Weaponsmith Archive
Thread: Is there any advantage to being a master artisan and Master Weaponsmith?
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DW-Acer
Tue Jan 20, 2004 5:13 am
#2
crafting your own Master Artisan components and knowing they don't suck.
sosusred
Tue Jan 20, 2004 10:32 am
#3
what sort of items can only a master arti craft that weps need? I honestly dont know. Im almost done with Master art and was going de cause I thought they were going to get some cool droids but as it turned out they're not fixing DE they are just creating a new Prof, droid handler. SO now I turn my attention to weps.Seems like an interesting profession.
DesslokOfGamelon
Tue Jan 20, 2004 11:17 am
#4
If I remember correctly some weapons (cold based ones at least) need Control Units which are made by Master Artisans. I think there was another Master Artisan item too - might be the Power Conditioner.
LLJK_Griz
Tue Jan 20, 2004 11:34 am
#5
control unit for: lance, SG82 rifle (useless), tangle pistol (useless), spraystick (no point in using them here because they're optional and have no effect)
stun baton needs a power conditioner or something
PadawanChong
Tue Jan 20, 2004 12:08 pm
#6
While Master is not needed to put out the best possible Power-ups, it's very worthwhile to have the 2 leftmost trees in Artisan so you can sell weapons AND power-ups in one location. I'm pretty sure it's the 2 left tress that have Artisan Experimentation.
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