Weaponsmith Archive
Thread: Vibro units??
You want enhancements NOT looted vibro units. These look like the vibro-units but have only one stat instead of the 5+ that looted VU's have.
For an LVA you need 4 identical (1 for schem, 3 for weapon) and a lot of luck that the smith you use dodges 2 crit fails. Personally I've found that loot enhanced weapons stand more chances of failing, although this could be simple bad luck on my part.
You can find the good enhancers for these on Nym's guards or droidekas, but personally out of the 50+ I've killed, all I ever found was a health poison FWG5.
What you need to realise is that VU's add to the final stats on a weapon in which they are used. Quality of crafted VU's varies from server to server and I don't have mine to hand but my best LVA's using adv VU's come out at around 376 max dmg, so using your +15's they would raise that to 391.
BTW if you are having problems with the horrible rng mods on LVA why not commision a smith on your server to make a range mod expereimented one. I made some power hammers last night for a guildie with adv. reiforcement cores that were range modded instead of damage modded. Knocked -20 off the rang mod of the final combine and although it cost maybe 20 on dmg and .3 on spd he says he hits more of the time with them now so its a good trade off.
Damage isn't everything.