Weaponsmith Archive

Thread: quick question on weapon experimentation tapes.

tykanik
Fri Feb 06, 2004 8:02 am
#1

weapon experimentation tapes? How do these work? Do you need 10 +1 tapes to get one extra experimentation point?





Tyekanik Farad
New Cammas, Talus
Newgurus
Fri Feb 06, 2004 8:45 am
#2

Well first off....you can wear 7 pieces of clothing at a time not counting the backpack since those don't take tapes and most weaponsmiths need a backpack for all your resources. Secondly....set up a plan of action. Is +1 experimentation box enough for you? Or are you going to go for the gusto and get the +2 boxes to experiment with? Each box takes some combination of +10 weapon experimentation to get. So if you want (2) boxes, you need +20 at least. You cannot go over +25 in weapon experimentation and the benefits only happen when you hit blocks of 10 so after +20, the extra 5 does NADA for you.


Now, if you are planning on trying to reach the max, you really need to shoot for getting +3 tapes on average since you have 7 pieces of clothing you can put those things in and you can only put 1 weapon experimentation tape in each piece of clothing. 7 x 3 = 21 your magic number. What you might want to do is buy a +1 and +2 and just put those 2 aside for if you really need them or not.


Its important to plan ahead on this cause once you burn a tape in a piece of clothing....it cannot be removed.





___________________
Dutchoven / Ceiree (My Alt)
Master Weaponsmith / Master Rifleman/Master Combat Medic
(+20 Weapon Experimentation, +26 Assembly and +25 Weapon Repair) / (+25 Med Exp, +25 Med Assembly, +25 CM Exp, +25 CM Assembly)
Dutchoven Guns Located NE of Anchorhead, Tatooine at 316, -4956
Ranged and Melee Weapons, Ranged and Melee Powerups (all +33.16% Primary)

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