Weaponsmith Archive

Thread: is master artisan useful for weaponsmith or waste of skills

talonn-deton
Wed Oct 15, 2003 9:19 am
#1

im going for m weaponsmith and heard certain guns require m artisan items. how much do these cost to buy in bulk, do they have to be good quality, and how many weaponsmiths are m artsans and reccomend it?
Spectre486
Wed Oct 15, 2003 11:06 am
#2

It all depends on it you want the skill pts or not.


I wanted to go Master Pistoleer as well as Master Weaponsmith. So, I sacrificed my Master Artisan status and all of Domestic Arts.


I figured, if I could find a master artisan to make powerups and control units for me, then I don't need to have it. As it happens.....I did find a master artisan willing to do this for me, and so everything is great.


You only need the control unit for the SG82 and Spraystick rifles as far as I am aware, unless something else has slipped my mind.





Captain Joon Greel
Rebel Army Medical Corps
Ex-Master Weaponsmith / Master FS Crafting Mastery/
Vendors in Edoras Mall behind Edoras Shuttleport, Naboo


Reven - Master Doctor/TKM - Infinity
-Strife-
Wed Oct 15, 2003 2:49 pm
#3

Message Edited by -Strife- on 05-17-2004 04:04 PM




Strife & Discord
Master Weaponsmith
The Arsenal of Strife
-107 4517 Ragnarok Naboo

RonsterA
Wed Oct 15, 2003 3:01 pm
#4

...and dont forget you need (or should need) a master artisan for all those weapons powerups that I'm sure you want to sell..right D'Tox ??


A master Artisan's crafting XP points can make some pretty mean ones




Zedig - 9 Squadrons Master Pilot/Jedi * 191 Badges & counting!
Porta - ex-Master Doctor

xnnnnn79*n*e*r*f*e*d*u*n*t*i*l*f*u*r*t*h*u*r*n*o*t*i*c*e*
Jester20
Wed Oct 15, 2003 6:59 pm
#5

And with repair tools now working, Having the experimentation points is VERY helpful! But aside from that, no.. no real need.



Cadagon Teague
BBFE
Commander of The Imperial Hood Fleet
Heavy Swordsman.

You probably have the patience of a 5 year olds on a caffine fix if you are complaining about this game.
LLJK_Griz
Wed Oct 15, 2003 8:41 pm
#6






Jester20 wrote:
And with repair tools now working, Having the experimentation points is VERY helpful! But aside from that, no.. no real need.





If you're human you don't need eng/dom4 - I have eng 4 and dom 3, and that plus the human artisan experimentation bonus is enough for me to max out the effectiveness on repair kits.


The master artisan items aren't all that useful, the stuff that requires control units is mostly crap that no one wants, and the control units in spraysticks are optional (and have absolutely no effect, so there is no point in using them).




POKEY THE PENGUIN SIG REMOVED BY GARVA BECAUSE "Just because you are crafty enough to get around the technicality of it being a .jpg or .gif does not mean it is not an image, it is not ascii art, it is an image" SO HERE IS MY NEW SIG.
HUGE UGLY SIG
charb
Wed Oct 15, 2003 10:07 pm
#7

Yeah I'm a lousy hummie artisan/master weapon smitty, I have eng 4 (duh), dom arts 4, bus 3, and survey 4, no point to go master, I can pick up control thingies from other master artisans for dirt cheap, i can build my own powerups, nice..., and good repair tool kits, also nice, no real point however, If only the Devs gave us general assembly/effectiveness, but no........ they gotta be mean like that, marksman gets general ranged aiming, why don't we get general assembly/effectiveness? is it so unfair?
Ryde
Thu Oct 16, 2003 12:07 am
#8


The above poster is right very few weapons need the Master Artisan skill, Droid Crafting however it’s a vital skill.


Arkkyle


Master Artisan


Master Weapon Smith


Master Droid Engy


Minor Archy 4/2/2/1




Arkkyles Model 101 Outpost Coronet, Corellia -206 -5704
Master Artisan-
Master Weaponsmith-
Master Droid Engy-
Minor Archy 4/0/2/1-
Novice Merchant-
Novice Armor Crafter
-
-
-
GameBOFH
Thu Oct 16, 2003 12:23 pm
#9

I find offering a free Nemodian Bird Cage with every weapon sale
really helps to move product.



-Ysal
Master Weaponsmith (Ranged, Melee, Commando, Custom)
(Sunrunner,Talus)

Azak City - Talus (/waypoint 4516 -4835)
Marketplace @ Azak City (/waypoint 4499 -4915) - Talus, Azak City
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