Weaponsmith Archive
Thread: has anyone ever had this happen to them yet?
I was making a hand crafted laser rifle, (for teh scope and stock graphic), my normal deck out laser rifle has 5.8 speed 455 damage on last point (i have 12 exper points) I got a crit filure but damage shoot upto 469?? first time i ever had this happen to be, and i wish i was using factory parts. hehe
I'm just curious if this was some fluke, or it happen to other peopel before?
Crusaders wrote:
I was making a hand crafted laser rifle, (for teh scope and stock graphic), my normal deck out laser rifle has 5.8 speed 455 damage on last point (i have 12 exper points) I got a crit filure but damage shoot upto 469?? first time i ever had this happen to be, and i wish i was using factory parts. hehe
I'm just curious if this was some fluke, or it happen to other peopel before?
Hehe, this happens now and then, and sometimes even weirder things happens, my normal basic, no stocked, no scope, no loot component laser rifle with a basic barrel (for 0.1 extra speed) was 396 max damage (i dind't use the nice link-steel).
This day I did the normal experimentation.. all results was "great success" (very rare i get amazing) and the stats of the rifle ended up 42-420 5.3sec!
this is 0.4 faster then my normal laser rifle, and +25 damage, I've been selling these for 50K each, and damage sliced versions for 150K.
(and before somone yell bug/exploit again... CSR said it was ok)
- Lyzi
Lyzi wrote:
This day I did the normal experimentation.. all results was "great success" (very rare i get amazing) and the stats of the rifle ended up 42-420 5.3sec!
this is 0.4 faster then my normal laser rifle, and +25 damage, I've been selling these for 50K each, and damage sliced versions for 150K.
(and before somone yell bug/exploit again... CSR said it was ok)
- Lyzi
There is a burp (i hesistate to call it a bug) in the current crafting system that allows practically unrestricted experimentation (i.e. can get 99% where as i would normally max out @ 78-80%)on the product... it happens very rarely and there has been no obvious pattern in it YET... i've had GREAT assemblies turn out better than my AMAZING assemblies (same tools and resources)... as a master i either get great or amazing assemblies and usually they are the same fricken results... they need to fix this so amazing assemblies are treated in this unrestricted manner not the random great...
as far as critical failures or moderate success (otherwise known as moderate failure) increasing a stat beyond normal... it happens all the time but usually at the expense of something else(ham costs shooting throught the roof is most common, condition dropping the next most)... the experimentation system itself HAS to be broken... i've had statistical impossiblities pop up (5 IDENTICAL crafts in a row... 3 greats, 3 greats, 3 moderates, 1 great) and weird results after moderates (2% on a great after a moderate instead of 7%)