Weaponsmith Archive

Thread: I'd Like Some Opinions On Species

gutternugget
Sat Feb 07, 2004 4:36 pm
#1

I'm going to start a character to work towards master weaponsmith/master smuggler. I have it narrowed down to 2 species, human or transdoshan. Humans get a skill mod for crafting (good for weaponsmith), but Transdoshans get skill mods for unarmed fighting (good for smuggler). My question is how big of a difference does that +10 or +15 (I forgot which) make when crafting? What does it modify? Crafting speed? Frequency of critical failures? Product quality? I'm pretty clueless about crafting and would appreciate any information or opinions. Thanks.--Gutnug



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Xieflow
Sat Feb 07, 2004 5:58 pm
#2

Humans only get the skillmod for *Artisan* skills.

However, Trandoshans can't wear boots or gloves, so they are severely limited there.
gutternugget
Sat Feb 07, 2004 7:51 pm
#3

Thanks, I didn't know about the crafting thing.



"Compared to war, all other forms of human endeavor shrink to insignificance"
--George S. Patton

Rubella Tourette-Unguilded n00b, Future Imperial Bounty Hunter
Lupus Alzheimer-Unguilded n00b, Future Hunter/Loot Whore
Xieflow
Sat Feb 07, 2004 8:52 pm
#4

Oh yeah, Wookies can make Wookie Bowcasters, and no other races can. There's a market you can corner, there aren't many Wookie Weaponsmiths.
LLJK_Griz
Sun Feb 08, 2004 3:49 am
#5






Xieflow wrote:
Oh yeah, Wookies can make Wookie Bowcasters, and no other races can. There's a market you can corner, there aren't many Wookie Weaponsmiths.






There isn't much of a market because


1) bowcasters suck


2) wookies suck because they can't wear armor




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p4Samwise
Sun Feb 08, 2004 2:44 pm
#6

Smugglers don't actually do any unarmed fighting, so I wouldn't go Trandoshan based on that alone.


I'd go with Rodian, Mon Cal, or human. I think Rodians and Mon Cal both get weapon crafting bonuses. The human artisan bonus will come in handy for artisan items like personal harvs and weapon powerups, and humans have that slight edge of unlimited stat readjustment.



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Abominable-TCO
Sun Feb 08, 2004 4:38 pm
#7






LLJK_Griz wrote:





Xieflow wrote:
Oh yeah, Wookies can make Wookie Bowcasters, and no other races can. There's a market you can corner, there aren't many Wookie Weaponsmiths.






There isn't much of a market because


1) bowcasters suck


2) wookies suck because they can't wear armor








Hehe could ahve been a little more diplomatic when saying that! We ahve armour "issues" we dont suck


Personally if you are going to try and get skill attachments for the extra 2 exp points etc a wookiee is not the way to go as we are also limited in what clothing types we can wear so we need to get tapes with higher no's to get the full advantage from these!




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LemyDaBigHairyWookie
Sun Feb 08, 2004 4:48 pm
#8






Abominable-TCO wrote:



Hehe could ahve been a little more diplomatic when saying that! We ahve armour "issues" we dont suck


Personally if you are going to try and get skill attachments for the extra 2 exp points etc a wookiee is not the way to go as we are also limited in what clothing types we can wear so we need to get tapes with higher no's to get the full advantage from these!





Too true... Humans (and most other species) can take advantage of those little +1 or +2 experimentation tapes... Wookiee's need +4 at a bare minimum to have a chance at gettting +20 total experimentation as we are only allowed 5 pieces of clothing... Hood, pads, waist wrap, gloves and belt... Now if they ever fix the sockets on the backpacks so they could be usableI would be one happy furball...




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gutternugget
Sun Feb 08, 2004 9:33 pm
#9

I've seen some 350-400 damage bowcasters. That's not too bad.--Gutnug



"Compared to war, all other forms of human endeavor shrink to insignificance"
--George S. Patton

Rubella Tourette-Unguilded n00b, Future Imperial Bounty Hunter
Lupus Alzheimer-Unguilded n00b, Future Hunter/Loot Whore
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