Weaponsmith Archive
Thread: Question for Weaponsmiths about CA's
Page 1 of 1
DarthBod
Mon Sep 27, 2004 10:26 am
#1
Hi I have a CA with two stats, first is +7 counter attack and the other is +6 weapon experimentation. I always heard that the higher Stat takes over.
Someone also told me that there is away around it to make the +6Wep exp work.
Iwould be greatful for your help thanks.
Sorry for miss title
Message Edited by DarthBod on 09-27-2004 01:39 PM
Mogro
Mon Sep 27, 2004 10:33 am
#2
DarthBod wrote:
Hi I have a CA with two stats, first is +7 counter attack and the other is +6 weapon experimentation. I always heard that the higher Stat takes over.
Someone also told me that there is away around it to make the +6Wep exp work.
Iwould be greatful for your help thanks.
Dunno what Armorsmith has to do with the equation, or why you would put that on a weaponsmith board, but the trick is to but the CA in an item that already has a counter attack mod in it.
Example (if it IS a CA/Clothing Attachment)-
Say a shirt has +1 Counter attack already, drop your CA into it and because the shirt already has a counter attack mod, the +7 will be swept away into oblivion causing the +6 Wep exp to be the effective stat.
BlasTech_Ahazi
Mon Sep 27, 2004 1:43 pm
#3
Mogro wrote:
DarthBod wrote:
Hi I have a CA with two stats, first is +7 counter attack and the other is +6 weapon experimentation. I always heard that the higher Stat takes over.
Someone also told me that there is away around it to make the +6Wep exp work.
Iwould be greatful for your help thanks.
Dunno what Armorsmith has to do with the equation, or why you would put that on a weaponsmith board, but the trick is to but the CA in an item that already has a counter attack mod in it.
Example (if it IS a CA/Clothing Attachment)-
Say a shirt has +1 Counter attack already, drop your CA into it and because the shirt already has a counter attack mod, the +7 will be swept away into oblivion causing the +6 Wep exp to be the effective stat.
No. Not true. You need either a +7 or greater Counter Attack CA.
dsurfman
Mon Sep 27, 2004 4:11 pm
#5
Yeah I learned this the hard way with a +6 Pistol Accuracy Standing, and a +5 Weapons Expermentation...
WaiterFurall
Tue Sep 28, 2004 12:53 am
#6
Mogro wrote:
DarthBod wrote:
Hi I have a CA with two stats, first is +7 counter attack and the other is +6 weapon experimentation. I always heard that the higher Stat takes over.
Someone also told me that there is away around it to make the +6Wep exp work.
Iwould be greatful for your help thanks.
Dunno what Armorsmith has to do with the equation, or why you would put that on a weaponsmith board, but the trick is to but the CA in an item that already has a counter attack mod in it.
Example (if it IS a CA/Clothing Attachment)-
Say a shirt has +1 Counter attack already, drop your CA into it and because the shirt already has a counter attack mod, the +7 will be swept away into oblivion causing the +6 Wep exp to be the effective stat.
From what I have done and heard that is not true. He would need a Counterattack +8 to make the weapon experimentation stick.
Page 1 of 1