Weaponsmith Archive

Thread: Anyone have more then 12 experimentation points with +wpn exp enhancement clothing?

Khayden
Wed Oct 15, 2003 1:18 pm
#1

Hi Slate,

I don't have any of the answers you're looking for, but this is an interesting topic. Last night my guildmate who recently gave up Master WS gave me his +12 Weapon Experimentation Shirt but I only got a chance to test it out on a few items. From what I can tell the Damage and Speed are still determined by the stats of materials used. However after I've put as many points into damage/speed as possible I am now left over with one or two experimentation points to put into durability or efficiency that I did not have previously.

Just wondering if this is the same result you are getting?
Mookai
Wed Oct 15, 2003 1:37 pm
#2

bastards! where are you finding these tapes? =P


Mook




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Gzerro
Wed Oct 15, 2003 2:18 pm
#3

The additional experimentation points do NOT increase damage or speed stats beyond the capacity of the materials you use - so even with 100 experimentation points you won't get any better on these stats then any other Master Smith using the same materials.


You can improve range mods or reduce HAM costs, although experimentation in these areas is pretty worthless (1 point improvement per experimentation point used). However, many players are willing to pay alot for any marginal improvement.


Congrats on the belt! Thats a very nice item!


Hopefully someone will have an answer, but maybe nobody has enough nice +weapons experimentation drops to know yet.




G'luv-
Never Trust A Skinny Chef!

Fory Tavira-
old skool UDG

Done, after 2+ years
Gzerro
Wed Oct 15, 2003 2:21 pm
#4

DOH! - meant on the Shirt.



G'luv-
Never Trust A Skinny Chef!

Fory Tavira-
old skool UDG

Done, after 2+ years
macross_sdf1
Wed Oct 15, 2003 5:13 pm
#5

max total bonus you can get is +25. I have 40, but only 12 pts, cause capped at 25 for all your peices added up.


and 12 pts makes a big diff. Can get more accurate more durable guns. Also eaiser to make what would be a crappy experiemented gun into a good one. Great when crafting feeders and krayt guns etc. Also gives you more charges on your rocket launchers. Better stocks, better scopes. Little things all add up.

Gzerro
Wed Oct 15, 2003 6:19 pm
#6

Thanks Macross!


That is exactly the info I was looking for. Also the tips on using the extra points is helpful.





G'luv-
Never Trust A Skinny Chef!

Fory Tavira-
old skool UDG

Done, after 2+ years
Weaponsmite
Wed Oct 15, 2003 6:38 pm
#7

May I know where and how can I get those +weaponsmite enhaner item? really interested on it




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ShotGun_Eclipse
Wed Oct 15, 2003 7:05 pm
#8

A little off topic, but does durability experimentation add to rocket launcher charges? I noticed someone mention increasing charges!



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Gzerro
Thu Oct 16, 2003 12:48 am
#9

I understand they finally fixed weapon experimentation clothing enhancements to increase the total number of experimentation points you can have. I have confimed they work as with enhancements am able to get 11 experimentation points with over +10 of weapons experimentation enhancement tapes.


But, I would like to confirm:


1) What is the most number of additional weapons experimentation points that anyone has gotten? I believe there may be a cap.Iwould like to hear from anyone with more then 2 additional points (+20 total weapons experimentation enhancers).


2) Has anyone hit a cap (i.e. you wear +40 weapons experimentation clothing but only get 3 extra points?)


Anyone?


Thank you





G'luv-
Never Trust A Skinny Chef!

Fory Tavira-
old skool UDG

Done, after 2+ years
Gravik
Sat Oct 18, 2003 4:25 am
#10

That would be efficiency, for increasing charges.



Griivak
Master Weaponsmith
15 seconds west of Apotheon Shuttleport
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