Weaponsmith Archive

Thread: Is there any advantage to being a master artisan and Master Weaponsmith?

sosusred
Tue Jan 20, 2004 4:49 am
#1



THE ONE AND ONLY

DOMINATOR


DW-Acer
Tue Jan 20, 2004 5:13 am
#2

crafting your own Master Artisan components and knowing they don't suck.



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Transgression: "(n.) the action of going beyond,
or overstepping some boundary or limit"

sosusred
Tue Jan 20, 2004 10:32 am
#3

what sort of items can only a master arti craft that weps need? I honestly dont know. Im almost done with Master art and was going de cause I thought they were going to get some cool droids but as it turned out they're not fixing DE they are just creating a new Prof, droid handler. SO now I turn my attention to weps.Seems like an interesting profession.




THE ONE AND ONLY

DOMINATOR


DesslokOfGamelon
Tue Jan 20, 2004 11:17 am
#4

If I remember correctly some weapons (cold based ones at least) need Control Units which are made by Master Artisans. I think there was another Master Artisan item too - might be the Power Conditioner.



Desslok Soluth, Master Pistoleer, Novice Swordsman, and little of this and that.
First Holo - Master Pistoleer (how nice - I was working on it anyway)
Second Holo - Master Swordsman (and enjoying it a lot)
Coronet, Corellia

TUS Industries
Vendor located just North of Coronet at -463, -3505
LLJK_Griz
Tue Jan 20, 2004 11:34 am
#5

control unit for: lance, SG82 rifle (useless), tangle pistol (useless), spraystick (no point in using them here because they're optional and have no effect)


stun baton needs a power conditioner or something





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HUGE UGLY SIG
PadawanChong
Tue Jan 20, 2004 12:08 pm
#6

While Master is not needed to put out the best possible Power-ups, it's very worthwhile to have the 2 leftmost trees in Artisan so you can sell weapons AND power-ups in one location. I'm pretty sure it's the 2 left tress that have Artisan Experimentation.



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