Weaponsmith Archive
Thread: is master artisan useful for weaponsmith or waste of skills
It all depends on it you want the skill pts or not.
I wanted to go Master Pistoleer as well as Master Weaponsmith. So, I sacrificed my Master Artisan status and all of Domestic Arts.
I figured, if I could find a master artisan to make powerups and control units for me, then I don't need to have it. As it happens.....I did find a master artisan willing to do this for me, and so everything is great. ![]()
You only need the control unit for the SG82 and Spraystick rifles as far as I am aware, unless something else has slipped my mind.
...and dont forget you need (or should need) a master artisan for all those weapons powerups that I'm sure you want to sell..right D'Tox ??
A master Artisan's crafting XP points can make some pretty mean ones
Jester20 wrote:
And with repair tools now working, Having the experimentation points is VERY helpful! But aside from that, no.. no real need.
If you're human you don't need eng/dom4 - I have eng 4 and dom 3, and that plus the human artisan experimentation bonus is enough for me to max out the effectiveness on repair kits.
The master artisan items aren't all that useful, the stuff that requires control units is mostly crap that no one wants, and the control units in spraysticks are optional (and have absolutely no effect, so there is no point in using them).
The above poster is right very few weapons need the Master Artisan skill, Droid Crafting however it’s a vital skill.
Arkkyle
Master Artisan
Master Weapon Smith
Master Droid Engy
Minor Archy 4/2/2/1
really helps to move product.