't make a new one yesterday (and am at work right now, so not today either), but I got a nicer polonium iron over the weekend and made one on sunday maybe. The stats were the same for me, plus1 point to the min and 4 to the max (due to the better polonium iron). This was not a stocked weapon (we hadn't had our conversation yet on adv stocks ::grin: I'll try one this afternoon and see if it comes out differently now and let you know how it comes out.


Ehan



Ehan Afape - Master Weaponsmith (+25 Assembly/+20 Experimentation)
Visit my shops, Cutlasses & Archebuses, in one
of two convenient locations across the galaxy.
Waterhaven on Dantooine at 371, -4428
East of Bestine on Tatooine at 100, -3828
Kielker
Wed Feb 04, 2004 9:03 am
#3

I just made some a couple days ago at 7.3 spd, 364 max dmg unstocked.


If you did it just once, I'd say maybe you had a critical failure and didn't notice. But if you tried it 4 more times with the same results, I don't know what to tell you other than double check your resources and components.



~~~~~~~~~~~~~~~~~~
Kielker Serrot / Keldo Reenix
Ultron69
Wed Feb 04, 2004 9:04 am
#4

speakin of nerfed anyone notice the difference of rocket launchers it now requires 5 proton grenades was this always so I don't think it was before?
Ehan
Wed Feb 04, 2004 9:25 am
#5

They have always required 5 proton grenades.



Ehan Afape - Master Weaponsmith (+25 Assembly/+20 Experimentation)
Visit my shops, Cutlasses & Archebuses, in one
of two convenient locations across the galaxy.
Waterhaven on Dantooine at 371, -4428
East of Bestine on Tatooine at 100, -3828
Flamingdeath
Wed Feb 04, 2004 9:26 am
#6

Yah I tried it a couple of times with the same results. I'm gonna double check my resources to make sure. I prob switched up one of them if no one else is having this problem.



Rocket Launchers have always been 5 proton grenades, thats why I sell them in crates of 4





Cyrus/Cynister -- no intentions of ever logging in again
Kielker
Wed Feb 04, 2004 9:48 am
#7






Flamingdeath wrote:

Rocket Launchers have always been 5 proton grenades, thats why I sell them in crates of 4








Funny that you say that. I assume you sellthem in crates of 4 because you miscalulated what you needed to make a batch of rocket launchers. I did that yesterday and was kicking myself. I'm a newer WS and not completely used to working with factories yet ( having to calculate for 1 extra set ofitemsused for the rocket launcher schematicthrew me off .



~~~~~~~~~~~~~~~~~~
Kielker Serrot / Keldo Reenix
Flamingdeath
Wed Feb 04, 2004 5:06 pm
#8






Kielker wrote:





Flamingdeath wrote:

Rocket Launchers have always been 5 proton grenades, thats why I sell them in crates of 4








Funny that you say that. I assume you sellthem in crates of 4 because you miscalulated what you needed to make a batch of rocket launchers. I did that yesterday and was kicking myself. I'm a newer WS and not completely used to working with factories yet ( having to calculate for 1 extra set ofitemsused for the rocket launcher schematicthrew me off .






I sell them in batches of 4 to prevent other WS from buying my grenades to use in making their rocketlaunchers. It use to be a problem at one time when Crism Siliclastic Ore was rare on Lowca. Its not a rare resource anymore so isn't that big of a problem anymore.



Cyrus/Cynister -- no intentions of ever logging in again
Soar
Wed Feb 04, 2004 6:01 pm
#9



Flamingdeath wrote:


Kielker wrote:


Flamingdeath wrote:

Rocket Launchers have always been 5 proton grenades, thats why I sell them in crates of 4




Funny that you say that. I assume you sell them in crates of 4 because you miscalulated what you needed to make a batch of rocket launchers. I did that yesterday and was kicking myself. I'm a newer WS and not completely used to working with factories yet ( having to calculate for 1 extra set of items used for the rocket launcher schematic threw me off ).



I sell them in batches of 4 to prevent other WS from buying my grenades to use in making their rocketlaunchers. It use to be a problem at one time when Crism Siliclastic Ore was rare on Lowca. Its not a rare resource anymore so isn't that big of a problem anymore.




OOooo.. thats just evil
seco
Wed Feb 04, 2004 8:39 pm
#10

i made a 360 6.0 t21 the other day...only made 10 in factory...hope that wasnt a mistake



Kershakk
Wed Feb 04, 2004 10:20 pm
#11






Flamingdeath wrote:





Kielker wrote:





Flamingdeath wrote:

Rocket Launchers have always been 5 proton grenades, thats why I sell them in crates of 4








Funny that you say that. I assume you sellthem in crates of 4 because you miscalulated what you needed to make a batch of rocket launchers. I did that yesterday and was kicking myself. I'm a newer WS and not completely used to working with factories yet ( having to calculate for 1 extra set ofitemsused for the rocket launcher schematicthrew me off .






I sell them in batches of 4 to prevent other WS from buying my grenades to use in making their rocketlaunchers. It use to be a problem at one time when Crism Siliclastic Ore was rare on Lowca. Its not a rare resource anymore so isn't that big of a problem anymore.






Cunning - but - unless you only make schematic runs of 4 (and hence different serial numbers) or only ever list 1 crate of 4 at a time (which would hinder but not totally stop) - what would have stopped a weaponsmith from purchasing 5 crates of 4 and being done with it, assuming they are all from the same factory run?


Not that it matters, it's moot.


And this thread has certainly digressed from T-21s!

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